1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

3dof seat mover - limit rod motion

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by nanocba83, Feb 1, 2026 at 04:30.

  1. nanocba83

    nanocba83 New Member

    Joined:
    Mar 25, 2025
    Messages:
    3
    Balance:
    28Coins
    Ratings:
    +0 / 0 / -0
    My Motion Simulator:
    2DOF
    I'm trying to build a 3dof seat mover with four scooter motors and crank & rod mechanism. However I'm finding stuck at finding a way to restrict the motion of the rod so they only move in one direction. My idea is to try to find some sort of rail with bearings so the movement is smooth but I can't for the life of me find anything close to it.

    I know that four motors is over constraining the system but I wanted to test the additional power provided by an extra motor. So right now I feel I'm stuck at figuring out the last bits of the mechanical aspect.

    I'm attaching a photo of my build so far for reference.

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,010
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    153,655Coins
    Ratings:
    +11,148 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  3. Radioproffi

    Radioproffi Active Member Gold Contributor

    Joined:
    May 15, 2014
    Messages:
    147
    Location:
    Lviv
    Balance:
    1,677Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
    This can create a significant amount of parasitic movement, which will place greater strain on some motors.

    An alternative would be a gas strut from a computer chair in the center with a joint attached to the top and a single Watt mechanism to prevent lateral movement.
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,010
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    153,655Coins
    Ratings:
    +11,148 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Indeed that is totally possible and I built my own adjustable version over a decade ago, without the need for a Watt mechanism: https://www.xsimulator.net/community/threads/dx-compact-simulator.5866/
  5. accelero

    accelero Member

    Joined:
    Jun 30, 2015
    Messages:
    63
    Location:
    france
    Balance:
    287Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    2DOF, AC motor, Arduino
    Hi,
    what if you use another mechanism , like the D.mover implementation, but using motors instead of linear actuators ?
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,010
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    153,655Coins
    Ratings:
    +11,148 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    As in a rotary lever that moves a vertical push-rod acting on the ground?

    It could be made to work but operates through an arc, in those circumstances a linear actuator likely makes more sense.

    Sketch out what you have in mind, or make a working model, as that would likely tease out the pros and cons: https://www.xsimulator.net/community/faq/build-a-model-to-test-your-design-ideas.136/
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,010
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    153,655Coins
    Ratings:
    +11,148 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
  8. Radioproffi

    Radioproffi Active Member Gold Contributor

    Joined:
    May 15, 2014
    Messages:
    147
    Location:
    Lviv
    Balance:
    1,677Coins
    Ratings:
    +95 / 1 / -0
    My Motion Simulator:
    2DOF, 3DOF, DC motor, Arduino, Motion platform, 4DOF, 6DOF
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    22,010
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    Tasmania, Australia
    Balance:
    153,655Coins
    Ratings:
    +11,148 / 57 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Yes, one of the many design variations that are possible/viable.
  10. Gadget999

    Gadget999 Well-Known Member

    Joined:
    Dec 27, 2015
    Messages:
    1,984
    Location:
    London
    Balance:
    12,108Coins
    Ratings:
    +488 / 10 / -0
    My Motion Simulator:
    2DOF, DC motor, Arduino, 6DOF
    if you change the angle of the rods the platform will become stable

    consider a different layout of the motors

    raise the motors so that they will not hit the ground