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Showroom 2DOF motion base for Playseat

Discussion in 'DIY Motion Simulator Projects' started by Jymä, Nov 2, 2014.

  1. Jymä

    Jymä Member Gold Contributor

    Joined:
    Nov 24, 2011
    Messages:
    59
    Location:
    Finland
    Balance:
    159Coins
    Ratings:
    +42 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    GameVibe and everything have been working well now. Dual bass shakers feel pretty sufficient but I think that it would benefit from a dedicated bass shaker with good hz range just for rpm. Here's the first video of the current setup (dash has wrong values after updating game plugin, I haven't tweaked it yet):

    • Like Like x 2
  2. Jymä

    Jymä Member Gold Contributor

    Joined:
    Nov 24, 2011
    Messages:
    59
    Location:
    Finland
    Balance:
    159Coins
    Ratings:
    +42 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I finally finished a DIY handbrake following this Youtube tutorial:


    My rig didn't really have any place to mount it so we needed some modifications. Easiest way would have been to weld a mount, but we didn't really want to carry the rig out of home. Solution was that my friend laser cut a boltable bracket and my brother welded the aluminum handbrake arm to a different angle. It turned out great and is a great addition to Dirt Rally especially. Analog works there so no more on/off feeling. It's decently stiff too. It was almost the same trouble to make a DIY handbrake than to buy a complete one because of the missing mounts. I think it ended up costing around 50€. :thumbs

    IMG_5650.JPG _ IMG_5658.JPG _ IMG_5667.JPG
    • Like Like x 1
    Last edited: Dec 22, 2018
  3. Jymä

    Jymä Member Gold Contributor

    Joined:
    Nov 24, 2011
    Messages:
    59
    Location:
    Finland
    Balance:
    159Coins
    Ratings:
    +42 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino
    I received Samsung Odyssey+ VR headset last week and have been testing it for some time now. My previous VR experiences were with Oculus DK2 and I have to say that the quality and costs have reached the level that there is no going back to TVs or displays. The sim has such limited movements that motion cancellation software isn't really necessary either.

    AC graphics were easy to set up with SteamVR and game menu, but I think resolution is not quite up there with Dirt Rally yet. It requires Oculus Home and Revive to work with SteamVR and WMR (o_O) so maybe one of them need some tweaks.

    Here's a short video of my brother driving AC. Sorry for the quality (Whatsapp originally).
    https://streamable.com/uxanf

    What a time for sim gaming. Next I'm waiting for load cell pedals from Feel VR kickstarter. Maybe should start saving for a DD wheel too. I also need to step up a little with forum activity to be able to update my plugins (or buy the supporter package). :oops:
    • Like Like x 1
  4. AussieStig

    AussieStig Member

    Joined:
    Dec 11, 2013
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    Ratings:
    +5 / 0 / -0
    Hey mate, very interested in the Odyssey's tracking performance. I would like to know if you used the DK2 on this rig as well and if so, what the tracking was like when comparing it to the inside out tracking of the Odyssey +? Looking forward to your reply, cheers, AussieStig