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Microsoft announces new flight simulator 2020

Discussion in 'Flight Simulator 2020 - FS2020' started by noorbeast, Jun 10, 2019.

  1. Just 4 Artist

    Just 4 Artist New Member

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    My Motion Simulator:
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    I’m going to explain what pitch/roll/yaw are.
    Pitch= vertical angle (up or down)
    Roll= bank angle (left or right)
    Yaw= This parameter is like the drift for racing simulation. Also known as the 3rd axis.

    I hope this can helps.

    Please, share your progress. Video are very welcome too!
  2. Benji85

    Benji85 Member Gold Contributor

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    excellent progress! well done that man!!!
  3. knaufinator

    knaufinator Active Member

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    Update: Ive been tuning it for a few hours and got it working good enough for a video. I will record one over the next few, and post it.

    I will also release the source code on GitHub to the project, along with a user guide,.. this is no where near DONE... as I am using a separate app to act as a telemetry server,... The server could be integrated right in the plugin... I may still do.... if no one does before me,
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  4. knaufinator

    knaufinator Active Member

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    I have released the source code to this so other developers can improve on it, I have spent 1.5 hours to get it working this far. Several more hours just making a video and posting it to GitHub. I may not invest more time in it, but by all means,... take it and ....Dare I say..... FLY...



    https://github.com/knaufinator/MS-Flight-Simulator---Simtools-interface-

    This is a VERY early release as QUICKLY as I could get it out so people can start flying around in a motion sim for Microsoft Flight Sim 2020

    This project includes 2 parts
    1. FS2020_GamePlugin = The Simtools plugin, compile this and drop the file FS2020_GamePlugin.dll into the SimTools plugin updater app to install it, patch it as normal.

    2. Simvars = This is a Server application, this connects to MS Flight Simulator when you hit Connect, it Queries the correct data from the game only at 10Hz, anything faster and it was slowing my PC down, so change that at your discretion.... this needs to be improved. take a stab...this is a modified app from the SDK, so it has a bunch more functionality in it than what we are using. dont hit anything else other than Connect.... after it opens up, and it should consume the data automagically..the simtools plugin should see the data as soon as you do.

    Limits I used, i did not touch sway or surge yet...
    upload_2020-8-27_19-36-33.png
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    Last edited: Aug 28, 2020
  5. Just 4 Artist

    Just 4 Artist New Member

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    Thanks for sharing. As I am an absolutely begginer in motions systems, all that you say is like chinese for me, I can't understand a word.
    I'm wainting for my motion platform who is to be shipped in 30 days, then I will need a tutorial about how to install a plugin.
    Good work and nice video!
  6. knaufinator

    knaufinator Active Member

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    My Motion Simulator:
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    Yeah, that's reasonable.... I am a computer engineer, to me it's very common,... If you don't have prior exposure to this level there are a ton of concepts used all at once. This post was geared towards getting other developers involved as I don't want to invest to much time into it.... Yet it looked pretty easy to get a demo made.... Go forth and conquer
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I would suggest you download and peruse the SimTools manual: https://www.xsimulator.net/community/faq/rtfm-start-with-the-official-simtools-documentation.117/

    There is also a FAQ section for SimTools tips and tweaks: https://www.xsimulator.net/community/faq/simtools-settings-tips-and-tricks.18/category

    If you want you can even have a play with a simulated simulator, to better understand SimTools, while waiting for your new rig: https://www.xsimulator.net/community/faq/simulating-a-2dof-simulator.278/

    The FAQs also cover the basics such as the fundamentals of motion and much, much more: http://www.xsimulator.net/community/faq/
    • Informative Informative x 1
    Last edited: Aug 28, 2020
  8. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
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    @knaufinator I got it working somewhat lol. I have no idea what I am doing however. I took FS2020_GamePlugin.dll / FS2020_GamePlugin.pdb / and Game_PluginAPI.dll and zipped them and loaded them in simtools plug-in updater. Patched the game. Then executed simvars.exe and loaded all.simvars-- It actually sort of worked. Frame rate was like 2 frames per second lol....
    Anyway like I said I have no freaking idea as to what I am doing.. but it sure passed the time! :grin
    • Like Like x 1
  9. pmvcda

    pmvcda aka FlyPT

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    My Motion Simulator:
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    There's a bug in simconnect that causes the slowdowns in fs2020
    They are looking at it, might be solved next week.
    I have a solution working in unmanaged code, similar to what is posted here, it works but if you use other apps for joysticks or other programs that use simconnect, you are going to get the slowdowns.
    We have to wait some days...
    • Informative Informative x 3
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  10. knaufinator

    knaufinator Active Member

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    Nice, I will hold off then. It was killing my frame rate to. Thanks for letting us know
    • Agree Agree x 1
  11. Benji85

    Benji85 Member Gold Contributor

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    exciting stuff! I'm greatly looking forward to a working plugging for msfs2020 soon! :D
    • Agree Agree x 1
  12. Peacemaker105

    Peacemaker105 Active Member Gold Contributor

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    My Motion Simulator:
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    Awesome work!! Cant wait to give this a thrash in motion. It was feeling way too flat for my liking, just sitting in my stationary rig.. haha
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  13. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    I can provide you my source of the FSX_PD3 plugin for inspiration. I think it should be straightforward to convert it to a MFS2020 plugin (I cannot test as MFS2020 does not run on my I7.920 / GT640 system :blush)

    Attached Files:

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  14. knaufinator

    knaufinator Active Member

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    Yup, that looks like more or less what I was doing just in the simtools plugin, nice work.
    • Like Like x 1
  15. BlazinH

    BlazinH Well-Known Member

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    We can only hope that a fix in SimConnect alone will solve a frame rate problem. The biggest issue with FSX was that even with the best hardware available at the time, if you could consistently get over 30fps using somewhat high graphics settings you were doing good. So while 30fps is far greater than 2fps and would be a huge improvement, it still would fall short of being a fix :(. But if they can support VR then they must be able to do better than that by now.
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  16. Camerus

    Camerus Sim builder

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    @SilentChill using VorpX and opentrack to hack VR support for FS 2020.

    • Winner Winner x 2
    Last edited by a moderator: Aug 30, 2020
  17. Benji85

    Benji85 Member Gold Contributor

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    noice. pt actuators? any way of getting it to work with simtools?
  18. Icy7CE

    Icy7CE Active Member

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    My Motion Simulator:
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    I've been experimenting with converting @value1's FSX plugin into a MFS2020 plugin. In the FSX plugin, there is direct communication with SimConnect.dll using DllImport. The problem is that the MFS2020 version of SimConnect.dll is 64-bit. Since SimTools plugins have to be 32-bit, I can't get DllImport to work from a 64-bit DLL.

    Am I missing something straightforward, or will the plugin just have to communicate with a separate application like in @knaufinator's solution? Thinking @value1 might be able to provide some insight.
    • Like Like x 1
  19. T R Para

    T R Para i make stuff up

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    My Motion Simulator:
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    I purchased VorpX today and downloaded the free headtracker software. I am amazed how good it works. MS2020 is a killer sim... I found this video which will help you set up the programs...
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  20. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    From what I know so far, accessing a 64bit dll from a 32bit exe is not straightforward. It needs some additional intermediary (COM server) and tweaking of the registry.
    However I think the SimConnect dll that is provided with the SDK is a 32 bit library.