I have updated the BeamNG.Drive plugin to include a fixed Traction Loss algorithm that utilizes a new motionSim.lua Game file that will get replaced during patching process. a backup is made of the original and is swapped back if you decide to un-patch.
I have also included pitch rate and roll rate, I use these in my own motion cueing, so I thought I would include it in the public release.
You most likely need to be an admin to run this properly as it will need to modify a BeamNG game file (motionSim.lua).
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