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Using Transducers only

Discussion in 'Off Topic - All other stuff here' started by gazza1101, Apr 19, 2016.

  1. gazza1101

    gazza1101 Member

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    Do many members of these Forums use Transducers without motion? And if so how?
    I Have an Xbox one and a Earthquake Shellshoxx and would like more control over it rather than it being dependent on the sound from the game.
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    • Like Like x 1
  3. Sebj

    Sebj Active Member

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    Exactly, you'll need sim vibe or SimTools v2 and a second sound card to run transducers independent of sound.
  4. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    noorbeast any ideas when you think simtools v2 will be available, i am saving my things till that is working now :)
    hope your well matey
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The SimTools developer @yobuddy has said "I will release SimTools 2.0 when the beta testers believe it is ready for the big show": http://www.xsimulator.net/community/threads/simtools-2-0-question-and-answer.8175/#post-100100

    As of today there have been 10 beta versions and bugs are still being squashed, refinements are being added and testing has been widened as more functionality has been added to 2.0.
    • Informative Informative x 2
  6. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    brilliant news does not sound to far away.
    have they tried bug spray to get rid of them pests :) lol
  7. se041

    se041 New Member

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    Hi there!

    I have a wooden non-moving rig at the moment and also added two bassshakers right under the seat. I'm grabbing the audio output via Y-Cable, put it into a little 2-channel Amp and then to the shakers.

    For a first quick try this is quite OK. A little step more in the direction of realism. Nevertheless that is surely not "best in class". So I tried using x-sim (it has a bassshaker plugin) to generate the input directly from FFB/Game data. However I realized that this is a lot of configuration and I wasn't able to make it. Probably I'd just need to read myself more into the software and the maths, but in the short time I wasn't able to.

    So I decided to stay with my audio-grab-solution. Sim Vibe is a bit too expensive imho, so I probably wait for sim tools 2.0 and give that a try.
  8. gazza1101

    gazza1101 Member

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    Yes it's a shame Simvibe does not offer a time limited trial, no good to me though I am on Xbox
    Last edited: May 27, 2016
  9. SeatTime

    SeatTime Well-Known Member

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    Fi, SimTools does not support Xbox either.
  10. gazza1101

    gazza1101 Member

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    There is a plugin for Project Cars that is UDP, this works with Xbox This is what attracted me to this site initially, it was posted on the project cars forum, still requires a PC to function.
  11. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    This has been tested with simtools?
  12. gazza1101

    gazza1101 Member

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  13. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
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    Well there you go, I guess once the Project Cars developer supported telemetry via UDP then all it takes is for someone to develop a plugin - have you tested it?
  14. gazza1101

    gazza1101 Member

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    No I don't have a motion sim, I am waiting for Simtools 2 with the vibe function, yes the UDP thing is quite exciting for console owners and with project cars and Asseto Corsa coming soon we even have real driving games☺