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3 DOF SCN6 Simulator with traction loss

Discussion in 'DIY Motion Simulator Projects' started by highi, Oct 20, 2018.

  1. seppel

    seppel Member

    Joined:
    Apr 3, 2013
    Messages:
    56
    Location:
    k-town rhp
    Balance:
    224Coins
    Ratings:
    +27 / 0 / -0
    My Motion Simulator:
    2DOF, SCN5
    Thx mate!
    Now my Project can start.
    Yours inspired me to upgrade my old 2dof rig!
    Bg seppel
    • Like Like x 1
  2. Scott87

    Scott87 New Member

    Joined:
    May 12, 2019
    Messages:
    18
    Location:
    Brisbane
    Balance:
    287Coins
    Ratings:
    +5 / 0 / -0
    My Motion Simulator:
    2DOF, Motion platform
    Thanks for the info!

    So I can see at the front, you have a castor (without wheel) to provide the ability to pivot, and behind the uni you have the motor, but what supports the frame at the rear of the rig?

    Have you installed some sort of wheel/bearing/ball to keep the platform up?
  3. highi

    highi Highi Racing Simulator 17 Gold Contributor

    Joined:
    Jul 8, 2017
    Messages:
    31
    Location:
    8162 Steinmaur, Switzerland
    Balance:
    133Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6, Motion platform
    Yes, I have mounted small ball bearing rollers in the middle and rear. Unfortunately, the quality is too low. These make noise. I would use slightly bigger rolls.
  4. highi

    highi Highi Racing Simulator 17 Gold Contributor

    Joined:
    Jul 8, 2017
    Messages:
    31
    Location:
    8162 Steinmaur, Switzerland
    Balance:
    133Coins
    Ratings:
    +37 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6, Motion platform
    A little update from my buttonbox: instead of the PCB from a WingMan Formula Force GP, I now use a BBI-32 from Leo Bodnar. however, I only need 16 of the 32 inputs. I can not bring more into the small box and I do not need it, since I still use the iPad with ccp.
    buttonboxV2.jpg buttonboxinnerV2.jpg