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SimTools v3 Public Beta

Discussion in 'Tutorials and Tips by the Developer' started by yobuddy, Sep 26, 2022.

  1. Adi800

    Adi800 New Member

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    My Motion Simulator:
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    I installed v3 and got it working with my fovorite Game rf2, but vibes doesnt Work,it seems to bei an issue.another question,how can i configure surge that, for example acceleration ist by 30% movement and breaking at 50%.
    Last edited: Jan 19, 2023
  2. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Sounds like antivirus blocking the download to me.
    Take care,
    yobuddy
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @lVlemphiz,
    What filters are you using for heave?
    Do you maybe have anti-rollover on by chance?
    • Like Like x 1
  4. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    If you have it working in v2, you can use the same settings in v3.
    Anyway, let me know how it goes.
    Take care,
    yobuddy
  5. ivan jack

    ivan jack Member

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    Hello again ! I'm using parking feature and noticed that every time you exit the game the rig goes to parking position. Is there an option to stay leveled between game changes too? I'm parking the nose of the rig down because of the weight of the sim gear and monitor and while I'm in the seat , in parking position, stress on motors is applied when I change games. Thank you!
  6. Shige Tanaka

    Shige Tanaka FREX Actuator Supplier http://www.frex.com/gp/ SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
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    Could you make v3 works with AC Pro too? The exe name is acs_pro.exe
  7. TomKlash

    TomKlash Member

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    With V3 Is it possible to limit surge axis during gear shift ?

    I use smooth filter to do this, but it operates permanently. So I would reduce jerks only for gear shift. Is there a solution to filter it ?


    Thanks.
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    It should be supported by the AssettoCorsa plugin already.

    It's mixed in with the surge data I'm afraid.

    I'm afraid there is only the one parking location setting available at the moment.
  9. Shige Tanaka

    Shige Tanaka FREX Actuator Supplier http://www.frex.com/gp/ SimAxe Beta Tester Gold Contributor

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    My Motion Simulator:
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    I confirmed V2 works with ACPro but it seems Assetto Corsa auto plugin is not connected with AC Pro. Is there any way to install manually the Plugin on V3?
    • Informative Informative x 1
  10. Hermant Alexis

    Hermant Alexis Member

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    My 2 cents input from a noobs on simtool :

    - As I play on triple screen, it's not fine to disable it on the game and in the GPU driver for tuning the settings. An option in v3 to force its display in front of the game should be nice!
    -I erased several times my tuning settings by error with the data captured from the game. I think it would be better to have four button instead of three -> "capture game inputs" / "capture manual input" / "Stop capture" / "Save inputs" to avoid loosing the job ... I know there is the 'lock' option, but it didn't prevent surely the error as I was switching agin and again from one setup to another, enabe/disable this DOF, this another DOF, reverting,... and finally did the fault :) (
    The screenshot was my better friend during these steps!
    - Also if the soft could display the 'capture game inputs' in a line, and display a second line below for the eventual 'manual input' correction could help a lot to remember and compare the fine-tunings that have been done between "game inputs" and "manual inputs". I think it could make the config more easy and more readable even months later. (how many laps have I run to retrieve the basic game tuning inputs that I changed and of course didn't remember from which value I went? Surely a lot! )
    - the vibe vibration adjustment 'testing' is unclear, I also believed the soft was freezed and kill/re-launched it before finally understanding.
    - I would have liked the boundary option could be configured differently on the two directions of the DOF. In my case I feel the acceleration has too much %axis versus the brake that is perfect in axis%, but can't limit just one direction.
    - I don't find how to save several Vibe profiles like I can with motion profiles?
    - When I switch from a motion profile to another, I have to re-apply the default vibe setup to have my last vibe setup displayed&activated. I have no save button and don'tb understand how I can link the vibe setup on the motion setups.

    It's all for me :) Really not to criticize, just to let you know how I lived the thing.
    Overall, I'm very pleased with the soft and reached nearly the feelings I hoped with my 2DOF (simukit).
    Congratulations to the great job ;)
    • Agree Agree x 1
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  11. ivan jack

    ivan jack Member

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    I have a big problem with Roll force. It's acting weird in both V2 and V3,tested so far in Asetto Corsa and Dirt Rally 2. In test mode everything works as it should, but in game behaves like a broken sway force (see video) Dirt Rally and in Asseto it's like Sway and Roll force are combined , but wrong. Every other force in game works great.

    • Informative Informative x 1
  12. Jymä

    Jymä Member Gold Contributor

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    I'm trying to setup F1 22 for GameDash and there are some weird telemetry values for rpm and gear (and maybe more). Speed seems to be ok. Did not touch game's telemetry settings after installing the plugin.

    f1_22.JPG

    f1_22 telemetry.JPG
    • Informative Informative x 1
  13. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Unfortunately V2 plugins are only for SimTools v2, and v3 plugins are only for SimTools v3.
    The same triggers are in both the v2 and v3 plugin, so not sure what's going on yet.

    Put the game in window mode for tuning.

    ("capture game inputs" / "capture manual input") this is the same button thou.

    We only need to display the numbers your using.

    Yes, i'll fix this up when i get to skinning that page.

    You can fix this by adjusting the max/min values for surge.
    And adjust perfect for acceleration vs breaking.

    Works just the same buddy as motion, for every motion profile you have, you also can have different vibe settings.

    New profiles are created from the default profile for the game. So you can adjust the vibe settings for the default profile, auto created profiles will have the settings you want for vibe.

    I will take a look when I get to the office Monday morning.

    I will take a look when I get back to the office.

    Thanks for all the reports guy's!
    See what all we can get fixed up this week!
    Take care,
    yobuddy
    • Like Like x 3
  14. lVlemphiz

    lVlemphiz Member Gold Contributor

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    I do have anti-rollover on. How do I check the filters? Is that in the Thanos Controller? If you're asking about the controller, then here are the settings.

    upload_2023-1-21_21-12-46.png
  15. lVlemphiz

    lVlemphiz Member Gold Contributor

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    My Motion Simulator:
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    Unchecking anti rollover fixed my issue completely. I just need to tune the motion now. Thanks
    • Like Like x 2
  16. flipflop

    flipflop Member Gold Contributor

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    Having a few issues with simtools v3.

    Dirt rally has started some crazy sidewards drift with traction loss as the race is about to start, drifting to my left, then drops down on one side and lists to the side as the race begins. It switches between the two sides during a race. It didn't do this last week but experienced it last night. Easy way around it for now is switch back to v2 for this game until I can find a fix.

    Am I correct in thinking I can run v2 and v3 on my pc, but obviously not at the same time, and switch between the two?
    Since certain games seem to work better on v3 and others seem happier on v2, can I just switch, without having to repatch a game? If its the same game, I have found I have to delete and reinstall the patch, but would it affect the other patched games?
    Say for example, I run f1 22 on v3 then switch to dirt rally 2 on v2. Can I literally switch between the two and back again without affecting the way the games perform?
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Yes, but if you use the same game in both, you may need to re-patch to switch between the two.
    Yep!
  18. Richard Ortengren

    Richard Ortengren Florida Racing Fan Gold Contributor

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    Hi, trying to use Simtools V3 with wind sim. In V2 there was a save button on the dash edit page, I do not see one in v3 when done editing and I lose my settings every time I leave the screen and come back. I'm just trying to type in the:

    Math * 5
    Round 0
    Pad 3 0

    and save like in V2, but I can't figure out how to get the text to save... let me know what I'm missing (probably looking right at it, doh) Thanks for any help!

    upload_2023-1-22_15-44-11.png
    • Informative Informative x 1
  19. Krzysztof Dej

    Krzysztof Dej Active Member

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    Hi @yobuddy what do you mean by adjust max min for rbr? When I set surge force i set balance like 5, - 5 but it's not perfect. You mean I must set find max min and change range? Can u give some example?
  20. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @Richard Ortengren,
    Your settings should get saved when you click the 'Exit' button?

    @Krzysztof Dej
    Try something like 2.5, -5. As one side of surge will be breaking, and the other will be acceleration.
    I suggest making the game run in a window, so you can capture the limits directly from the game.
    (Please set the capture option for surge to capture, not balance)

    Then select the vehicle you want and get on the track, then click Capture and then Reset.
    Now drive about 80 percent as you normally would weaving back and forth, do a circle, run over a curb to get heave etc...
    You will notice the max / min values fill in automatically.
    Anyway, after a lap or so, hit Save, then Stop capture. (these new setting are instantly used.)
    (You may want to double heave, and make sure yaw is 180 to -180.)
    Also, notice you can lock in values for any of the dof's with its capture option.

    Then adjust as needed for your sim.
    Anyway, give it a shot buddy.
    Take care,
    yobuddy
    • Friendly Friendly x 1
    Last edited: Jan 23, 2023