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Elite Dangerous Horizons Plugin (Non VR Version) [Deleted]

Discussion in 'SimTools Plugins' started by value1, Dec 22, 2014.

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  1. Floydpr

    Floydpr Member Gold Contributor

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    Nice. Are I have to download the new plug-in on this web?
  2. SilentChill

    SilentChill Problem Maker

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    Yes it may or may not work I need people to test it, or I may of broke it completely lol
  3. George Dobransky

    George Dobransky Active Member

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    Dear Craig,

    I have downloaded and installed the new plugin, but there is no effect at me. I have set the extra forces at DOF, but In Game Engine/output testing/virtual axis is nothing movement at the extra forces, as I can't select in the game manager the extra's also.
    I have noticed this new plugin ZIP has the same byte size as the previous one. May that this is a mistake somehow it is the previous one?

    I'm very excited if that will work. I have been waiting for that so so much.....

    Cheers,
    George
  4. George Dobransky

    George Dobransky Active Member

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    Dear Craig,

    I have compared the 2 files -the previous plugin, and this, new downloadable. My totalcomm says they are same. Maybe you did uploaded the previous one?:grin
    Bro, if it will work.. I'll write your name at the Ancient Ruins...hug:

    Cheers,
    George
  5. SilentChill

    SilentChill Problem Maker

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  6. SilentChill

    SilentChill Problem Maker

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    Its not updating again on here its still the old plugin :(

    Try this please

    Attached Files:

  7. George Dobransky

    George Dobransky Active Member

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    with the new file:

    In game manager the extra's are active now.
    After deploying SRV it seems to be moving something for a sec. after nothing. Maybe we have to adjust something in the tuning center for extra axes?
    in the output testing still nothing for extra axes. but as i said, after SRV deployed, moved a bit for a sec...

    ideas?
  8. George Dobransky

    George Dobransky Active Member

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    Another remark:

    After deploying SRV in the output testing the axes set to zero. At the previos plugin that was not reseted as I remember...Still no movements at SRV1,2,3 axes...

    Cheers, George
  9. SilentChill

    SilentChill Problem Maker

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    Bugger :(
  10. SilentChill

    SilentChill Problem Maker

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    Did you drive the SRV to see if it moved the numbers in tuning centre ?
  11. SilentChill

    SilentChill Problem Maker

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    Can you try this one see how it works , and also if it works when changing ships ?

    Attached Files:

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  12. George Dobransky

    George Dobransky Active Member

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    At me now the surge is working now in SRV. Its not difference if I set the extra axes or not. At tuning center no daras at extra axes.
    All times only the surge works, it moves when going with the srv.
  13. George Dobransky

    George Dobransky Active Member

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    In the ship now only roll/pitch movements, no surge/sway/heave. At output testing -the same- no datas for surge/sway/heave in the ship. In SRV I have only surge. In the tuning center my max mins are set to 2,-2.
    another remark: if exit from the game, there are no error message anymore.

    that's my current experience.

    Cheers,
    George
    Last edited: Feb 15, 2017
  14. SilentChill

    SilentChill Problem Maker

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    OK thanks for trying will carry on tonight ,think I'm half way there
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  15. George Dobransky

    George Dobransky Active Member

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    Big thanx for your efforts...
  16. 4apaev

    4apaev Member

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    Extras doesn't work for me.

    However, previously when dismissing/recalling ship I had chair movement in line with ship's (being in SRV myself), now that's thankfully gone.

    Also, in this version (and previous for 2.2.03) I quite frequently experienced erratic movement while in supercruise. It was related to heave and quite uncomfortable, so I just turned heave off.

    Hope this helps and thanks again, Elite with motion is so much fun!
  17. SilentChill

    SilentChill Problem Maker

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    Another one to try guys :D

    Edit:- I have changed it again :D please try again lol

    Attached Files:

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    Last edited: Feb 15, 2017
  18. George Dobransky

    George Dobransky Active Member

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    Ok. Now:

    In the ship: We have all movements (roll,pitch,heave,yaw,sway,surge), but no extra1,2, or 3.
    In the SRV: we have only surge, but its from the SRV real movements. (for example if I crash into a wall, it moves dramaticalli forward, seems to be OK)
    I have tested with output testing and tuning center as well, with the same result.
    I have tested to take to SRV from ship and-back, still have all movements in hte ship.
    I have tested with ship-launched fighters, it's Ok, like before.
    About ship and ship launched fighters it seems to be the same as before, so it's OK.
    All in all, its getting better, now, the SRV's surge datas are from the SRV, not from the ship, that's a good sign,
    just need to find the other forces to get.
    But the extra axes doesn't get any data at all still.

    Any new versions to test, just drop here, we'll test asap.

    cheers,
    George
  19. SilentChill

    SilentChill Problem Maker

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    Did you re try the last one as I edited it and re uploaded
  20. George Dobransky

    George Dobransky Active Member

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    :thumbs

    ITS WORKING!!! amazing job, Craig! Finally now we have movements in the SRV!!!! I think I won't
    be sleeping tonight!!!!! Just need to know how we can get more DOF than 6, 'coz now it is no enough
    to program the extra 3 DOF's.
    Can we made that with 'b' axis management somehow, or something change at interface setting?
    (now it is like [A<Axis1a>][B<Axis2a>] at me...

    You are the GOD, buddy!!!!

    still respect,
    George
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