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MY own 2 dof diy

Discussion in 'DIY Motion Simulator Projects' started by absyfadhel1, Apr 17, 2020.

  1. absyfadhel1

    absyfadhel1 Member

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    thanx bro
    • Like Like x 1
  2. absyfadhel1

    absyfadhel1 Member

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    I really need diyy license...

    this is my project be wait for next video

    20200517_063840.jpg 20200517_063828.jpg 20200517_063822.jpg 20200517_063820.jpg 20200517_063811.jpg 20200517_063807.jpg 20200517_063759.jpg
  3. absyfadhel1

    absyfadhel1 Member

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    first i made the seat stand with car shaft..

    20200430_163757.jpg


    then i change the place of the motor to less the weight..

    20200517_063820.jpg


    i used smc3 tools so i used arduno and ibts or some like that..

    20200517_063828.jpg

    i placed the potenmetier on a steel that i solder it on the motor ..

    20200517_063807.jpg

    so thats it....

    you can see the test video at this link



    hope i get diy license
    • Like Like x 2
  4. p00ky

    p00ky Active Member

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    Nice build :) I might even modify mine a little (building right now) as your foot well and wheel mount might cause me less issues. Thanks for posting.
  5. absyfadhel1

    absyfadhel1 Member

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    Thanks for your support.. my build need some edit .. like when its go down the motor wont turn back becuase of wieght... i will add tomowro more spring in the back and i will check if it will solve the problme.. be waiting
    • Like Like x 1
  6. absyfadhel1

    absyfadhel1 Member

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    even if anybody can tell me how to incress the power of the motor and thanx:roll
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    One of the problems when starting multiple threads is that information is scattered about and easily missed.

    See my earlier comment about the limitations of wiper motors on this thread: https://www.xsimulator.net/community/threads/2dof-motor-problme.14676/#post-197684

    Yours is really a design issue. If using weak motors like wipers then lots of inherent design leverage is needed, along with minimal mass, like a shoulder mount seat shaker design. For a compact design you need plenty of torque, I use 200w motors with 60:1 wormdrives on my compact rig.

    Use SimCalc to get your head around the trade offs between physics and design, for a given performance: https://www.xsimulator.net/communit...e-linear-speed-and-forces-of-your-design.270/
  8. absyfadhel1

    absyfadhel1 Member

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    ...
    oh yes my problme sorry.. do you think the power supply maybe the problme?..because in smc3 when incress the speed or the power the powersupply turned off...i use computer power supply
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    The psu may have its limits, but I suspect this is a design problem, as the motors are likely not adequate to drive the intended load.
  10. absyfadhel1

    absyfadhel1 Member

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    after i put my details on simcalc.. what the reseult? what it will help me on? help pls
  11. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    If you put the dimension of your rig into SimCalc it will give you a good idea of what motor power may be needed to drive your rig at a desired level of performance.
  12. absyfadhel1

    absyfadhel1 Member

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  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Please post pictures of all of your settings.

    Do you have a 32 or 64bit version of Windows and what patch path have you used?
    • Like Like x 1
  14. absyfadhel1

    absyfadhel1 Member

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    i have 64 bit and i followed what you said and its the same this is the setting i use

    i tryied to use network for interface type but nothing move
    simtool network.png
    then i tryied the serial type
    simtools com setting .png

    but its the same
    Note: the serial type worked with all game i used exept DR 2.0

    this is the axis ajustment if you want it

    dirt rally axis.png
  15. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    We would still need to see screen shots of the Game Manger side of things, and one of the min/max numbers in Game Engines tuning center to really be able to help buddy.
    Take care,
    yobuddy
    • Agree Agree x 1
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    You don't need to change the Interface settings and @yobuddy is right, we need to see how you have configured Axis Assignments and the Tuning Center, please include a picture of the Tuning Center with the game running (you may need to have it in window mode).
  17. absyfadhel1

    absyfadhel1 Member

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    this is my tunning center
  18. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
    Motion platform
    Check in your
    hardware_settings_config.xml or
    hardware_settings_config_vr.xml if you are using VR,
    found below

    C:\Users\*your username*\Documents\My Games\DiRT Rally 2.0\hardwaresettings

    and make sure that it has this line in there
    <custom_udp enabled="true" filename="SimToolsCustomUDP.xml" ip="127.0.0.1" port="4123" delay="1" />

    example
    <motion_platform>
    <dbox enabled="true" />
    <udp enabled="true" extradata="1" ip="127.0.0.1" port="20777" delay="1" />
    <custom_udp enabled="true" filename="SimToolsCustomUDP.xml" ip="127.0.0.1" port="4123" delay="1" />
  19. absyfadhel1

    absyfadhel1 Member

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    so when i put this setting so i must use network on interface type or keep it serial?
  20. Daguru

    Daguru Rally drivers do it in the Dirt

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    My Motion Simulator:
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    if you have movement on other sims then everything should stay the same just chack hardware_settings_config.xml for the line and if its not there copy it in and test see if it works then report back
    :thumbs