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War Thunder and "Bass Shaker Plugin"

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by Atreides, Jul 17, 2016.

  1. Atreides

    Atreides New Member

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    I have an Obutto cockpit I have been slowly building over the last several years. I have been using it for StarCitizen and various flight sims including War Thunder. Recently I have added a Kor-FX vest and a Buttkicker LFE bass shaker to my setup. Both of these really enhance the game but are pretty limited due to relying only on audio. I also use a Oculus CV1 which is pretty awesome in conjunction with.

    I was thinking of purchasing Simtools because I saw you have a War Thunder plugin and a Bass Shaker Plugin and was hoping I could combine them to add some real data driven vibration to my game. I already have a 2nd Buttkicker LFE I was going to setup so I will have at least 2 channels of output. Does SimTools function without MotionSim hardware? Can it just service bass shakers or integrate with SimVibe at all? Is there a better way to achieve what I am trying to do? Any help or advice would be awesome.

    I cant post links due to my account being brand new but I have also been looking at Andre's SimShaker software which works with the GameTrix KW-908 Jetseat, and also the SimVibe/SimCommander software which uses a 2nd sound card to drive data driven vibrations to up to 4 LFE Bass Shakers. Both of those solutions are more keyed in what I am trying to do but they dont have any way to read data from War Thunder.

    I hope to eventually add 2DOF motion simulator when I can afford/learn to build one. All the info you guys have on here is amazing. Thank you!
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    SimTools 1.3, the current version, does not support transducers, but SimTools 2.0, which is in closed beta testing at the moment, will add new functionality such as transducer support, called Game Vibe: https://www.xsimulator.net/community/threads/simtools-2-0-question-and-answer.8175/

    The core testing for the new SimTools framework is nearly complete and once it is then the developer @yobuddy will concentrate on the extended features, like Game Vibe, which will be in active development even after SimTools 2.0 is released.

    Here is some early transducer testing by @eaorobbie: https://www.xsimulator.net/community/threads/aura-shaker-ast-2b-4-with-bk-g2-amp.6981/#post-80343
  3. Atreides

    Atreides New Member

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    Thank you for your quick reply! Your info is quite exciting, I cannot wait for the release of 2.0. Should I wait to purchase SimTools 2.0 or is it possible to get into the closed beta after purchase?

    Thanks again!
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
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    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    145,034Coins
    Ratings:
    +10,776 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    The SimTools developer @yobuddy selected the beta test team based on them owning a range of different types of simulators and as they are very active members. I suspect @yobuddy will do a similar thing with extended feature development once that starts in earnest.