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Wanting to buy a motion simulator

Discussion in 'Marketspace - Marktplatz' started by Dominic Martens, Oct 20, 2013.

  1. Dominic Martens

    Dominic Martens New Member

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    Hi all
    I currently have a static sim, so I already have the computer and wheel, pedals and gear stick. What I was wanting to see if anyone was wanting to sell there motion sim either a 2dof or 3dof, just looking at the sim built on here I would prefer the hole sim move compared just seat mover..
    I live in Australia and happy to pay for postage, so if anyone is wanting to sell theirs sim please let me know
    Cheers
    Dominic Martens
  2. bsft

    bsft

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    Where are you in Australia? I am in Sydney. Drop us a line.
    I may have something, but not till end of year.
  3. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    Where are ya mate , Im in WA. I actually build a seatmover for that purpose. Easy to copy. or right price i can sell ya mine and build another.
    Cross Section of Seat Mover.png
    yes i have full plans.
  4. Dominic Martens

    Dominic Martens New Member

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    Hey all
    Thanks for the replies much appreciated, I currently live in sydney but I do travel quiet a lot with work..

    Bsft if you could email me with some more info on your simulator as I'm interested..

    Eaorobbie, is a seat mover any good, I have only tried static and 4dof and a 6dof, and think a seat mover just would fell real..??

    Cheers
    Dom
  5. bsft

    bsft

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    Hello Domenic, you are in luck, I have 2 for you to try, I am in Merrylands
    http://www.xsimulator.net/community/threads/diy-2dof-seat-mover-with-big-motors.4683/ not for sale, but you can get an idea
    http://www.xsimulator.net/community/threads/2-dof-big-motor-foot-placement-sim.3822/ Considering selling complete near Xmas, maybe.
    Failing that, yours could be converted to motion, for less cost than you may think.
    Drop us a line a ziltoid@optusnet.com.au so we can exchange numbers and we can organize a play time on motion sims.
    Cheers, David.
    As for comparison in seat mover and full sim, heres what I came up with,

    Comparisons between simulators. Other people will of course differ with this comparison, so please add your thoughts.

    First things to consider, angle of actual swing of the frames and the profile written. Also, its a brain trick.
    If you want a big swinging frame, go hard, the biggest swing I have had is 14 deg total, but others have frames up to 25 deg. And thats for race, not just flight.
    Both frames use same motors and JRK control boards

    Seat mover with shoulder mounted motors.
    Generally ,a seat mover can give more precise motion detail as it has less over all weight to move than a full frame. However, too much movement can make it hard to hang onto the wheel or mash the juice pedal. And yes, the wheel and pedals are stationary, so proper placement to allow you being pulled away and pushed around has to be taken into consideration. But as said, it does give you the feeling of being moved around in a seat in a vehicle, even with a race seat to hold you in more. You tend to shift your body around to compensate for movement and also what your brain thinks you are moving like. You can still feel pitch and roll of track, but maybe a bit less as legs are still.
    Some SCN seat movers on videos have HEAPS of throw. It might look like fun, but can be too much and eventually make it tiring to drive the game.
    As mine is DIY and has 70mm travel of motor lever and at 600mm from the pivot , total angle is 6.5 degrees. Not much, but then again, too much may make it too hard. Other people will of course differ with this comparison.
    I had a seat mover of 12.5 degrees at one stage, so with a good profile, it was nice, but a harsh profile and WHOA! Fun but hard to hang on.

    Full frame with motors mounted near feet
    Full frames allow you , wheel and pedals to move with you. You still get sensation of being pulled, pushed around from pedals and wheels. Obviously not as much as a seat mover, but still there. You tend to feel a bit more of the motion of roll and pitch , when your whole body is getting moved around, I find.
    Seat mover can lose this a bit, but not really much.
    Motors mounted at feet on the frame in question, may take away some of the finer vibration and motion that shoulder mount gives, but then again, shoulder mounting motors would return that finer detail due to higher leveage point. It may lessen a bit due to the fact that a full frame requires a bit more power to move. But hey, just change the profile and increase the motor power a bit more.
    Although, I must say, once again, a good profile can give the same sensation in motion, be it from a different spot. Feet or knees instead of shoulders.
    Full frame is about 8 deg total swing. May not sound like much considering 4 deg from centre, but again, throw a decent profile in it and you feel like you are moving a lot more.

    Summary
    After a while I get the same sort of feeling from both my frames, even though they are different in design.
    In your choice of motion sim build, It will come down to watching videos of other frames, opportunity to play on sims when they are around to do so. Taking a look at pics, seeing what takes your fancy. Heck, even a seat mover can be converted to full frame later, add the extra bit, move pivot, and off you go. 2 seat movers I have sold, the owners have since converted them to full frames, their choice of course. They enjoy both frames they tell me.
    I have only played on a $40,000 VRX dbox with 3 screens, impressive rig, but motion was lousy I though. Although others whom have such rigs wind it up and get great results. Mind you, I dont have that sort of money to get one.
    I have been through 10 different 2DOF designs, starting with joyrider design with about 9-10 deg total swing with screen on it. Good fun, but I found it a bit difficult to focus on a screen moving with you. But thats just me.
    Then I moved onto development of more compact designs, with motors under rear, at knees, out the side, shoulder mount, at feet. Still 2DOF. Screen static.
    So thats how I go here. Each frame design is a new learn to drive experience I find. Nothing makes me go faster I think. I am slow regardless.
    I may have missed something and please add your thoughts as well. Its always good to compare notes.
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  6. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    Very good explanation Dave, arrange to pop around Dave's and have a look, will open ya eyes mate on either something you can build or I know he want to get rid of one, man's got a couple , lucky bugger.
  7. Dominic Martens

    Dominic Martens New Member

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    Thanks dave for the explanation... I have used quiet a few simulator the best being a cruden sim in France at I-Way, that thing was insane.. I have also had the chance to drive a smaller sim from cruden and the things is a beast.. The other sim that I have tried is 4dof sim that was bought from Europe and was just as good.. Forgotten the name at this point but the thing moved quiet a lot and was almost as realisic as the cruden simulators...

    So I was thinking of buying a smaller sim to learn off and then have a try at building a 6dof sim.

    I will send dave a email and have a try before I right off a seat mover might be a better option for home use...

    Thanks for all the help guys

    Cheers
    Dom
  8. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK, SimforceGT, 6DOF
    So what games does cruden support, we are up to 40+ here and growing thanks to the brilliance of Value1 and others, Actually from mem its only a couple that have been specially written for them and cost the users big bucks to have a specific game supported.
    Look unless you have a strong engineering back ground and a big wallet to do 6Dof is expensive and very technical to complete as a proper Sim.
  9. Dominic Martens

    Dominic Martens New Member

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    Eaorobbie, Cruden are the leaders and yes they are VERY expensive, same cost as a house but then again these are the Sims that F1 drivers are using instead of actually testing and trust me they are the business,
    if you ever get the chance to visit I-way in France it will not disappoint.. the things they can do will honestly scare you.. They claim that they are 98% realistic and when you drive one you will understand..

    but that being said i think a good home sim could also do the trick, I'm lucky enough that i have a few good friends who have engineering background and can help plus being a designer i have access to a whole heap of 3d programs to design my sim,
    so that being said i think a 6DOF is doable but not easy..
  10. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Well if ya got the money and expertise, good luck , looks like ya minds made up, bye.
  11. Dominic Martens

    Dominic Martens New Member

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    Thanks for you input eaorobbie, it has been much appreciated... I agree that a 6dof will be hard to build and will take some money to do so but no where near what cruden are asking for, I thinking you could probably build it for say under 10k.. Reading some of the other post seems possible but looks like a lot of work which I'm up for...
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  12. eaorobbie

    eaorobbie Well-Known Member SimTools Developer Gold Contributor

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    My Motion Simulator:
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    Sorry if i sounded quite blunt or rude, Newbie's don't understand how hard they actually are to build and get running correctly, and your estimate should be spot on. I recommend building a model with servo and test like this before attempting the full size, I have provided a code on site that will assist in getting an Ard UNO to do this and before I could give it a go myself to my surprise Historiker built it , well done to him, shows it is possible, just people don't realize how hard and expensive it can be, look at the ones on the other site , about 4.5k for very slow and unsync movements , big fail.
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