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Question 3DOF simulator, which movement to choose, heave, surge or traction loss?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Bontekop, Jun 24, 2021.

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  1. Bontekop

    Bontekop New Member

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    Hi all,

    After getting excited on this forum, I also want to build a 3DOF simulator myself.
    At this moment I am racing with Arsetto Corsa on a fixed base rig:
    20210530_102420.jpg
    I already purchased 3 motors for my rig from ebay: https://www.ebay.nl/itm/283895430976
    They are geared Trolley motors, ratio 25:1, output 140 RPM at 180 Watt.

    So, 2 motors are for roll and pitch angle, but I am still in doubt about the third motor. Which movement can I best simulate to achieve maximum immersion
    1 - Heave:


    2 - Surge:


    3. Traction loss:


    Would love to hear some advise.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It really is about personal preferences.

    Traction loss is the most common choice, particularly for race games.

    Personally I went with heave on my compact rig and the way it was done, using a heave assist knee, means there is a small surge as it transitions an arc on the pitch axis, which I take advantage of with a race harness and how I set my surge settings.
    Last edited: Jun 25, 2021
  3. Bontekop

    Bontekop New Member

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  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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  5. Bontekop

    Bontekop New Member

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    Ah, I see now. Very interesting! This could also be used in the design of the first video. And I see they are not that expensive.

    Attached Files: