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OpenVR-MotionCompensation

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Dschadu, Apr 19, 2020.

  1. Dschadu

    Dschadu Active Member

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    No, the whole idea is to have a reference that moves with your rig, otherwise it would not work. You have to mount your controller on the moving part of your simulator, as close as possible to your head.
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  2. Dschadu

    Dschadu Active Member

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    Hey everyone,

    the Discord Member cubex helped me to take a deeper look into the original motion compensation. The goal was to add the possibility to enter an offset to place the controller where ever you want.
    The conclusion is the following:
    There is no need for an offset.

    In the current state it is already possible to place the controller everywhere on the motion sim.

    The calculations behind it already compensates for any offset between reference and HMD.
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  3. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    My Motion Simulator:
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    Thanks for letting us know, did not make any other experience. Your app is working like a charm without any issues so far (Pimax 5k+ and VIVE Base Station Version 1)
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  4. Hocky

    Hocky Member

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    This sounds really promising!
    Anyone got any ideas how to mount the Index controller to the rig?
  5. kparkin

    kparkin Member

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    My Motion Simulator:
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    Just installed it and it's working very well.
    My Index controller is fastened to a piece of profile with the hand strap and a cable tie.

    Attached Files:

  6. Hocky

    Hocky Member

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    Ok, I did read something that it needed to be mounted real solid.
    Very good that you can mount in a more loose way!

    I was looking for a fancy 3D print model :)
  7. kparkin

    kparkin Member

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    My Motion Simulator:
    4DOF
    It's pretty solid and easy to remove if needed.
    I have 150mm travel and it seems to stay on track.
  8. Graham J

    Graham J moving while sitting

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    My Motion Simulator:
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    Hey all, first time poster. Just got a motion rig and loving it so far!

    Just wanted to thank Dschadu for this as I was disappointed when I tried InputEmulator and it didn't work. This is much better!
    • Like Like x 2
  9. kparkin

    kparkin Member

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    Agreed, although openvr emulator worked for me. this is much easier to implement.
  10. Graham J

    Graham J moving while sitting

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    My Motion Simulator:
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    I got lots of lag and stuttering in the Index HMD when enabled, and the cancellation vector seemed somehow off from what it should have been.

    I actually experienced that latter problem with MC too but thought I would try to nail down the exact problem before filing a bug report. It seems that if I move the tracker (Vive wand) around a bit before enabling MC it works fine but if I turn the wand on and immediately use it the cancellation vector is off. Initial guess is that without having moved OpenVR is relying on a Lighthouse-only position lock and the lack of accelerometer data messes it up somehow.
  11. splendiddd

    splendiddd Active Member

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    My Motion Simulator:
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    Thank you so much, now i can fly with all shakers on in my P3 in full motion!
    I tested it first with a controller strapped to the chair, but now i have bought a dedicated tracker and this works even better. Tested it with basestations 1.0 with Vive hands Vive 2018 tracker, Valve Index and the Pimax 5k+

    It works great, verry happy with this :)
  12. splendiddd

    splendiddd Active Member

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    UPDATE:

    I sold my Pimax yesterday and tried to make the index work with it (i already did shortly and it did work)
    It seems hit and miss and it just stops working after a couple of minutes.

    Really strange that it work so great with the pimax but not very realiable with the index.

    I will try to move the lighthouses in different corners of the room, i also suspect my two side tv's are interfering with the lasers. I use a dedicated tracker for MC. Will post some pics today
  13. splendiddd

    splendiddd Active Member

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    Ok, after some more testing it does work for me now with Elite and X-Plane. For some reason it does not feel right with racing sims, but i am ok with that since the movements are not so big as with flying games.

    I relocated the base stations and tracker and i can run it with proper volume on the buttkicker :)

    Don't mind the mess

    IMG_2143.JPEG IMG_2144.JPEG IMG_2145.JPEG
    • Like Like x 2
  14. Graham J

    Graham J moving while sitting

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    My Motion Simulator:
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    Ya those screens look pretty shiny; might be worth throwing a cover over them while using VR. Nice setup though! Looks much easier to mount a tracker than a wand, which is what I've got. Haven't tried the latest version yet but previous definitely didn't like my shakers.
    • Friendly Friendly x 1
  15. ryanosman

    ryanosman New Member

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    My Motion Simulator:
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    So... building stewart platform from scratch... what makes the most sense?... A Valve Index? With how many controllers (one for the chair to supply MC data and one for the user to do onscreen selections?) and how many base stations? (Thx!)
  16. Dschadu

    Dschadu Active Member

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    The latest version greatly improved the filter for vibration dampening. Keep in mind that the IMU starts to drift with heavy vibrations.

    You will get the best results with outside tracking. So Pimax 5k+, 8k and Vive HMDs do work, too. But the Valve Index would be my recommendation.
    If you buy a Kit that includes base stations and controllers, you are good to go. Two base stations and two controllers. One controller works too, but you have to use the desktop mode to adjust settings.
    Also one base station works, but the tracking will be not as good.
    • Like Like x 1
  17. Graham J

    Graham J moving while sitting

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    My Motion Simulator:
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    Yep, looking forward to trying it, I've just been on a projector kick lately :D It's tricky trying to figure out a mount that won't wobble when the seat moves yet dampens vibrations.

    Thanks again for your work on this.
  18. Graham J

    Graham J moving while sitting

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    My Motion Simulator:
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    While you're here Dschadu, I just found out about the Reverb G2 and I have a feeling it's going to be very popular with simmers. Any thoughts on how motion comp might work with that? Since it's Steam compatible I imagine the input emulation side of MC should work, but can it use a WMR controller for seat tracking?

    I've been mulling over an idea where you'd temporarily attach a controller to the seat, run a calibration app that would move the seat and correlate telemetry with seat movement to profile the rig, then later use that profile to transform realtime telemetry and feed the result to MC, similarly to how you have it set up for Mover. Any thoughts on that?
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    While Steam compatible on the software side the Reverb G2 uses inside out tracking, not Valve Lighthouse based outside in tracking. That means accurate controller tracking can only be when the G2 HMD cameras have line of sight on the controllers.
  20. Dschadu

    Dschadu Active Member

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    Discord member cubex wrote a virtual driver for Mover, where you no longer need a tracker as reference.
    Discord member foo wrote a algorithm to automatically find the center of rotation.
    But booth programs are currently only proof of concept, but we are getting there.

    But the HMD tracking still has to work on its own. If the tracking is wonky, there is nothing OVRMC can do against this.
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