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Genre: Flight and tank battle simulation
Motion data:
This plugin provides pitch, roll, yaw, surge, sway and heave acceleration.
Data that is used:
Roll: Roll relative to earth
Pitch: Pitch relative to earth
Heave: Vertical G-forces
Yaw: "Turn" value from the dynamic battle map
Sway: Angle of attack or something along those lines.
Surge: Speed - lastSpeed
Extra1: Roll speed in degrees / second
Extra2: "Pitch speed" = Position of Elevator
Extra3: Position of rudder.
DashApp data:
Gears - Landing gear position
flaps - Flaps position
trimmer position
throttle position
propeller pitch
manifold pressure
RPM
altitude_min
Compass
Oil pressure
Oil temperature
Water temperature
mixture
fuel1
weapon1 (1 when pressing the trigger)
weapon2 (1 whe pressing the trigger)
aviahorizon roll
aviahorizon pitch
AoS deg
TAS km/h
Game Vibe:
Rpm
Road detail
Turbulence
Collision L/R
Collision F/B
Weapon1
Weapon2
Landing Gear
Flaps
At the moment there is a known bug in the plugin:
the Weapon1/2 values provide vibrations even though the plane is out of ammo. There is a fix coming for it when I have time to write it.
Author: Ville Pesonen
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Recent Updates
- Added support for GameVibe and GameDash Jan 9, 2019
- Updated MaxMin file Jul 2, 2017
- Yaw value from different source Jul 2, 2017