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Tutorial Getting the most out of P3D and your Sim.

Discussion in 'Prepar3D' started by Archie, May 19, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The Nvidia setting work well for me and gets around the FlyInside limitations for the Rift.

    You should be able to go much higher on the graphics settings @Archie, even with a mid range graphics card, as the fps is far less of an issue than with VR.

    Both you and @mariano68 should have a play with Nvidia Inspector to change the mode used for Antialiasing - Setting and Antialiasing - Transparency options, as what works best depends on the actual card, the DX version and in some cases what planes you use.
  2. Archie

    Archie Eternal tinkerer

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    Thanks - I quoted your setting specifically as I also have the GTX 970 coupled with the 4790K Devils Canyon. I'm happy with P3D currently, but always looking for a good tweak-athon on it. :)
  3. shannonb1

    shannonb1 Well-Known Member

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    All you have to do is play in windowed mode, go down to your task bar and end the game manager and then you can adjust settings, once done, relaunch it and your back to moving.
    Last edited: Nov 30, 2015
  4. maurilio

    maurilio New Member Gold Contributor

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    Hi simers!
    Starting to make my profile I'm a litte confused about FSUIPC (4949).
    The data offset(2F78)"Bank" and (31D0)"yaw" is showing alearoty"noise" even with aircraft on the ground.
    But offset(2F70)"pitch" is working good.
    Could someone tell me what is going on?
    Thanks,
    Maurilio.

    PC AMD 4core @ 4.2Ghz 4gb 1866 ram. ssd 120gb. nvidia gts450.
    Frame rate is between 30-40 on fsx and Pd3.
  5. Twinsen Yuen

    Twinsen Yuen Member

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    May i know what u feel when u change the Foot mount design to Back Push design on Flight Sim usage?
    I am going to build the 2dof motion sim. As i think, Foot mount may more "reasonable".
    Becasue it like "Full body movement", and back push is "Seat movement". Can u shar ur experience.
  6. Archie

    Archie Eternal tinkerer

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    @Twinsen Yuen - Sure! Welcome to the forum..

    The main driver for me to convert was that I needed space back in my room and I didn't build a small frame, I went all out and it was a beast of a build looking back!

    The main thing you miss when going from full frame to shoulder is the feeling of heave and pitch. On the foot mount, I got a definite tilt in pitch, and because it started at my feet the feeling was amplified, which was excellent for flight sims and undulating tracks like Nords in AC.
    Converting to a shoulder mount, you lose this to some degree, however the fidelity of movement you can get goes through the roof as the movement is instantly hitting the back of your seat and it not being lost through the slight flex of a full frame / foot mount sim.

    A good example, in P3D although I have lost the "nose dive" feeling I got in my foot mount, I can now feel the thump and thud of flaps coming down and the gear being locked, which actually helps to generate more immersion. I can also feel turbulence much better on a shoulder mount. A hard landing feels the same whether foot mount or shoulder mount!!

    At the end of the day a well setup movement profile will serve you well. My advice, be systematic and work through different settings. I've had my sim for just over a year now, and it's taken me that long to get profiles I am happy with across all games. The sim build is the "easy part" The tweaking and the fine tuning is the hard (fun?) part. 30% Build - 70% profiles :)

    Enjoy!
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  7. Twinsen Yuen

    Twinsen Yuen Member

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    If i get a better motor(higher rpm with higher torque's). Will it enhance the feeling on full frame?
    Also, may i know which model of motor's u using at full frame? I will try to tweak the hardware parts first.
    As China's parts not too expensive....
    [​IMG]

    Attached Files:

    Last edited: May 16, 2016
  8. Archie

    Archie Eternal tinkerer

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    I got these motor with the gearbox already attached. 25:1 ratio.

    https://www.motiondynamics.com.au/worm-drive-motor-12v-24v-200w-180-rpm-20nm-torque.html

    If you use 25:1 motors they have no holding torque once powered off so you will need to compensate for that on a foot mount or the sim will drop to the floor each time you change a game in Simtools.
    You can edit the command for "Stop Command" (or similar) to put the motors to centre to stop that.
  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You need to ask these types of questions on your build thread, as they are unrelated to this thread.
  10. Twinsen Yuen

    Twinsen Yuen Member

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    @Archie Are u just using Extra 1,Extra 2 ,Heave and Surge 4 effects on P3D setting? How about the Yaw, Sway?
  11. Archie

    Archie Eternal tinkerer

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    Yes - All of the above, without Yaw. I use Sway to feel the rudder inputs.
  12. Twinsen Yuen

    Twinsen Yuen Member

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    Could u share how many % of Sway u using?
  13. Archie

    Archie Eternal tinkerer

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    Better late then never @Twinsen Yuen - I've been off the forum for a bit, but I am back now :)

    I use 20% for my Sway, with no filters set.
  14. Rashdan Affandi

    Rashdan Affandi New Member Gold Contributor

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    Hi Gentlemen!

    I have just purchased the 2DOF SCN simulator and would like to use it for Flight Simulator X Gold Edition and the control stick that i use is Logitech Extreme 3D Pro. I've tried lots of Sim tools 'Axis Assignment' tru the Sim tools engine but still couldn't get the movement correct, instead the actuators getting wild. Please..does anyone got similar problem or tips to make it right? :(
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    You need to post this on your own thread here: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    On your own thread please explain some basic things, like if the SCNs have been set up correctly to work with SimTools: https://www.xsimulator.net/community/faq/scn5-scn6.2/category
  16. sylvain

    sylvain New Member

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    Hi Archie

    thanks you so much for your explanation, by any chance would you show your setting in simtools(like a screenshot) i have a 3 axis scn5

    thanks

    Sylvain
  17. RCFlyer

    RCFlyer Member

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    It has been an interesting and educational day. I have spent a few hours learning SimTools and tuning it to work with my helicopters. The DOFReality H3 is working very well, particularly so as I tune the profile to better match the helicopter flight characteristics. I am not finished with the profile/axis tuning yet. When I am finished I'll post it for others to review and or use. It does appear that I will need more than one profile depending on the helicopter I am flying. I started working with the MilViz 407 and got it work pretty well. However, when I loaded the Cerasim 412 I did notice increase sensitivity to some of the axis assignments, heave in particular.

    More to come as I learn.

    By the way, What Fun!!!!!

    Danny
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  18. RCFlyer

    RCFlyer Member

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    Have had some time to work on tuning the platform flight profile. It is working pretty well. I have ran in to a situation where the platform will go into side to side oscillation, particularly if I place the helicopter into a rapid climbing turn. Has anyone experienced such a situation? I have been adjusting the smoothing and/or deadzone filter values on the extra1 and extra2 axis, and, have been able to reduce the severity of the oscillation some.

    Regards,

    Danny
  19. RCFlyer

    RCFlyer Member

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    Here are two pictures of how I have mounted my flight stick to the platform.

    I placed a zip-tie around the base of the flight stick then used multiple zip-ties ran through the loop on the base and around the platform center beam. It is very stable. The height of the grip when I am seated is just fine.

    Danny

    Attached Files:

  20. RCFlyer

    RCFlyer Member

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    Update on oscillation. I was able to stop the oscillation by putting extra1 and extra2 on individual axis assignments (extra1 on axis1a and 2a; extra2 on axis5a and 6a) then applying 15% heave with a 20% boundary filter to the extra2 only. Now, to workout surge.

    Danny