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Showroom 2DOF - Simulator By André Vasconcelos

Discussion in 'DIY Motion Simulator Projects' started by André Vasconcelos, Jul 5, 2014.

  1. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, SimforceGT
    Hello my friends.

    I am here to present my project.

    SAM_1382.JPG
    SAM_1518.JPG
    2DOF
    Arduino Uno
    Shilder-Moto Monster
    Wiper motor


    I began to assemble the electronics part now.


    feel free to comment
    Thank you ..
    • Like Like x 5
  2. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Nice simulator André!

    I hope that portugese speakers will help you if you're still stuck with setting up the system :)
  3. bsft

    bsft

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    hello @André Vasconcelos , welcome, nice project there.
    What code are you using currently to control the boards?
    @RacingMat has a good starter code, then @RufusDufus has a more complex code you can use after that.
  4. André Vasconcelos

    André Vasconcelos Member

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    Olá David ..

    I'm using @ RacingMat 2DOF
    I found the code RufusDufus
    How do I get the code RufusDufus to test ?
    Thank you ...
  5. bsft

    bsft

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    • Agree Agree x 1
  6. jerome16v

    jerome16v New Member

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    My Motion Simulator:
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    looks good, love the white seat and frame, looks way better then the standard black :)
    • Agree Agree x 2
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  7. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    My Motion Simulator:
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    Thanks @bsft

    André was stuck but I cannot understand portugese even with Google Translator ;)
    Segui esse diagrama de fios:
    14315
    Eu já tinha visto o vídeo, e viu que seus motores giram independente
    Como eu já disse pesquisado muito para todos os seus posts e fórum, mais eu não entendo meus motores não giram independente.
    Acredite, eu já tentei de tudo mas não estou conseguindo por que seu pesso ajuda ..
    Parece que meus motores estão interligados
    No seu video,cada motor está sendo controlado por um potênciometro independente.
    No meu não acontece isso,parece que os dois motores estão conectados.
    Por favor, ajude-me, realmente não entendo o que está acontecendo ..
    Obrigado[/QUOTE]
  8. André Vasconcelos

    André Vasconcelos Member

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    Olá @RacingMat.

    Problema resolvido, concegui já está fazendo os primeiros testes
    • Winner Winner x 1
  9. André Vasconcelos

    André Vasconcelos Member

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    Ok .. David
    Thank you
  10. RacingMat

    RacingMat Well-Known Member Gold Contributor

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    Well done André! You succeeded your first tests :cheers

    We would be delighted to see a video!
    • Useful Useful x 1
  11. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
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    Ok friend ..

    Video very soon
    • Like Like x 1
  12. RufusDufus

    RufusDufus Well-Known Member

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    Hi, I've been on holidays. Have you solved the problems or still need help with Arduino SMC3?
    • Friendly Friendly x 1
  13. André Vasconcelos

    André Vasconcelos Member

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    Olá @RufusDufus
    Foi trabalhar com o código @RacingMat
    @ BSFT Suggested that a test done with your cod SMC3
    My project:
    2DOF
    Arduino
    MotoMonster
    I managed to do some testing, operating with code @RacingMat
    And I intend to test with your code @RufusDufus
  14. Alexandre Kostik

    Alexandre Kostik Member

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    Olá André !!!Sou de Curitiba e estou pesquisando para montar um simulador também!!!Cara ficou show o seu projeto!!!
    Vc mesmo dimensionou a estrutura? Grande abraço
  15. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, SimforceGT

    Thanks @Alexandre Kostik
    Yes I did the whole project ..
    Maybe today put on a video of the first test run
  16. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, SimforceGT


    Olá amigos ..
    Este Vídeo EO Primeiro teste


    • Like Like x 4
    • Old Old x 1
  17. Alexandre Kostik

    Alexandre Kostik Member

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    It was sensational!! Congratulations
  18. Alexandre Kostik

    Alexandre Kostik Member

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    Hello Andre. I'm thinking of making the simulator moving the whole set, seat, steering wheel and pedals in a structure .... only your simulator only moves the bank has made some difference that opt for this type?
  19. bsft

    bsft

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    heres some info that may help

    Comparisons between simulators. Other people will of course differ with this comparison, so please add your thoughts.

    First things to consider, angle of actual swing of the frames and the profile written. Also, its a brain trick.
    If you want a big swinging frame, go hard, the biggest swing I have had is 14 deg total, but others have frames up to 25 deg. And thats for race, not just flight.
    Both frames use same motors and JRK control boards

    Seat mover with shoulder mounted motors.
    Generally ,a seat mover can give more precise motion detail as it has less over all weight to move than a full frame. However, too much movement can make it hard to hang onto the wheel or mash the juice pedal. And yes, the wheel and pedals are stationary, so proper placement to allow you being pulled away and pushed around has to be taken into consideration. But as said, it does give you the feeling of being moved around in a seat in a vehicle, even with a race seat to hold you in more. You tend to shift your body around to compensate for movement and also what your brain thinks you are moving like. You can still feel pitch and roll of track, but maybe a bit less as legs are still.
    Some SCN seat movers on videos have HEAPS of throw. It might look like fun, but can be too much and eventually make it tiring to drive the game.
    As mine is DIY and has 70mm travel of motor lever and at 600mm from the pivot , total angle is 6.5 degrees. Not much, but then again, too much may make it too hard. Other people will of course differ with this comparison.
    I had a seat mover of 12.5 degrees at one stage, so with a good profile, it was nice, but a harsh profile and WHOA! Fun but hard to hang on.

    Full frame with motors mounted near feet
    Full frames allow you , wheel and pedals to move with you. You dont really get sensation of being pulled, pushed around from pedals and wheels. Obviously not as much as a seat mover, but still there. You tend to feel a bit more of the motion of roll and pitch , when your whole body is getting moved around, I find.
    Seat mover can lose this a bit, but not really much.
    Motors mounted at feet on the frame in question, may take away some of the finer vibration and motion that shoulder mount gives, but then again, shoulder mounting motors would return that finer detail due to higher leveage point. It may lessen a bit due to the fact that a full frame requires a bit more power to move. But hey, just change the profile and increase the motor power a bit more.
    Although, I must say, once again, a good profile can give the same sensation in motion, be it from a different spot. Feet or knees instead of shoulders.
    Full frame is about 8 deg total swing. May not sound like much considering 4 deg from centre, but again, throw a decent profile in it and you feel like you are moving a lot more.

    Summary
    After a while I get the same sort of feeling from both my frames, even though they are different in design.
    In your choice of motion sim build, It will come down to watching videos of other frames, opportunity to play on sims when they are around to do so. Taking a look at pics, seeing what takes your fancy. Heck, even a seat mover can be converted to full frame later, add the extra bit, move pivot, and off you go. 2 seat movers I have sold, the owners have since converted them to full frames, their choice of course. They enjoy both frames they tell me.
    I have only played on a $40,000 VRX dbox with 3 screens, impressive rig, but motion was lousy I though. Although others whom have such rigs wind it up and get great results. Mind you, I dont have that sort of money to get one.
    I have been through 10 different 2DOF designs, starting with joyrider design with about 9-10 deg total swing with screen on it. Good fun, but I found it a bit difficult to focus ona screen moving with you. But thats just me.
    Then I moved onto development of more compact designs, with motors under rear, at knees, out the side, shoulder mount, at feet. Still 2DOF. Screen static.

    http://www.xsimulator.net/community/threads/different-2dof-sim-builds-feel-free-to-add-designs.5624/

    cheers, David.
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  20. André Vasconcelos

    André Vasconcelos Member

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    My Motion Simulator:
    2DOF, AC motor, Arduino, SimforceGT
    [QUOTE = "Alexandre Kostik, pós: 58980, membro: 10715"] Olá André. Estou pensando em fazer o simulador de movimento de todo o conjunto, do banco, volante e pedais em uma estrutura .... só o seu simulador só se move o banco tem feito alguma diferença que optar por este tipo? [/ QUOTE]


    Olá Alexandre

    Eu fiz vários testes antes de iniciar o meu projeto.
    Eu decidi que a mudança do banco do motorista só aumentou a sensação de imersão.
    Digirindo testei meu próprio carro, curvas de velocidade na travagem
    E este projeto realmente me deu uma grande imersão, simulando a força g Motorista
    Se você tiver alguma dúvida é só chamar e eu também concordo com nosso amigo @bsft .
    • Like Like x 1