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Request (Feature) Game Plugin Requests

Discussion in 'SimTools Plugins' started by value1, Sep 21, 2014.

?

Game Plugin Requests

  1. Need for Speed series

    55 vote(s)
    21.1%
  2. GTA

    29 vote(s)
    11.1%
  3. Burnout Paradise

    14 vote(s)
    5.4%
  4. Grand Prix Legends

    20 vote(s)
    7.7%
  5. Nascar series

    11 vote(s)
    4.2%
  6. Battlefield series

    15 vote(s)
    5.7%
  7. D Series

    3 vote(s)
    1.1%
  8. F1 2014

    19 vote(s)
    7.3%
  9. The Crew

    15 vote(s)
    5.7%
  10. … (post your wish)

    147 vote(s)
    56.3%
Multiple votes are allowed.
  1. Djules

    Djules New Member Gold Contributor

    Joined:
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    My Motion Simulator:
    DC motor, Arduino, 4DOF
    F1 2019 please .....:):):):):)
    • Like Like x 1
  2. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

    Joined:
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    CPA
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    Balance:
    - 35Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    f12019!!!!!!!!!!!!!!!!!!!!!!!
  3. Kranky Pantz

    Kranky Pantz Active Member

    Joined:
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    Location:
    Canada, Eh!
    Balance:
    1,247Coins
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    +290 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, JRK, Motion platform
    Doesn't the F1 2018 plugin work for F1 2019???
    After all, it's not like CodeMasters has changed anything else in the game. ;)
  4. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

    Joined:
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    - 35Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    I tried renaming the exe file, and set the game for 2018 telemetry. Does not work. Game manger connects though
  5. DoubleM

    DoubleM Member Gold Contributor

    Joined:
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    Messages:
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    Amsterdam
    Balance:
    - 23Coins
    Ratings:
    +20 / 0 / -0
    My Motion Simulator:
    3DOF, AC motor, Arduino, Motion platform
    You have to ask @yobuddy to release the beta version of the F1 2019 plugin. It is working great in DirectX 11 only in legacy mode. For me DX12 and UDP format 2019 is not working yet.
  6. Jeroen Vrancken

    Jeroen Vrancken ProSIMU T3000 Gold Contributor

    Joined:
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    Occupation:
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    Location:
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    Balance:
    - 35Coins
    Ratings:
    +11 / 0 / -0
    My Motion Simulator:
    3DOF, SCN6
    I have had the plug-in to, same story. Great work again by yobuddy!

    Mine also works with 2019 output, in dx 11, but the motion then disappears after 20 seconds.
  7. Andreawrc83

    Andreawrc83 Andywrc Gold Contributor

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    italia
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    Ratings:
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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Can you give me the plugin please? Thanks
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Balance:
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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Who tests the plugin will be up to @yobuddy to decide.
    • Like Like x 1
  9. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

    Joined:
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    Its a header problem, not sure how to fix it yet.
  10. El_Batallitas

    El_Batallitas New Member Gold Contributor

    Joined:
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    My Motion Simulator:
    2DOF
    • Like Like x 1
  11. El_Batallitas

    El_Batallitas New Member Gold Contributor

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    My Motion Simulator:
    2DOF
    Hey did he give you an answer? I'm very interested in BallisticNG too.
    • Like Like x 1
  12. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Unfortunately, as far as I can tell, BallisticNG does not support telemetry.
  13. El_Batallitas

    El_Batallitas New Member Gold Contributor

    Joined:
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    My Motion Simulator:
    2DOF
  14. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
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    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Just be aware that SimTools can also support plugins for games that do not provide telemetry, using the hook method, but that is not the same as a game making telemetry available.

    The downside of the hook method is that game updates tend to break the plugin, as it relies on memory pointers. That becomes a real chore to maintain, which is why game supplied telemetry is preferred.

    This is how plugins are made: https://www.xsimulator.net/communit...lugin-for-simtools-2-0-api-documentation.131/
    • Like Like x 1
    • Agree Agree x 1
  15. El_Batallitas

    El_Batallitas New Member Gold Contributor

    Joined:
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    Location:
    Spain
    Balance:
    37Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    2DOF
    Got BallisticNG developer's answer:

    "Right now the game doesn't have telemetry output built in but I can implement it for a later update if you let me know what data you need me to expose. At the moment it is possible with code mods though, if you wanted any help with that I can help."

    What do u guys think I should reply?
    I don't know about making plugins, I could learn though "code mod" sounds complicated.
    Maybe some of you is motivated to dive into this.
    Anyway what should I say to him.
    Thank you.
    I'm love this game too much.
  16. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,614Coins
    Ratings:
    +10,741 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    This may be a useful start place for the dev: https://www.xsimulator.net/communit...ry-output-into-a-game-unity-and-ue4-code.287/
    • Agree Agree x 2
    • Like Like x 1
  17. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @El_Batallitas,
    Tell the developer that 7k+ people come thru here a day looking for fun stuff to play on their sims.
    Or looking to build a sim, or just hanging out.
    If he adds telemetry to the game, we will certainly build a plugin for the game and help get him some exposure.
    I'm sure it could helps sales a bit.

    I agree, we need more games like this!
    Take care,
    yobuddy

    btw: @noorbeast's link above is what you should send him buddy.
    • Like Like x 1
    Last edited: Jul 26, 2019
  18. El_Batallitas

    El_Batallitas New Member Gold Contributor

    Joined:
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    37Coins
    Ratings:
    +12 / 0 / -0
    My Motion Simulator:
    2DOF
    Good news! I passed all info noorbeast provided to BallisticNG's developer, he said:

    "Vonsnake:
    Oh wow that link has a huge amount of useful info, cheers! Going to be looking at implementing it for the first public 1.2 release, I don't have a time frame for that yet though"
    • Winner Winner x 2
  19. cedric33

    cedric33 New Member

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    My Motion Simulator:
    3DOF, Arduino, Motion platform
    I dream of starwars battlefront plugin :)
  20. Andreawrc83

    Andreawrc83 Andywrc Gold Contributor

    Joined:
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    Occupation:
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    My Motion Simulator:
    2DOF, Arduino, Motion platform
    Hello, in September will arrive the new FIA WRC 8, from what you can see from the previews and from how they talk about it must be really a nice rally game, I wait for a compatible plugin... Thank you :thumbs
    • Agree Agree x 1