iRacing is one of the few games that respects the fact that we stick to the earth (although we rotate with approximately 1'000 - 1'600 km/h!)
So they include gravity into their model and output it in the telemetry data.
It has been brought to my attention, that this is sometimes not ideal for simulation platforms.
This plugin update includes in Extra2 the value heave-1g.
Because of racing cars most of the time (hopefully anyway) drive on the track and dont fly around, I think this is close enough.
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