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Your other DIY projects?

Discussion in 'Off Topic - All other stuff here' started by Raredog, Jun 6, 2016.

  1. Raredog

    Raredog Active Member

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    My Motion Simulator:
    2DOF, JRK
    I guess that people that are capable of building a simulator also has other DIY projects?

    I will start with my Yamaha YFZXR 750:

    It's a 2004 Yamaha Yfz 450, the motor blew, so I cut the front and back end of, rented a tube bender and build a new center section. Made an airfilter box where the fuel tank once where and welded a fuel cell and fit it under the seat.

    Placed a Kawasaki ZXR 750 (ninja in the US) engine in it :)

    123 hp, 80 kmh in 1. Gear and a theoretical top speed of 258 kmh.

    It's fun, but way to high gearing.

    What's your projects?

    DSC_0149.JPG DSC_0143.JPG
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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I had an odd DIY project for last Sunday, which was creating a broomstick flying experience for my father's Wicca friends....you know you come from an interesting family with such projects.

    The two game environments were created in Unity and one of the Vive controllers acts as the broom. I had planned to use the other Vive controller as a magic wand for interaction, but I ran out of time. I used the flexible arm from a clip on light stand, attached to a rubber sleeve over some dowel, to create a mount on the swivel office chair that the Vive broom controller slips into. That way foot power lets you swivel around as you fly the broom stick and the resistance of the flexible arm makes it feel somewhat like holding and moving a real broom.

    The Relms.jpg Wizard Tower.jpg 20160607_153450.jpg 20160607_153535.jpg

    Attached Files:

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    Last edited: Jun 7, 2016
  3. Raredog

    Raredog Active Member

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    My Motion Simulator:
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    That must be a interesting family :grin

    But a pretty cool solution you came up with :) funny project
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    My father certainly is an interesting character, at 85 he is the oldest student pilot in Australia, has pagan beliefs mixed with some pretty fancy Tai Chi sword and fan weapon skills and he looks a bit like Santa!

    Here is a video of my 2 DIY Vive VR broomstick riding experiences.

  5. Ville Pesonen

    Ville Pesonen Active Member

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    My Motion Simulator:
    2DOF
    last year I made a laser tripwire camera trigger thingy to take photos of things being shot with a bb gun. It is made from an arduino, laser pointer, a photo-resistor and a 3d printed part to hold the laser and photo-resistor at the tip of the bb-gun. Pretty simple but it got the job done.
    unfortunately I don't have picture of the trigger itself but here it's in use
    http://orig14.deviantart.net/0922/f/2014/110/a/c/aca9a4583d4fb7e32f6633426ca15b2e-d7fabcp.jpg

    and here's some of the photos that I got with the trigger:
    87_2p.jpg 110_1p.jpg 130_32p.jpg 131_1p.jpg



    this one is a bit older, but related to photography also. It's function was to take photos of water drops hitting things. It is not pretty but it was functional. It was put together from scrap wood, arduino, LED, empty loo roll, photo resistor, some tape and wires.
    http://z-nous.deviantart.com/art/water-drop-photographying-thin-163340229
    and some results from that wooden apparatus
    dropflower.jpg vesimaa.jpg

    I have also tried to make a walking robot... well actually it was only legs... but I never got it to work as I had some problems with programming it.
    rviistosivu.jpg

    and once I made a self balancing two wheeled robot...
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  6. Historiker

    Historiker Dramamine Adict Gold Contributor

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    My Motion Simulator:
    3DOF, DC motor, Arduino, Motion platform, 6DOF
    Does this qualify? :D

    My wife and I either did everything you see or had a hand in it (except the basement walls, those were delivered and installed in about three hours!)

    20160605_220336.jpg 20160605_220400.jpg 20160605_220414.jpg 20160605_215933.jpg 20160605_215927.jpg
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  7. ferslash

    ferslash Active Member

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    @ noorbeast

    two questions...

    2. how much time did you invested creating the game... it looks fantastic
    3. how long have you using (studing)the unity engine

    preatty nice project

    fer
    Last edited: Jun 8, 2016
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I gathered all the assets together the week before, which is the most time consuming part. There are plenty of really great free assets in the Unity Store and with a few exceptions, like the wizard tower, animated cactus, venus fly traps and dragon, all of the rest I used are free assets.

    In total I spent about $50 on custom assets and only did so as I got interested enough that I am planning expanding the idea of The Realms as my ongoing experimental Unity/VR playground, and may make that available to others once I add some interactions and game play I had in mind but did not have time to include.

    I did spend quite a bit of time trying to resolve some shader issues with the Blacksmith desolated village, which is an older free asset, but did not manage to fix them all. I did get far enough that I could use it without risking making people ill in VR. Basically the culling and shadows created what is called VR judder when close to the ground and the grass movement visually jumped when you were looking at it from some distance.

    I put the actual 2 scenes together last Saturday night, tweaked them a little Sunday morning and then made up the bracket to mount the Vive controller as a broom, which took about half an hour. Dad and his guests arrived at 2pm and played in VR until 5pm.

    I have messed around with Unity on and off over the past few years, but have been more focused on it over the last few months because of a project I am involved in, which concerns re-creating an actual sacred site that has been destroyed. So most of my focus has been on VR experiments around the mechanics that would be needed.

    Like anything the basics of Unity are not that hard, but it can be as involved as you want once you get into custom scripts, building custom assets and setting up animations. The relatively new built-in animation tool is great. Unity itself is now fully featured and free. There are great free assets and resources to get you going, including many pre-built scenes and online guides/videos. So if you are interested have a play, it costs nothing.

    I find Unity a ton of fun to experiment with, particularly with the Vive, as that is a whole new way to experience game generated environments and fanciful scenarios.
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  9. Javo5

    Javo5 Active Member

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    My Motion Simulator:
    2DOF, DC motor, Arduino
    Electric Skateboard.
    5055 Brushless motor, 90A ESC, 5000mAh 6s lipo.
    Upload images later
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