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AC Htc Vive Support

Discussion in 'Assetto Corsa' started by fpc21, Mar 23, 2017.

  1. fpc21

    fpc21 Member

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    My Motion Simulator:
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    yessssss !!!!

    Htc Vive VR support added in the last update 1.13


    Changelog
    • Update v1.13
      • - New Porsche 911 RSR 2017 for Porsche Pack 3
      • - New Mazda MX-5 Miata NA
      • - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template
      • - Added OpenVR/Vive support (beta)
      • - Fixed Mazda MX-5 ND setup ride height false indication
      • - Fixed Alfa Romeo Giulietta QV gearbox damage
      • - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
      • - Fixed Flag rendering for VR
      • - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
      • - Added downshift protection alert (can be disabled through the launcher options)
      • - All GT2/GTE cars default to Medium tyres now (also for AI)
      • - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
      • - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini DPAD_INDEX_OVERRIDE=0
      • - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini USE_MOUSE_PITSTOP=0
      • - Updated Fanatec library to support new wheel bases.
      • - Fixed possible CPU warning when player gets retired.
    Multiplayer Features
    • - Added reversed grid races: The race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
    • - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
    • - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
    • - Fixed server result log not displaying invalid laps.
    • - Fixed end-of-race session status for lapped players in lap races.
    • - Added Mandatory Pit: A pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
    • - Updated Shared Memory
    • Informative Informative x 2
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  2. that_is

    that_is New Member

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    2DOF, Arduino
    Just got off my Oculus Rift three minutes ago, still feeling dizzy. idk about you guys. I'm not sure if VR is the future for this.
    • Disagree Disagree x 1
  3. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    Getting dizzy in VR can be due to a number of causes from just being susceptible to motion sickness to a computer that can't keep up.

    AC has a mini app (not sure the actual name but it is in the pop up menu on the right of the view when you move your mouse cursor way to the right) that will tell you your frame rate and if you are missing frames. If you run an Nvidia card, there is also a new VR statistics utility that shows how your system is doing. (FCAT VR performance analysis tool) Or, you can try just turning down all the graphics settings to minimum and see how you do.

    You need smooth animation, preferably at a native 90 fps with no warping and reprojection, for the best experience. Settling for less performance so you can get tire smoke, shadows, and run with more opponents, etc, is a way to get microstutters, pauses, etc, can really mess with you in VR because so much of your field of view is filled with the sim view.

    But you could just be susceptible to sim sickness. If that's what's going on, it's best to sim for short periods, stop immediately if you start feeling it, don't sim while impaired, and definitely don't try to push through because it will only get worse and some have even conditioned a response to where they start feeling ill just thinking about putting a headset on.

    Good luck! For me at least, there is no going back. It's just too powerful being in the simulation with everything full size, 3D, and scaring the crap out of you. It's why I'm now building a motion rig - for the maximum immersion. :thumbs

    And AC is beautiful in VR! Love it!
    • Like Like x 1
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  4. that_is

    that_is New Member

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    Thanks for replying, I'm running on GTX1080 which shouldn't be a problem.
    I always got dizzy when I ran into a wall, or somebody crashed on me, that was the most uncomfortable moment.
    So I guess a motion rig might help~
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    A fast precise motion sim will help reduce sickness, as it provides additional cues that help your brain accept what you are seeing in VR.

    However a motion sim with a slow or poor motion profile will make sickness worse, as it gives further conflicting signals.
    • Agree Agree x 1
  6. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    Hey that_is, since you mention things that are fairly traumatic in VR as being the uncomfortable moments, I tend to agree that it probably isn't your GPU or computer. I don't know how much VR experience you have, but in VR you pretty quickly develop an aversion to crashes and such because your brain deep down thinks it's real even though you know it's not. It's part of the thrill and just takes getting used to. I've been running VR for years now and I still hate crashes. I don't have to take a moment to sort through what happened any more, but it still is really weird for me to see a crash coming. Crashes also put you in extreme movement situations that your body isn't experiencing. It may just take getting used to, as much as you can ever get used to it.

    But on the computer end of things, and again not knowing your experience level so forgive if I am stating the obvious to you, but it's more than just the video card. Applications that are also running can cause dropped/missed frames by stealing cycles or causing pauses with device waits while accessing the hard drive or something else. Some people are used to having web pages open, their anti-virus is doing scans, etc. Some applications may be running on the same core and cause process swaps at bad times, and so on. Also, a overtaxed or slow CPU can contribute too and if you are running an Intel chip with hyperthreading on, that can also affect things. Hyperthreading in some cases is really good and can help performance, but it can also hurt under certain circumstances. Again, turning down the graphics to cut load and seeing if things get any better can maybe tell the tale.

    Anyway, best luck and hopefully you get it sorted or acclimate. :thumbs
    • Like Like x 1