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Why Pitch and Roll Rather than Surge and Yaw

Discussion in 'New users start here - FAQ' started by gcheydle, Jun 2, 2016.

  1. gcheydle

    gcheydle New Member

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    I was talking to a colleague and they commented that they always thought that a surge/yaw system would be the best set up for a 2 DoF set up. It got me curious, is there a reason pitch and roll is the industry standard? Is it just because it is easier to implement because they are both rotational about the same point?
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Actually the most important for a racing sim are surge, sway and heave.

    Pitch and roll can be accommodated in a racing sim, but are not mandatory, though they are crucial for flight simulation.

    Yaw is only really important for helicopter simulation and somewhat for flight sims.

    For a racing sim traction loss is very popular and quite different from yaw, as the pivot point is right at the front end of the simulator.

    I am over simplifying a little bit, as a good motion profile also needs to be developed and refined to get the best out of a sim using the appropriate axis/forces: http://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/
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  3. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Racing sim: roll can be also used like an additional effect when driving over the curbs. All other axis as @noorbeast has explained above.
  4. chu

    chu 2dof racingseat

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    I think that a bit of pitch is recommend, specially if you like Spa at monza like I do.
  5. Krygt

    Krygt New Member

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    Hi everyone! I'm currently learning on how to modify the plugin.. Can anyone teach me how to get surge, heave, and sway value from orientation and acceleration value from the telemetry data? Any help is appreciated.. Thanks!hug:
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Guides to writing plugins are here: https://www.xsimulator.net/community/faq/how-to-write-a-plugin-for-simtools-api-documentation.131/

    Using Cheat Engine is covered here: https://www.xsimulator.net/community/faq/a-brief-introduction-to-using-cheat-engine.236/

    Further Cheat Engine videos are here: https://www.xsimulator.net/community/faq/cheat-engine-youtube-tutorials.242/
  7. Krygt

    Krygt New Member

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    wow, thanks for your fast response noorbeast!:):) actually I have already read the guide, but I'm still confused as how the algorithm for getting the heave, surge, and heave value works :confused:.. Can you give me some link so I can learn the algorithm.. I'm using SimTools as the software for my research on car simulator and my lecturer nags me as how those three values comes from.. Sorry if this is actually common knowledge or something :(:( .. :sos:sos:sos
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    Examples for the different approaches are downloadable from the plugin tutorial link.
  9. Krygt

    Krygt New Member

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    Okay, I think it's time to do some reading on all of the plugins then haha..
    Thanks again!! :):)
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