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X-Plane 11 Native VR Support This Fall

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Jul 20, 2017.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    VR support is coming for the Rift and Vive, utilising SteamVR, including controller support for cockpits with haptic feedback :thumbs

    • Like Like x 1
  2. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    Native support always has the potential to be the best support. Will definitely be watching this one! Thanks, Noorbeast!
    • Agree Agree x 1
  3. SixDegreesOfFlight

    SixDegreesOfFlight Well-Known Member

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    My Motion Simulator:
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    I am really excited about native support for X-Plane. Dan has done a great job with FlyInside but it seems that development has stalled a bit with new releases not coming as often. He is probably working on his entry into the flight sim arena. I am hoping that with native XP support the frame rate will be higher with better support for pop up windows such as the Garmin
    • Agree Agree x 2
  4. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    I'm hoping it doesn't turn out like P3D where the native support is mediocre and people have to use FlyInside to really make it sing. Nothing against FlyInside, but it would be better to just have everything work and not go through all the FlyInside releases as bugs are found and squashed especially with progress slowed down as Dan works on his own sim.