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2 DOF seat shaker with tracion loss?

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by helisfreak, Oct 23, 2016.

  1. helisfreak

    helisfreak Member

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    Seeking for advise and some thought guys.

    Would it be weird and wouldn't work well at all if I build a 2DOF seat shake + traction loss, here's the catch. I want to keep it clean and compact... So I would build it like the NextLevel racing platform and just added curve guided rail on the bottom. The wheel/pedals/monitor would be fixed mount.

    I have seen many seat shaker with traction loss... but never seen one where the pedals is fixed? I guess there's a reason for this? it would feel wrong?

    Any input would be appreciated.

    thanks
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I will be interested in other views about a compact traction loss design.

    I do think it would be a bit weird to have fixed pedal and wheel, with traction loss only affecting the seat, unless the TL movement was limited to being very small, which somewhat defeats the purpose.

    Alternately you could have the pedal and wheel mount similar to my compact sim, where the frame for them attaches to the small base.

    You could use curved rails, but the front moves through less of a radius than the rear for traction loss so it would likely be more complicated to build than traditional approaches.
    • Agree Agree x 1
  3. Nick Moxley

    Nick Moxley Well-Known Member

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    My Motion Simulator:
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    Example of what your describing is what Milton did with his rig. Imo it wouldn't feel proper, but thats for the end user to decide.


    Small traction loss movement = Imo not worth it. TL is a force you just need some linearity with And a Small Axis travel just wont offer that.
  4. mirkobastianini

    mirkobastianini Active Member

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    My Motion Simulator:
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    follow this thread, i'm interested to make traction loss in compact way.