1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

2DOF réglable, Arduino + G27 + videoprojecteur 3D

Discussion in 'DIY Motion Simulator Projects' started by Tifred07, Feb 13, 2015.

  1. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,947Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Pour voir si des données du jeu arrivent, tu peux lancer le Tuning Center (clic droit sur Game Engine). normalement en jeu les valeurs doivent bouger.

    Au pire, fais un nouveau glisser/déposer du plugin (il faut fermer GE et GM) et patche à nouveau le jeu.

    Tu n'as rien à faire pour que Simtools fonctionne, si les deux softs sont lancés, ça doit fonctionner tout seul..
  2. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Ok. je vais essayer. Mais le plugin est sous quelle forme ? j'en ai pas installé il était dedans déjà

    (désolé :S le type il construit son 2DOF et il bute sur le plus simple loool... grrr.)

    Ok I will try. But the plugin is in what form? I did not install it was in it already

    (sorry: S guy builds his 2DOF and he stumbles on the simplest loool ... grrr.)
    Last edited: Feb 27, 2019
  3. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,947Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    normalement c'est une archive que tu fais simplement glisser sur le logiciel... Mais je pense que par défaut il est déjà installé.

    Est-ce que tu as bien des valeurs qui bougent dans GE (Tuning Center) lorsque tu es en jeu ?
  4. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    alors j'ai qu'un PC donc je vois pas si elle bouge pendant le jeux mais si je reviens au bureau oui il y a bien des valeurs numériques avec plusieurs chiffre après la virgule

    so I have a PC so I do not see if it moves during the game but if I come back to the office yes there are many numeric values with several digits after the decimal point
    Last edited: Feb 27, 2019
  5. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Par contre je me demande si j'ai pas un probleme. quand j'essaye sur pitch d'aller en plus ou moins grosso modo ca s'incline a l'avant ou à l'arrière mais bizarrement. les moteur semblent pas être coordonnés :S

    However I wonder if I have a problem. when I try on pitch to go more or less roughly it tilts to the front or back but oddly. the engines seem not to be coordinated: S
    Last edited: Feb 27, 2019
  6. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,947Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    En fait pour les jeux de caisses il vaut mieux utiliser surge et sway. Et pour voir les valeurs bouger, mets ton jeu en mode fenêtre...
  7. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Bien vu ;). allez je redescend tester. j'attendais ta réponse ;)
    merci
    Well seen ;). go back down test. I was waiting for your answer;)
    thank you
    Last edited: Feb 27, 2019
  8. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Bon en fait je viens de tester et dans les game data en vert j'ai rien du tout en fait

    Well actually I just tested and in the game data in green I have nothing at all
    Last edited: Feb 27, 2019
  9. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    bon j'ai peut etre fait une boulette depuis le début.
    Mais je pense pas car sinon j'arriverais pas a le faire bouger je pense.

    j'ai mis Port COM5 celui de l'arduino sur mon PC puis :
    115200/8/None/1
    8/Hex
    et
    R7FL7F
    R<Axis1>L<Axis2>
    R7FL7F

    c'est peut être de là que vient le problème

    I can be a dumpling from the beginning.
    But I do not think because otherwise I could not move it I think.

    I put the COM5 port of the arduino on my PC then:
    115200/8 / None / 1
    8 / Hex
    and
    R7FL7F
    R <Axis1> L <Axis2>
    R7FL7F

    maybe that's where the problem comes from
    Last edited: Feb 27, 2019
  10. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    D'autre photos.
    La salle de projection est en cours de travaux mais trop pressé d'essayer ;)... même si pour le moment le siège ne bouge pas.

    Other photos.
    The projection room is under construction but too eager to try;) ... even if for the moment the seat does not move.

    5.jpg

    6.jpg
    Last edited: Feb 27, 2019
  11. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    7.jpg

    LFS ouvert tous les curseurs vert à 0 :-(

    LFS open all green cursors to 0 :-(

    8.jpg
    Last edited: Feb 27, 2019
  12. Wanegain

    Wanegain Active Member

    Joined:
    Nov 6, 2013
    Messages:
    571
    Location:
    Bruxelles
    Balance:
    1,947Coins
    Ratings:
    +297 / 2 / -0
    My Motion Simulator:
    DC motor, Arduino, Motion platform, 4DOF
    Patche à nouveau le jeu. D'après ce que tu me dis, il semblerait que le plug-in ne fonctionne pas ou que les logiciels ne communiquent pas.

    Est-ce que pendant le jeu tu n'as plus accès à la configuration de GE ? Ça doit se griser en bleu.
  13. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    505
    Location:
    Athens
    Balance:
    16,715Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    have you made a profile for LFS in game engine under axis assignments ?
  14. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Alors.
    @Wanegain : Quand je lance le jeu ca me dit bien qu'il est detecté et les menu de GE sont bien bloqués.
    Je n'ai pas de fichier de patch pour liveforspeed il est deja dedans et j'ai pas encore accés a un patch pour un autre jeux donc j'ai que ça pour essayer pour le moment :S

    @insanegr : J'ai essayer de mettre le profil par defaut puis d'en creer un. Je n'ai pas constater de difference.
    I try with defaut profile and with mine. I don't see difference


    So.
    @Wanegain: When I start the game it tells me that it is detected and the menu of GE are blocked.
    I do not have a patch file for liveforspeed it is already in and I have not yet access to a patch for another game so I have that to try for the moment: S

    @insanegr: I tried to set the default profile and then create one. I did not notice a difference.
    I try with defaults profile and with mine. I do not see difference
    Last edited: Feb 27, 2019
  15. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    505
    Location:
    Athens
    Balance:
    16,715Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    translate:
    When I run the game ca said that it is detected and the GE menu are blocked.
    I did not patch file for liveforspeed is already in and I have not access a patch for another game so I have to try it for the moment

    take a look here for patching games http://www.xsimulator.net/simtools-game-manager
  16. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Excuse me i made a mistake. The game is patched but i would say i don't have plugin.
    I read your link but I do that several times without success
  17. insanegr

    insanegr !N$@n€

    Joined:
    Jan 14, 2014
    Messages:
    505
    Location:
    Athens
    Balance:
    16,715Coins
    Ratings:
    +499 / 1 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    check tuning center and see if you have any numbers
    http://www.xsimulator.net/tuning-centre/

    do you have any movements when you test your motors in game engine under output testing,
    have to set your DEFAULT profile for testing your motors this way.
  18. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    J'ai finalement réussi ouhhhhhhhaaaaa.
    J'ai tout essayé et on y serait jamais arrivé lol. En faite j'ai rebooté le PC (le seul truc que j'avais pas fait) je relance en refaisant toutes les actions et là du premier coup ça marche. :D merci, merci, et merci pour votre aide.

    Maintenant que je fais partie des sim-racers en 2DOF je comprends que tout n'est pas tout rose.
    Mais je suis sur qu'on peur faire quelque chose pour améliorer tout ça/

    1/ A 50% on capte peu d'effet par rapport a 100% je me trompe ? ou c'est une histoire d'intensité ?
    2/ Dans Liveforspeed quand je freine et que je m'arrete avec le pied sur le frein le chassis balance fermement d'avant en arrière
    3/ j'ai l'impression de bien pencher en avant en freinant mais que l'inclinaison en courbe est inversé. (inverse de la force centrifuge => je tourne a droite, le siège s'incline à droite du coup).
    4/ mon baquet doit être particulièrement dure car j'ai plus de dos
    5/ RacingMat, sans bouton a proximité pour arreter le simu ça craint si ça s'emballe je vais effectivement penser à l'arret d'urgence
    6/Comment je vais faire pour dormir sans y penser ?

    merci pour le coup de main, longue journée qui se finit bien.

    I finally ouhhhhhhhaaaaa.
    I tried everything and there would never have happened lol. In fact I've rebooted the PC (the only thing I had not) I raise redoing all actions at once and there it goes. : D thank you, thank you, and thank you for your help.
    Now that I am one of the sim-racers in 2DOF I understand that not everything is rosy.
    But I'm afraid we do something to improve it all /
    1 / A 50% little effect is captured over 100% correct? or it is a current story?
    2 / In Liveforspeed when I brake and I stopped me with his foot on the brake balance the frame firmly back and forth
    3 / I feel good lean forward when braking but the inclination curve is inverted. (inverse of the centrifugal force => I turn right, the seat tilts to the right of it).
    4 / my seat must be especially hard because I have more back
    5 / RacingMat without a close button to stop the sim it sucks if it is racing I'm actually thinking about the Emergency Stop
    6 / How am I going to sleep without thinking?
    thank you for helping out, long day that ends well.
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,553
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,136Coins
    Ratings:
    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    There are a number of ways an emergency stop can be added, but here is one by @eaorobbie: http://www.xsimulator.net/community...er-gs-4-simvibe-gauges.5596/page-2#post-57941

    If you post your settings and a video of your rig moving we can advise how to refine the motion profile. You can change which way it moves by turning the orange check boxes off or on, it sounds like they are reversed for roll and sway. You can refine things like surge in the Tuning Center, using a smaller number for the Max to give you the braking effect.
    Last edited: Feb 14, 2015
  20. Tifred07

    Tifred07 Member

    Joined:
    Feb 13, 2015
    Messages:
    67
    Occupation:
    Design office engineer
    Location:
    FRANCE
    Balance:
    270Coins
    Ratings:
    +10 / 3 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Bonjour,
    Après une courte nuit de 5 heures bercée par les bruits des moteurs du 2DOF, je vais continuer les tests en espérant pouvoir vous montrer aujourd'hui une petite vidéo.
    J'ai appris plein de chose depuis ce matin concernant les min/max. Je crois que j'étais tellement impatient et excité que j'ai pas pris le temps de me poser 2 minutes et comprendre ce qui se passait. Mais une chose est sûre c'est que mon intérêt et grandissant et que le sujet est de plus en plus passionnant.

    J'apprécie de trouver ici un maximum de soutien, une bonne réactivité des membres et c'est motivant.

    MERCI

    Hello,
    After a short night 5:00 lulled by the sounds of the engines 2DOF I will continue testing, hoping to show you a little video today.
    I learned a lot of things this morning on min / max. I think I was so eager and excited that I have not taken the time to ask me 2 minutes and understand what is going on. But one thing is for sure is that my interest and growing and that the subject is more exciting.
    I like to find here a maximum of support, good reactivity of members and it's motivating.
    THANK YOU


    @noorbeast : thank you, I will take screenshots of my parameters.
    • Like Like x 1