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  <channel>
    <title>Electronic and hardware generally</title>
    <description>Topics related to all kind of electronic like soldering, doing pcb prototypes, measuring, electronic fundamentals and tutorials.</description>
    <pubDate>Sun, 15 Mar 2026 17:43:49 +0000</pubDate>
    <lastBuildDate>Sun, 15 Mar 2026 17:43:49 +0000</lastBuildDate>
    <generator>Motion Simulator Community</generator>
    <link>https://www.xsimulator.net/community/forums/electronic-and-hardware-generally.145/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://www.xsimulator.net/community/forums/electronic-and-hardware-generally.145/index.rss"/>
    <item>
      <title>Control of three stepper motors</title>
      <pubDate>Tue, 03 Feb 2026 04:28:56 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/control-of-three-stepper-motors.19837/</link>
      <guid>https://www.xsimulator.net/community/threads/control-of-three-stepper-motors.19837/</guid>
      <author>invalid@example.com (Cliff08)</author>
      <dc:creator>Cliff08</dc:creator>
      <content:encoded><![CDATA[Hello everyone, I have a project that requires three stepper motors (from OYOSTEPPER) and DM542 controllers. I&#039;ve looked at many websites and GitHub pages, but I&#039;m still a little lost since I&#039;m just starting out.<br />
<br />
My goal is to provide the Teensy with a set of values generated from a graph, allowing the stepper motors to independently perform a precise number of revolutions (outwards or inwards). The three motors must complete a different number of revolutions, but they will stop at their...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/control-of-three-stepper-motors.19837/" class="internalLink">Control of three stepper motors</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Potentiometer reversing</title>
      <pubDate>Sun, 01 Feb 2026 20:10:31 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/potentiometer-reversing.19834/</link>
      <guid>https://www.xsimulator.net/community/threads/potentiometer-reversing.19834/</guid>
      <author>invalid@example.com (Bagof.stupid)</author>
      <dc:creator>Bagof.stupid</dc:creator>
      <content:encoded><![CDATA[Hello everyone. <br />
A friend of mine gave me some hall effect potentiometers that are 360 rotation.I was planning on using a 2:1 gear reduction to get full resolution, what I’ve noticed is they can’t be reversed by switching the power and ground. Is there a way to reverse one in the software or does it need to be reversed mechanically.? <br />
Cheers,]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Thanos AMC Controller Firmware</title>
      <pubDate>Thu, 15 Jan 2026 22:36:47 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/thanos-amc-controller-firmware.19781/</link>
      <guid>https://www.xsimulator.net/community/threads/thanos-amc-controller-firmware.19781/</guid>
      <author>invalid@example.com (JimSim25)</author>
      <dc:creator>JimSim25</dc:creator>
      <content:encoded><![CDATA[I am trying to get a racing simulator back up and running for a colleague of mine.  I am wondering about the various firmware files that can be loaded onto a Thanos AMC controller.  The board I have is a AMC-AASD15A Servo PlugNPlay Version 1.3 9/3/2019.  It is currently flashed with USB1280 v3.5 but I cannot seem to get it working.  The computer can talk to the Thanos Board - When I try testing in SimTool I get the &quot;Motor Online Receiving Data&quot; screen but the motors are not moving.  I tested...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/thanos-amc-controller-firmware.19781/" class="internalLink">Thanos AMC Controller Firmware</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>24V Gear Motors for 2DOF Rig?</title>
      <pubDate>Thu, 11 Dec 2025 14:10:56 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/24v-gear-motors-for-2dof-rig.19770/</link>
      <guid>https://www.xsimulator.net/community/threads/24v-gear-motors-for-2dof-rig.19770/</guid>
      <author>invalid@example.com (joost_jvb)</author>
      <dc:creator>joost_jvb</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I have been looking to make a 2 DOF rig. and i a kinda stuck on choosing good motor.<br />
everything i find on the forms a question form the USA and canada. But i life in the Netherlands(EU). and importing those reccomended motor will cost the same price as the motor them self.<br />
<br />
Mabye someone has some reccomendation for me.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>NEMA 23 Stepper Motors</title>
      <pubDate>Thu, 20 Nov 2025 01:39:35 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/nema-23-stepper-motors.19368/</link>
      <guid>https://www.xsimulator.net/community/threads/nema-23-stepper-motors.19368/</guid>
      <author>invalid@example.com (Jamie40)</author>
      <dc:creator>Jamie40</dc:creator>
      <content:encoded><![CDATA[Hi everyone,<br />
I know this question comes up from time to time on the forums, but I wanted to ask it again because I have a couple of NEMA 23 stepper motors and the drivers are down. The main factors in making a machine go faster are cutting power (a mix of steppers and milling machines/spindles) and the rigidity of the machine. It seems that when using 76 oz-inch stepper motors, machine speed is limited to around 10-15 mm/sec with a DOC of about 1-3 mm (very material dependent). If you go...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/nema-23-stepper-motors.19368/" class="internalLink">NEMA 23 Stepper Motors</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Arduino uno - Matrix scripture # #caution# blinking</title>
      <pubDate>Fri, 17 Oct 2025 17:58:30 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/arduino-uno-matrix-scripture-caution-blinking.6389/</link>
      <guid>https://www.xsimulator.net/community/threads/arduino-uno-matrix-scripture-caution-blinking.6389/</guid>
      <author>invalid@example.com (tommy06)</author>
      <dc:creator>tommy06</dc:creator>
      <content:encoded><![CDATA[Hello<br />
<br />
hello<br />
I have a an led matrix, at the moment is a message board with the code shown below. Runs perfect!<br />
<br />
So much I need but nciht it is only in the middle of the caution light (blinking)<br />
# # caution<br />
# # caution<br />
<br />
Who can change this code to me? I who be very grateful if someone could change me.<br />
So I would have liked.<br />
<br />
<b> caution light</b> (blinking) Matrix<br />
<br />
Googletranclate<br />
<br />
<iframe width="500" height="300" src="https://www.youtube.com/embed/84K3jFCeiS0?wmode=opaque" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
<br />
<br />
<br />
<br />
This code is a public example.<br />
 */...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/arduino-uno-matrix-scripture-caution-blinking.6389/" class="internalLink">Arduino uno - Matrix scripture # #caution# blinking</a>]]></content:encoded>
      <slash:comments>9</slash:comments>
    </item>
    <item>
      <title>SimCalc by Tim McGuire</title>
      <pubDate>Tue, 24 Jun 2025 11:22:12 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/simcalc-by-tim-mcguire.11277/</link>
      <guid>https://www.xsimulator.net/community/threads/simcalc-by-tim-mcguire.11277/</guid>
      <author>invalid@example.com (Tim McGuire)</author>
      <dc:creator>Tim McGuire</dc:creator>
      <content:encoded><![CDATA[Finally got the chance to try out 2.0 on the rig. I can&#039;t tell if it&#039;s placebo or somehow the new software outputs motion data with less latency than the old one, but it feels more responsive (I don&#039;t know if <a href="https://www.xsimulator.net/community/members/72/" class="username" data-user="72, @yobuddy">@yobuddy</a>  can comment on this or not).<br />
<br />
I&#039;ve also got a rough prototype GUI of the calculator app in progress. It&#039;s coming slowly now that I&#039;m back in school and have work. but it&#039;s coming along. The math for the geometry calculations is proving to be much more...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/simcalc-by-tim-mcguire.11277/" class="internalLink">SimCalc by Tim McGuire</a>]]></content:encoded>
      <slash:comments>73</slash:comments>
    </item>
    <item>
      <title>Teensy LC/Arduino Scripts</title>
      <pubDate>Sun, 15 Jun 2025 21:07:59 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/teensy-lc-arduino-scripts.9681/</link>
      <guid>https://www.xsimulator.net/community/threads/teensy-lc-arduino-scripts.9681/</guid>
      <author>invalid@example.com (Nick Moxley)</author>
      <dc:creator>Nick Moxley</dc:creator>
      <content:encoded><![CDATA[Hey guys forgive the rookie question but how the F can i get my Teensy LC to work as a button box and allow me to add the &quot;encoder library&quot; to the script so it will all just work as it should,  Struggling to get a scrip loaded that seems to work,   I can get the one test push button attached to flash the LED on the Teensy, but for the Life of me cant get a button to light up in the Game Controllers where its coming up as a keyboard/joystick/gamepad ect ect.<br />
<br />
<br />
Thanks]]></content:encoded>
      <slash:comments>120</slash:comments>
    </item>
    <item>
      <title>EMI Filter</title>
      <pubDate>Wed, 11 Jun 2025 15:48:35 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/emi-filter.19487/</link>
      <guid>https://www.xsimulator.net/community/threads/emi-filter.19487/</guid>
      <author>invalid@example.com (deeph46)</author>
      <dc:creator>deeph46</dc:creator>
      <content:encoded><![CDATA[Hi,<br />
<br />
I&#039;m wondering does EMI Filter needed to be used with AC Servo Motor? I have run my actuator without problem but hig pitch/coil whinning sound is pronounce. <br />
<br />
Thanks]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Troubleshooting Intermittent Connection Issues in Custom PCB Designs</title>
      <pubDate>Fri, 04 Apr 2025 06:18:43 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/troubleshooting-intermittent-connection-issues-in-custom-pcb-designs.19394/</link>
      <guid>https://www.xsimulator.net/community/threads/troubleshooting-intermittent-connection-issues-in-custom-pcb-designs.19394/</guid>
      <author>invalid@example.com (Derek Theler)</author>
      <dc:creator>Derek Theler</dc:creator>
      <content:encoded><![CDATA[<span style="font-size: 15px"><span style="color: #000000">Hello<br />
<br />
I have been working on a custom PCB prototype &amp; I am encountering an issue where certain connections intermittently fail; especially when the board is slightly flexed or after prolonged operation.  I&#039;ve double-checked my solder joints and reflowed some suspect areas, but the issue persists. <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie3" alt=":(" title="Frown    :(" />The problem appears to be more prominent when the board heats up or is under minor mechanical stress.<br />
<br />
I’m wondering if this could be due to microfractures in the PCB...</span></span><br />
<br />
<a href="https://www.xsimulator.net/community/threads/troubleshooting-intermittent-connection-issues-in-custom-pcb-designs.19394/" class="internalLink">Troubleshooting Intermittent Connection Issues in Custom PCB Designs</a>]]></content:encoded>
    </item>
    <item>
      <title>Need a replacement for amc1280usb. Using rotary motors</title>
      <pubDate>Wed, 02 Apr 2025 19:53:15 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/need-a-replacement-for-amc1280usb-using-rotary-motors.18356/</link>
      <guid>https://www.xsimulator.net/community/threads/need-a-replacement-for-amc1280usb-using-rotary-motors.18356/</guid>
      <author>invalid@example.com (techscan)</author>
      <dc:creator>techscan</dc:creator>
      <content:encoded><![CDATA[My amc1280usb controller is not working anymore and Thanos has discontinued it. His new interface is for linear or servo motors. I am using the old induction motor design that worked well but now I need a replacement controller or a new brand that will work. Any suggestions?]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Fly back diode needed for ibt2s</title>
      <pubDate>Thu, 06 Feb 2025 07:00:00 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/fly-back-diode-needed-for-ibt2s.19270/</link>
      <guid>https://www.xsimulator.net/community/threads/fly-back-diode-needed-for-ibt2s.19270/</guid>
      <author>invalid@example.com (Josh Latka)</author>
      <dc:creator>Josh Latka</dc:creator>
      <content:encoded><![CDATA[I’m currently putting a 2dof rig together <br />
Can anyone tell me if a fly back  diode is going to be needed using ibt2 controllers ?<br />
And if so how to install?<br />
Are they needed between h bridge and psu ?<br />
Or between motor and h bridge<br />
From what I can find it looks like they go between h bridge and motor connecting motor leads with the fly back between <br />
I’m using 24v psu and don’t want to use a battery on the circuit <br />
I will be running a good amount of amps to drive the motors. Is this something I...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/fly-back-diode-needed-for-ibt2s.19270/" class="internalLink">Fly back diode needed for ibt2s</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>6 DOF - Stewart Platform Study</title>
      <pubDate>Tue, 04 Feb 2025 22:27:07 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/6-dof-stewart-platform-study.19268/</link>
      <guid>https://www.xsimulator.net/community/threads/6-dof-stewart-platform-study.19268/</guid>
      <author>invalid@example.com (irayspot)</author>
      <dc:creator>irayspot</dc:creator>
      <content:encoded><![CDATA[Hello, I found this site in my browsing about 6 DOF platform<br />
<br />
Maybe an admin can review the infos, it is just a link, but better safe than sorry.<br />
<br />
<span style="font-size: 22px"><b>How do Motion Simulators and Linear Actuators Work Together?</b></span><br />
<br />
<a href="https://www.progressiveautomations.ca/fr/blogs/how-to/how-do-motion-simulators-and-linear-actuators-work-together?srsltid=AfmBOoqbXuPboFtGVRnMMNpoBYyf1ZG1meFuXhum20gvPz6It8q7DzaJ" target="_blank" class="externalLink" rel="nofollow">Progressive automations</a> and UBC Engineering Physics department<br />
<br />
Fully...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/6-dof-stewart-platform-study.19268/" class="internalLink">6 DOF - Stewart Platform Study</a>]]></content:encoded>
    </item>
    <item>
      <title>HY450 LED projector review</title>
      <pubDate>Wed, 01 Jan 2025 14:41:14 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/hy450-led-projector-review.19194/</link>
      <guid>https://www.xsimulator.net/community/threads/hy450-led-projector-review.19194/</guid>
      <author>invalid@example.com (Aerosmith)</author>
      <dc:creator>Aerosmith</dc:creator>
      <content:encoded><![CDATA[Browsing AliExpress I stumbled across this incredibly cheap <a href="https://de.aliexpress.com/item/1005007923194824.html?spm=a2g0o.order_list.order_list_main.4.511f5c5fi2o636&amp;gatewayAdapt=glo2deu" target="_blank" class="externalLink" rel="nofollow">LED projector</a>. It is advertised to have an extreme short throw and wide angle optics so I thought this would be ideal for space constraint applications like simulators. You know, ads always exaggerate but the price was so low I couldn&#039;t resist and bought one to try it out. I&#039;ve payed 142€ with...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/hy450-led-projector-review.19194/" class="internalLink">HY450 LED projector review</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>pots</title>
      <pubDate>Thu, 26 Dec 2024 08:45:35 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/pots.19183/</link>
      <guid>https://www.xsimulator.net/community/threads/pots.19183/</guid>
      <author>invalid@example.com (knightsy)</author>
      <dc:creator>knightsy</dc:creator>
      <content:encoded><![CDATA[can any one tell me, my<br />
<a href="https://electronics.stackexchange.com/questions/225146/burned-out-potentiometer" target="_blank" class="externalLink" rel="nofollow"><span style="font-size: 15px"><b>potentiometer</b></span></a><br />
keep failing not on rig just testing]]></content:encoded>
    </item>
    <item>
      <title>2dof wiper motor jitter/whine</title>
      <pubDate>Mon, 25 Nov 2024 22:08:39 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/2dof-wiper-motor-jitter-whine.19122/</link>
      <guid>https://www.xsimulator.net/community/threads/2dof-wiper-motor-jitter-whine.19122/</guid>
      <author>invalid@example.com (promy)</author>
      <dc:creator>promy</dc:creator>
      <content:encoded><![CDATA[Some years ago i made a 2dof with wv wiper motors, 10k pots, arduino uno and monster moto shields (1 for each motor). I never really used it, but i worked (maybe a bit ;-) )<br />
This weekend i wanted to continue working on it, so i flashed SMC3 on it.<br />
However, i&#039;m running into some problems:<br />
- I noticed that on the neutral position (chair level), there is some sort of whining on my motors. If i push the front of the chair a bit up it seems to stop. Any idea what this could be?<br />
<br />
- a second...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/2dof-wiper-motor-jitter-whine.19122/" class="internalLink">2dof wiper motor jitter/whine</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Sabertooth 2x32 voltage issue</title>
      <pubDate>Tue, 12 Nov 2024 23:03:27 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/sabertooth-2x32-voltage-issue.19096/</link>
      <guid>https://www.xsimulator.net/community/threads/sabertooth-2x32-voltage-issue.19096/</guid>
      <author>invalid@example.com (wormx)</author>
      <dc:creator>wormx</dc:creator>
      <content:encoded><![CDATA[Hello,<br />
I&#039;m testing my new sabertooth 2x32. I configured it on Describe like this:<br />


	<a href="https://www.xsimulator.net/community/attachments/105197/" target="_blank">105197</a>
	
 <br />
<br />


	<a href="https://www.xsimulator.net/community/attachments/105198/" target="_blank">105198</a>
	
 <br />
<br />
When I do a test on GameEngine (&quot;Output testing&quot; tab), I have one of my two motors which runs more or less quickly depending on the position of the cursor (while the other motor correctly changes the orientation of the motor ).<br />
When I measure the voltage at the motor terminals of the sabertooth, I always have a value on the motor which turns on its...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/sabertooth-2x32-voltage-issue.19096/" class="internalLink">Sabertooth 2x32 voltage issue</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Gear Motor Recommendation</title>
      <pubDate>Tue, 15 Oct 2024 07:11:03 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/gear-motor-recommendation.11529/</link>
      <guid>https://www.xsimulator.net/community/threads/gear-motor-recommendation.11529/</guid>
      <author>invalid@example.com (gooch)</author>
      <dc:creator>gooch</dc:creator>
      <content:encoded><![CDATA[I&#039;m in the US and the gear motor in the link below appears to be the recommended one on this forum, but eBay is saying the seller is on vacation and he has been for a month.  Is there another one someone can recommend for me?  Thanks in advance!<br />
<br />
<a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?campid=5337431475&amp;toolid=10001&customid=xsimulator&amp;mpre=https://www.ebay.com/itm/371596157992" target="_blank">https://www.ebay.com/itm/371596157992</a><img style="text-decoration:none;border:0;padding:0;margin:0;" src="http://rover.ebay.com/roverimp/1/711-53200-19255-0/1?pub=5575072398&toolid=10001?campid=5337431475&customid=xsimulator&mpt=5123796">]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Vibration amp…</title>
      <pubDate>Thu, 03 Oct 2024 16:00:21 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/vibration-amp%E2%80%A6.19040/</link>
      <guid>https://www.xsimulator.net/community/threads/vibration-amp%E2%80%A6.19040/</guid>
      <author>invalid@example.com (plingboot)</author>
      <dc:creator>plingboot</dc:creator>
      <content:encoded><![CDATA[Just wonder whether anyone can tell me if an external amp would still be required, for a Daytonaudio transducer, if I add a PCI audio card to my SimRig pc?<br />
<br />
ie: does the audio card (specifically a sound blaster audigy RX 7.1) handle the amplification duties.]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>Should 3 x 24V Power Supplies (made from 6 x 12V PSUs) "-" leads be connected to common ground?</title>
      <pubDate>Wed, 18 Sep 2024 17:21:02 +0000</pubDate>
      <link>https://www.xsimulator.net/community/threads/should-3-x-24v-power-supplies-made-from-6-x-12v-psus-leads-be-connected-to-common-ground.19013/</link>
      <guid>https://www.xsimulator.net/community/threads/should-3-x-24v-power-supplies-made-from-6-x-12v-psus-leads-be-connected-to-common-ground.19013/</guid>
      <author>invalid@example.com (Ronan Design)</author>
      <dc:creator>Ronan Design</dc:creator>
      <content:encoded><![CDATA[I intend to use 6 x 12V 750W HP server power supplies to make 3 x 24V power supplies using <a href="https://www.youtube.com/watch?v=xRAlXCzsY3Q" target="_blank" class="externalLink" rel="nofollow">this mod</a>. So I will power 2 250W wheelchair motors from each in my upcoming budget 6DOF rig. Now I&#039;m not 100% sure and seek the answer from the community: should &quot;-&quot; leads from all 3 be connected together to form a common ground that goes everywhere, or though every pair of &quot;+&quot; and &quot;-&quot; leads lead directly to the motor driver circuits and kept...<br />
<br />
<a href="https://www.xsimulator.net/community/threads/should-3-x-24v-power-supplies-made-from-6-x-12v-psus-leads-be-connected-to-common-ground.19013/" class="internalLink">Should 3 x 24V Power Supplies (made from 6 x 12V PSUs) &quot;-&quot; leads be connected to common ground?</a>]]></content:encoded>
    </item>
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