1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

Question 3DOF simulator, which movement to choose, heave, surge or traction loss?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Bontekop, Jun 24, 2021.

Tags:
  1. Bontekop

    Bontekop New Member

    Joined:
    Jun 14, 2021
    Messages:
    16
    Occupation:
    Mechanical Engineer
    Location:
    Hasselt, Netherlands
    Balance:
    107Coins
    Ratings:
    +5 / 0 / -0
    Hi all,

    After getting excited on this forum, I also want to build a 3DOF simulator myself.
    At this moment I am racing with Arsetto Corsa on a fixed base rig:
    20210530_102420.jpg
    I already purchased 3 motors for my rig from ebay: https://www.ebay.nl/itm/283895430976
    They are geared Trolley motors, ratio 25:1, output 140 RPM at 180 Watt.

    So, 2 motors are for roll and pitch angle, but I am still in doubt about the third motor. Which movement can I best simulate to achieve maximum immersion
    1 - Heave:


    2 - Surge:


    3. Traction loss:


    Would love to hear some advise.
  2. Ads Master

    Ads Master

    Balance:
    Coins
    Ratings:
    +0 / 0 / -0
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    16,888
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    122,662Coins
    Ratings:
    +9,683 / 47 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    It really is about personal preferences.

    Traction loss is the most common choice, particularly for race games.

    Personally I went with heave on my compact rig and the way it was done, using a heave assist knee, means there is a small surge as it transitions an arc on the pitch axis, which I take advantage of with a race harness and how I set my surge settings.
    Last edited: Jun 25, 2021
  4. Bontekop

    Bontekop New Member

    Joined:
    Jun 14, 2021
    Messages:
    16
    Occupation:
    Mechanical Engineer
    Location:
    Hasselt, Netherlands
    Balance:
    107Coins
    Ratings:
    +5 / 0 / -0
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    16,888
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    122,662Coins
    Ratings:
    +9,683 / 47 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  6. Bontekop

    Bontekop New Member

    Joined:
    Jun 14, 2021
    Messages:
    16
    Occupation:
    Mechanical Engineer
    Location:
    Hasselt, Netherlands
    Balance:
    107Coins
    Ratings:
    +5 / 0 / -0
    Ah, I see now. Very interesting! This could also be used in the design of the first video. And I see they are not that expensive.

    Attached Files: