1. Do not share user accounts! Any account that is shared by another person will be blocked and closed. This means: we will close not only the account that is shared, but also the main account of the user who uses another person's account. We have the ability to detect account sharing, so please do not try to cheat the system. This action will take place on 04/18/2023. Read all forum rules.
    Dismiss Notice
  2. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  3. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  4. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

2DOF wiper motor Simulator

Discussion in 'DIY Motion Simulator Projects' started by donovan, Jan 7, 2018.

  1. donovan

    donovan New Member

    Joined:
    Apr 7, 2014
    Messages:
    22
    Balance:
    169Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    Hi, I'm planning to do a 2dof motor simulation, since a year or more, my sim is like a play seat so far, but I'm going to make the mods, and change the design and using most of the time recycled things..

    here some pics.

    project simulator con base movimiento_muetraparaevento.jpg

    this is a first idea but, I just need the seat to move so I will change almost everything just to make the seat move.

    IMAG3002.jpg

    Some welding

    IMAG3004.jpg

    IMAG3007.jpg



    Everything is different now, I have a fanatic steering with a Quick Release Mod:
    https://www.xsimulator.net/community/threads/fanatec-csr-standard-quick-release-mod-2.11203/
    and a DIY Sequiential shifter
    https://www.xsimulator.net/community/threads/sequential-shifter.11403/
    IMG_20150712_140622.jpg

    I'm testing a miniature model with servos and using Arduino following a guide from a guy here, is nice so far.

    https://www.xsimulator.net/community/threads/rc-model-for-motion-simulation.4600/ <-- guide RC Model for Motion Simulation

    Attached Files:

    • Like Like x 2
  2. donovan

    donovan New Member

    Joined:
    Apr 7, 2014
    Messages:
    22
    Balance:
    169Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    Hi, is this a Simulator KIT or purchased from a seller?, as I remember I did everything there, I don't know I believe I need more pictures or something or more complete DIY. this make me not qualified for a free simtool?....
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    20,520
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    144,950Coins
    Ratings:
    +10,770 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    There is an eligibility criteria to qualify for a free DIY license:

    To qualify for a free license:

    • You must be building a true DIY motion simulator. (Not built from a kit or purchased from a simulator seller, a model simulator does not qualify.)
    • Have a unique build thread or Showcase in DIY Simulator Projects. (The thread should show some effort, which means it should show progress to the testing phase.)
    • Have been a member of the community for at least 30 days.

    From what you have posted your project is in the design/build phase, it is not yet at a testing phase and a RC model does not count. If you have been knocked back for being to early then please reapply once the criteria has been met.
  4. djboss001

    djboss001 Member

    Joined:
    May 25, 2014
    Messages:
    47
    Occupation:
    Test engineer
    Location:
    France
    Balance:
    - 34Coins
    Ratings:
    +17 / 0 / -0
    My Motion Simulator:
    2DOF
    Do you absolutely want the screens fixed on the mobile structure? Because the weight will be much higher and the reactivity lower than with fixed screens.
  5. donovan

    donovan New Member

    Joined:
    Apr 7, 2014
    Messages:
    22
    Balance:
    169Coins
    Ratings:
    +8 / 0 / -0
    My Motion Simulator:
    2DOF, 3DOF, Arduino
    oh no, this was my first design idea and I though that, so now is just the SEAT. I will update as soon as possible.