Now the motion data is the same as with other flying game plugins:
Roll: Roll relative to earth
Pitch: Pitch relative to earth
Heave: Vertical G-forces
Yaw: Position of Rudder
Sway: Angle of attack or something along those lines.
Surge: Speed - lastSpeed
Extra1: Roll speed in degrees / second
Extra2: "Pitch speed" = Position of Elevator
So I would personally now use Extra1 for Roll and Extra2 for Pitch
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Hundreds of coffees, endless nights of debugging and coding, and countless feedback by our beta testers led to this new major release. SimTools 2.4 is probably the version with the most upgrades and improvements in a single release ever. Look at everything Dustin has included: SimTools 2.4 all features.Dismiss Notice
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