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10 year ago, my simulateur

Discussion in 'DIY Motion Simulator Projects' started by nonogeo, Jan 8, 2009.

  1. nonogeo

    nonogeo New Member

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    Hi
    Here my simulator carried out 10 years ago

    photosimudd9.jpg

    I produced simulator to provide l' used with video plays of simulation of flies on PC. Indeed it moves on two axes with the departure designed to make rotation of 360° but following tests live this n' stays not usable (imagines ataché you has a chair has l' enver) of the blow the maximum stays 120° tanguage /roulis. The first concepte were to use a virtual helmet of reality (perso realization with a screen LCD) but the quality of l' posting at that time n' stays not asser good for a good comfort d' use. Thereafter j' re-used l' screen LCD to make a videoprojector of it, on the front part stays fixed a screen of 1,50m of diag. Then l' interfacing with the plays n' stays not realistic adze gift that c' is finished with Playstation 1 with the Wipaout plays. Capture screen of the plays: http://www.jeuxvideopc.com/screenshots/6450-wipeout/ Plusior evolution one brought progressively on l' electronics of management of the axes the principal one faiblaisse it was the lack of syncronisation between l' image and the position of vaisseau in the plays. But I can say to you that I took much pleasure has to control because with the speed of Wipaout and the reaction of the axes the feeling were. (Speed on rolling of 180° in - d' 1s) C' I am damage n' is not more d' files because has l' time l' numerical camera n' did not exist, j' video but with time I had l' lost following plusior removal. Here in core some photographs:

    copiedesimulateurld3.jpg


    Original text :

    J'ai réalisé se simulateur pour pourvoir l'utilisé avec des jeux video de simulation de vole sur PC.
    En effet il bouge sur deux axes au départ prevu pour faire des rotation de 360° mais suite a des essais réel ce n'étais pas utilisable (imagine toi ataché a une chaise a l'enver ) du coup le maxi étais 120° tanguage /roulis.

    Le premier concepte devais utiliser un casque de réalité virtuel (réalisation perso avec un ecran LCD) mais la qualité de l'affichage a cette epoque n'étais pas asser bonne pour un bon confort d'utilisation.

    Par la suite j'ai réutilisé l'ecran LCD pour en faire un videoprojecteur , sur la partie avant étais fixé un ecran de 1,50m de diag .

    Puis l'interfaçage avec les jeux n'étais pas assé réaliste don cela c'est fini avec un Playstation 1 avec le jeux Wipaout.
    Capture ecran du jeux : http://www.jeuxvideopc.com/screenshots/6450-wipeout/

    Plusieur évolution on été apporté au fur et a mesure sur l'electronique de gestion des axes la principale la faiblaisse était le manque de syncronisation entre l'image et la position de vaisseau dans le jeux .

    Mais je peut vous dire que je prennais beaucoup de plaisir a piloter car avec la vitesse de Wipaout et la réaction des axes les sensation étaient la.
    (Vitesse sur le roulis de 180° en - d' 1s )

    C'est dommage je n'est pas plus d'archive car a l'époque l'appareil photo numerique n'existais pas , j'avais une video mais avec le temps je l'ai perdu suite a plusieur déménagement.