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SilentChill

EliteDangerous Horizons Plugin (OLD Archive Thread) Version 3.3.0.2

EliteDangerous Horizons Plugin (VR Version)

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  1. Bubba Gump

    Bubba Gump New Member Gold Contributor

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    That seems to be something that I missed. I didn't realize that wow64ext had been updated, so I didn't copy it in manually (since it was already there). I had version 1.0.0.8, while the new version is 1.0.0.81. The motion is working correctly now. Thank you.

    Is an update to a SimTools-global library file likely to cause issues with other games?
  2. Bubba Gump

    Bubba Gump New Member Gold Contributor

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    I should probably note that SimTools is installed on my D drive. Perhaps that is why I still get the wow64 error?
    • Informative Informative x 1
  3. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    Cool!
    1.0.0.81 is backward compatible. So I don't see an issue
    Yes ;)
    • Like Like x 1
  4. willaupuis

    willaupuis Member

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    My Motion Simulator:
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    thanks for the update,
    The plugin is functional,
    But after a few minutes of playing, the values in "tuning center" "roll and pitch" move a lot, while the ship does not move, and the simulator move very strong
  5. Bubba Gump

    Bubba Gump New Member Gold Contributor

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    When that was happening for me, I found that the "Main Level %" value in the profile editor was set too high. I lowered it back down to the standard 60% and it stopped bucking.
  6. willaupuis

    willaupuis Member

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    [​IMG]
    After the bug
    [​IMG]
    Ship to stop
    • Like Like x 1
  7. value1

    value1 Nerd SimAxe Beta Tester SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Did you unpatch and repatch while running the GameManager in admin mode?
    • Agree Agree x 1
  8. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
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    Thanks for letting us know, I have no idea why it would be doing that but glad you sorted it.
  9. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
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    Really need more info whats going on ???
  10. Bubba Gump

    Bubba Gump New Member Gold Contributor

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    I had to move GetBaseAddress64.dll into the SimTools install directory. Based on your error message, that may be the problem for you.
  11. Bubba Gump

    Bubba Gump New Member Gold Contributor

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    My only remaining issue is that the game is simply addictive with VR and motion. There's probably no plugin that will keep me from losing a Saturday crossing the galaxy, making deliveries.
    • Funny Funny x 2
    • Like Like x 1
  12. willaupuis

    willaupuis Member

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    yes unpacth and repatch while running the game manager in admin mode,

    You have to play for 4 to 5 minutes before the simulator moves by itself
  13. SilentChill

    SilentChill Problem Maker

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    My Motion Simulator:
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    There is no getbaseaddress.dll anymore it is not used.

    Only wow64ext.dll is needed.
  14. willaupuis

    willaupuis Member

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    My Motion Simulator:
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    Simtools is in the hard drive c:
    Elite dangerous is in the hard drive f:

    is it a problem?
  15. SilentChill

    SilentChill Problem Maker

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    No not a problem at all
    • Agree Agree x 1
  16. 4apaev

    4apaev Member

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    My Motion Simulator:
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    Elite updated suddenly to 2.3.11, however plugin is working ok. Some strange vibrations occur on exiting sc and landings. Sometimes they stay and reload is required. Not a big problem though.
    • Informative Informative x 3
  17. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    Thanks for making this guys, I'm going to start digging into Elite here in the next couple weeks.

    I had a couple questions for you. First, is it possible to add a nice bump when the docking clamp engages/disengages on landing and takeoff? How about motion cues for when the ship moves while docked, spinning around and entering exiting the hangar?

    Last, any word on the SRV for the VR version of the plugin? I thought it was interesting that the non-VR version has SRV support and the VR version doesn't. I'm sure there is a reason, just curious.

    Thanks,

    Trip
  18. 4apaev

    4apaev Member

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    The best way to make this happen is continous bombardment of Frontier with request for stable API telemetery, in order to make one plugin and then polish it with tweaks and spices. Currently it has to be remade every time after Elite got updated (and that's really frequent), so we are really glad to have even basic movemens.

    I do that on every occasion, but feel that number of users behind this request matters. Nowdays there are so few of us bringing that up, that I cant blame developers for ignoring such obviously small bunch.
    • Agree Agree x 1
  19. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    I'll be sure to send them a message every so often myself. I am absolutely amazed at what you folks can achieve without the support of the devs!
  20. George Dobransky

    George Dobransky Active Member

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    My Motion Simulator:
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    Dear all,

    I just send a ticket to Fdev about to request for stable API
    telemetery in the game.
    Asking all of you guys to do the same. Sending the requests every week
    by more and more people may results some success for us.....

    George Dobransky,
    Hungary
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