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360* - degree rotation

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Ashraf, Mar 16, 2016.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,464
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,620Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The SimTools developer @yobuddy has advised the V2.0 will be released when the beta testers consider it ready: http://www.xsimulator.net/community/threads/simtools-2-0-question-and-answer.8175/page-3#post-100696

    New features such as the Video Ride Player/Creator - (Ride, Capture and Create 5D style video rides) are likely to continue to be in development even after SimTools 2.0 is released, and may even have their own beta testing phase if @yobuddy feels that it is needed.
    • Like Like x 1
  2. Ashraf

    Ashraf Member

    Joined:
    Nov 8, 2013
    Messages:
    66
    Balance:
    1,034Coins
    Ratings:
    +65 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino, Motion platform, 6DOF
    - at this time I work with virtual reality, I test almost all videos and games including 360 panoramic video, that for this purpose I make 360-degrees rotation chair ....
    - for me one imortant question is: "SimTools 2.0" can supporting virtual reality games and play panoram 360* videos ?
    - Thank you.
  3. paulopsx2

    paulopsx2 Active Member

    Joined:
    Apr 2, 2016
    Messages:
    613
    Location:
    brasil
    Balance:
    616Coins
    Ratings:
    +163 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    are you done on it? 360 degrees project still great until now... since sega on your 360 80's arcade
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,464
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,620Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You are responding to a thread that has been inactive since March 2016...that just clutters the forum comments to please check dates first.
    • Like Like x 1
  5. paulopsx2

    paulopsx2 Active Member

    Joined:
    Apr 2, 2016
    Messages:
    613
    Location:
    brasil
    Balance:
    616Coins
    Ratings:
    +163 / 2 / -0
    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Yes.. im see this now.. im sorry... just excited with some threads... tks
  6. Ashraf

    Ashraf Member

    Joined:
    Nov 8, 2013
    Messages:
    66
    Balance:
    1,034Coins
    Ratings:
    +65 / 0 / -0
    My Motion Simulator:
    3DOF, Arduino, Motion platform, 6DOF
    Still alive :cheers
    yeah I did it ;)


    But no time to finalize, requires some refinement...
    - a little busy over other VR-projects, eg.
  7. Neil7

    Neil7 New Member Gold Contributor

    Joined:
    Jan 18, 2021
    Messages:
    2
    Balance:
    - 78Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    Arduino
    how did you set the simtool setting? mine is jumping from 180 to -180
  8. Neil7

    Neil7 New Member Gold Contributor

    Joined:
    Jan 18, 2021
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    Balance:
    - 78Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    Arduino
    which ardruino is this for?