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Showroom 2/3DOF Flight sim first build

Discussion in 'DIY Motion Simulator Projects' started by Typhoon56, Jan 5, 2020.

  1. Typhoon56

    Typhoon56 New Member

    Joined:
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    Occupation:
    Engineering
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    Cambridge
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    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    After lots of reading and research and pondering iv started my 2DOF build, at a later date il turn into a 3DOF (yaw).

    With sadness's I will be stripping down my current VR sim pit for its components and to make room for the 2DOF, iv had lots of fun with that project but I think the motion will add a great deal more immersion to VR than fumbling around for switches that i don't use all that much anymore.

    I have a few ideas floating around in my head for what im trying to achieve, the project will just evolve from what components/materials i have on offer and hopefully the ideas/guidance/experience from you loverly lot.

    Sim side.jpg
    • Like Like x 1
  2. Ads Master

    Ads Master

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  3. Typhoon56

    Typhoon56 New Member

    Joined:
    Dec 11, 2019
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    Occupation:
    Engineering
    Location:
    Cambridge
    Balance:
    130Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    So yesterday I stared on the main pivot point, I used a Land Rover Discovery prop shaft and welded it to a bit of 100x50x500 channel that I machined the flanges down to 39mm as the allumium extrusion is 40x40, I also made the main pivot post from 120x80 box section I left this long as I don't know what hight I need it yet, prop shaft flange is bolted onto this. prop shaft.jpg pivot mock.jpg pivot rail.jpg pivot.jpg pivot post.jpg pivot assem.jpg
    • Like Like x 1
  4. Typhoon56

    Typhoon56 New Member

    Joined:
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    Occupation:
    Engineering
    Location:
    Cambridge
    Balance:
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    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    so I plan on mounting everything on the two 40x40x 1500 allu extrusions and the pivot point being able to slide underneath so I can dial in the balance point, the rails will be 500mm wide.

    I will be using the seat (sea king helicopter crew seat) again and just cutting mounting rains down to 500mm, I will also be retaining the much loved home made transducer that thing kicks so hard.
    Screenshot 2020-01-05 at 10.46.57.png thumbnail_IMG_20200105_104929579 copy.jpg
  5. Typhoon56

    Typhoon56 New Member

    Joined:
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    Occupation:
    Engineering
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    Cambridge
    Balance:
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    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    so my first concern is the weight of the trustmaster rudder pedals, I understand you need to make the rig as light a possible and I will with only the basic of controls being added but these pedals are superb and I must keep them so if I have the balance point correct should I be worried ? thumbnail_IMG_20200105_110245205.jpg

    Im planing to use this gearbox https://www.bearingboys.co.uk/FCNDK-Worm-Gearboxes/FCNDK40-Worm-Gearbox-601-Ratio-56B5-151910-p

    and making this motor fit https://www.motioncontrolproducts.co.uk/products/8/25/12vdc-traction-motor-90zyt-199-12-nm/

    and having the leverage high up behind the seat.

    could I keep the the way iv mounted control column and rudder pedals on the 18mm ply but just narrow it down to 500mm, or do I need to use extrusion and sheet material (heal/foot rest) to save weight but buy the end of that fabrication I don't think much wight would be saved.
    Last edited: Jan 5, 2020
  6. Typhoon56

    Typhoon56 New Member

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    Occupation:
    Engineering
    Location:
    Cambridge
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    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    Had a few evenings this week to push on with the simulator, I sadly dismantled my current VR sim pit for the major components needed for the 2DOF build, had a few hours in the workshop, I shortened the seat rails down to 500mm, lightened the transducer base and raised it up in the seat mount for clearance of the pivot point if needed. I also fabricated a bracket to hold the modified thrustmaster control column and ejection handle what does function in the simulator but I'm also toying with the idea to use it as the emergency stop on the rig. Back at home iv started to assemble the components.
    seat chop.jpg trans refit.jpg stick :ejection.jpg pivot point fit.jpg thumbnail_IMG_20200109_194239468.jpg

    Iv also taken delivery of most of the components needed for the build.

    delivery.jpg

    I plan to work on project over the weekend, will post more progress.
    • Like Like x 1
  7. Typhoon56

    Typhoon56 New Member

    Joined:
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    Occupation:
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    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    Some more progress on the project today, mounted the rudder pedals to rig using 18mm ply that was lightened and toped with 2mm aluminium.

    Rudder pedal base .png

    Next I worked on mounting the potentiometer to the gearbox, using the 18mm output shafts I purchased, hope the series of photos do enough explaining if not ask away, flexible shaft couplings to follow.

    output shaft std.png
    pot assembaly .png

    Back home I assembled the pedals and fitted the collective.

    rig assembaly .jpg

    I think next job will be making the shoulder mounting braked to take the tie rods, bit of head scraping and templates for that so I can achieve the correct decrees.
    • Like Like x 2
  8. Typhoon56

    Typhoon56 New Member

    Joined:
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    Occupation:
    Engineering
    Location:
    Cambridge
    Balance:
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    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    So this evening I fabricated the shoulder mounting points, but on installing found way too much flex back and forth on the 6mm unequal angle so will have to come up with another idea, maybe just use another bit of 40x40 box and plate to spread the load instead of the angle.
    thumbnail_IMG_20200113_161342009.jpg thumbnail_IMG_20200113_164523480.jpg thumbnail_IMG_20200113_193355711.jpg
  9. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Triangular gussets would likely help with the flex.
    • Like Like x 1
  10. Typhoon56

    Typhoon56 New Member

    Joined:
    Dec 11, 2019
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    Occupation:
    Engineering
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    Cambridge
    Balance:
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    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    The flex is the angle twisting along its length, so it's probably best to just replace that I feel, but thank you for your input it's appreciated.
  11. Typhoon56

    Typhoon56 New Member

    Joined:
    Dec 11, 2019
    Messages:
    16
    Occupation:
    Engineering
    Location:
    Cambridge
    Balance:
    130Coins
    Ratings:
    +7 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, AC motor, Arduino
    So I swapped out the angle for some box and its stopped the flexing that's good.
    thumbnail_IMG_20200114_185335985.jpg

    I then started looking at getting the balance point correct buy sliding the universal joint along the rails, I think its about right with myself in the seat, but need a second person to help, but my pregnant girlfriend is not the best choice, so will get a hand from a friend tomorrow.
    thumbnail_IMG_20200114_185351399.jpg
    • Like Like x 1