Now the motion data is the same as with other flying game plugins:
Roll: Roll relative to earth
Pitch: Pitch relative to earth
Heave: Vertical G-forces
Yaw: Position of Rudder
Sway: Angle of attack or something along those lines.
Surge: Speed - lastSpeed
Extra1: Roll speed in degrees / second
Extra2: "Pitch speed" = Position of Elevator
So I would personally now use Extra1 for Roll and Extra2 for Pitch
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