1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Adding 2DOF motion to my 80/20 GS-4 Rig

Discussion in 'DIY Motion Simulator Projects' started by HoiHman, Feb 4, 2015.

  1. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @nclabs , maybe you can advise
    • Like Like x 1
    • Agree Agree x 1
  2. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

    Joined:
    May 26, 2009
    Messages:
    2,574
    Occupation:
    CAD Detailer
    Location:
    Ellenbrook, Western Australia
    Balance:
    20,398Coins
    Ratings:
    +1,683 / 23 / -2
    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Any increase on the angle will help the actuators and overall speed of them. Cool.
    Limited space suxs but you have one hell of a nice unit squeezed in there.
    • Agree Agree x 2
    • Like Like x 1
  3. nclabs

    nclabs Active Member Gold Contributor

    Joined:
    Jun 22, 2012
    Messages:
    165
    Balance:
    196Coins
    Ratings:
    +146 / 0 / -0
    I have a SCN6 simulator, but it's a full frame mover and the actuators are almost vertical. I had just few issues: the first was was straight out of the box, one actuator had a little more play than the other. The second is the centering phase when you start the software that fails if you put some load on them and it goes crazy (just one actuator had the issue thou) with other software the problem vanish (we are diggin on that), anyway, leave the rig alone and everything works. No issue other that that. The actuators are set with 90% axis, full speed and little acceleration (it makes them a lot smoother).
    • Informative Informative x 3
  4. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    Thanks for the reply guys,

    No play on either of the SCN6 acculators. I can sit in the rig without the rods of the acculators moving.(without powering them on) When i push i can move the left acculator, but the right one doesn't move at all. So there is a small difference there.

    I did have no idea how good the motion would be and especially the feedback from roadbumps and curbs was something that exceeded all expectations.

    Tried to make a video, but it's impossible to catch the screen and the motion seat in one video at the same time because there is no room behind the seat. I will try to find a camera that has a wider angle.
    • Like Like x 1
  5. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    405Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    Very Very Very nice project !!!

    Very beautiful work !!
    You have maybe a video ?
    • Like Like x 1
  6. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    Thanks,

    No video yet. Like mentioned above at the moment it's not possible to capture both motion seat and screen in one frame. First i will start to enjoy it and will try to find to make a video later with another wider angle camera. ( maybe with the AccuForce too)
    • Agree Agree x 1
  7. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    405Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    Ah ok !!

    I'm so sad :(
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,534
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,028Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I also have an awkward space for video, but not as confined as yours @HoiHman , so have been experimenting with camera/video solutions. I suggest you try using Open Broadcaster Software, it is free and can capture and record from multiple mixed sources at the same time, like the game window and a web cam on a long usb cable: https://obsproject.com/

    That way you can record the screen play but shoot the sim from the side. It is worth a shot and we would all appreciate the video.
  9. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    Thanks @noorbeast :)

    That's a very good idea, it will look into that. But like said before: It first time to enjoy the result of all the hard work.

    One other issue: I have policy that i don't want to be recognisable on video on the internet, so i have to find a work around for that too. Still i really want to put out a video, since i have already solved so many issues i'm very confident i will find a way to do this
  10. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    I plan make a video like this one from a older build of my rig:

    • Like Like x 1
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,534
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,028Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    By all means do enjoy some play time first, you have really earned that!

    When you do get around to shooting the video OBS can capture the screen recoding and a webcam could be set low to capture the seat moving, without showing yourself. The two can then be a composite video. It is the movement in relation to the screen action that members here will find interesting.
    • Like Like x 1
  12. Baptx

    Baptx Member

    Joined:
    Dec 11, 2014
    Messages:
    57
    Occupation:
    Employé
    Location:
    Haute-Savoie
    Balance:
    405Coins
    Ratings:
    +29 / 0 / -0
    My Motion Simulator:
    3DOF, SCN5, SCN6
    Very good idea for the video.
    I agree with noorbeast, what is interesting is to have the image and the movements of the cockpit to see the reactions of the simulator compared to action
  13. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0
    Yeah capturing simulator movement together with the game footage is what i will be aiming for, couldn't capture both so i will give it a go with OBS
    • Like Like x 1
  14. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    @HoiHman , you said
    "One other issue: I have policy that i don't want to be recognisable on video on the internet, so i have to find a work around for that too."
    Pardon? not recognisable? What for?
  15. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Let him be, he is obviously a secret agent;).
  16. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    either that or he is planning to commercialise his ride design
  17. SeatTime

    SeatTime Well-Known Member

    Joined:
    Dec 27, 2013
    Messages:
    2,574
    Occupation:
    Retired
    Location:
    Brisbane Australia
    Balance:
    28,370Coins
    Ratings:
    +2,844 / 38 / -0
    My Motion Simulator:
    AC motor, Motion platform
    Looking at what he would have spent on it and some of its design flaws due to the space restrictions, I doubt it:).
  18. BlazinH

    BlazinH Well-Known Member

    Joined:
    Oct 19, 2013
    Messages:
    2,145
    Location:
    Oklahoma City, USA
    Balance:
    16,574Coins
    Ratings:
    +1,831 / 32 / -1
    Are you a conspiracy theorist, just paranoid, or both @bsft? :D If he does want to commercialize and was smart about it, he would be better off showing his face and hiding his design since even showing a picture of it publicly may disallow patenting in some countries.
    • Like Like x 1
    Last edited: Apr 1, 2015
  19. bsft

    bsft

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
    Both actually @BlazinH , heheeee........
    I just find it an interesting question I have yet to wait for an answer.
  20. HoiHman

    HoiHman Active Member

    Joined:
    Feb 1, 2015
    Messages:
    211
    Occupation:
    Mechanic
    Location:
    The Netherlands
    Balance:
    330Coins
    Ratings:
    +143 / 1 / -0

    Yep, that's it :grin