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Ville Pesonen

War Thunder Plugin

SimTools V2 plugin for War Thunder

  1. Added support for GameVibe and GameDash

    Ville Pesonen
    the plugin now supports the game vibe (Beta 5 version needed. This plugin will not work with earlier GameVibe versions) and Game Dash

    Game Vibe types:
    Rpm - self explanatory
    Road detail - heave
    Turbulence - Speed + (Speed*flaps deployed*0,2) + (Speed*Landing gears deployed*0,2)
    Collision L/R - Sway
    Collision F/B - Surge
    Weapon1 - Weapon1 fire
    Weapon2 - Weapon2 fire
    Landing Gear - deploying/retracting landing gear
    Flaps - Deploying/retracting flaps

    At the moment there is a known bug in the...
  2. Updated MaxMin file

    Ville Pesonen
    Forgot to update maxmin file,
    gadina43 likes this.
  3. Yaw value from different source

    Ville Pesonen
    Updated Yaw to use "turn" value instead of rudder position from the dynamic battle map as suggested by @Wagnard
  4. updated MaxMin file.

    Ville Pesonen
    forgot to update MaxMin file.
  5. Swapped Roll / Pitch with Extra1 / 2

    Ville Pesonen
    Now the motion data is the same as with other flying game plugins:
    Roll: Roll relative to earth
    Pitch: Pitch relative to earth
    Heave: Vertical G-forces
    Yaw: Position of Rudder
    Sway: Angle of attack or something along those lines.
    Surge: Speed - lastSpeed
    Extra1: Roll speed in degrees / second
    Extra2: "Pitch speed" = Position of Elevator

    So I would personally now use Extra1 for Roll and Extra2 for Pitch