1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Now a Download Plan!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant. Do not follow these rules can lead to permanent exclusion from this website: Read the forum rules.
    Are you a company? Read our company rules

VR Motion Cancellation - Time to test!

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, May 6, 2017.

  1. mark_44

    mark_44 New Member

    Joined:
    Jan 30, 2020
    Messages:
    16
    Balance:
    133Coins
    Ratings:
    +9 / 0 / -0
    I've tried setting one up with my G2/PT3DoF/SRS - not really had any luck so far. MC is definitely working, but tracking is just not right. It's mainly under braking when the rig dips forward, the MC pulls diagonally and not the right amount.

    I've fiddled about with the OVRMC a bit, but got bored without a instant improvement. I didn't really know how to improve it and was going around in circles adjusting offsets. Any tips for troubleshooting would help. I should probably go back and read the last 53 pages of this thread, but like is too short :)
    • Like Like x 1
  2. sberns

    sberns Member Gold Contributor

    Joined:
    Jun 8, 2016
    Messages:
    89
    Balance:
    475Coins
    Ratings:
    +88 / 1 / -0
    My Motion Simulator:
    3DOF, SCN5, Arduino
    Thanks for clarifying. Only using SRS for MC. Can’t wait for Simtools to potentially offer that functionality too!
  3. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    18,000
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    129,106Coins
    Ratings:
    +10,053 / 47 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    • Like Like x 1
  4. sberns

    sberns Member Gold Contributor

    Joined:
    Jun 8, 2016
    Messages:
    89
    Balance:
    475Coins
    Ratings:
    +88 / 1 / -0
    My Motion Simulator:
    3DOF, SCN5, Arduino
    Hope I’m not hijacking this thread too much Re: the conflict between Simtools and SRS which I’m using for motion compensation. I reached out to SRS and they access AMS2 telemetry via shared memory (READ). They said in the past “crewchief” wouldn’t work with SRS and AMS2 because it accessed shared memory via READ/WRITE instead of READ. Could this be what the Simtools plugin is doing and that’s causing the conflict?
  5. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

    Joined:
    Jul 13, 2014
    Messages:
    18,000
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    129,106Coins
    Ratings:
    +10,053 / 47 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Shared Memory is how the game telemetry is exposed in PC, PC2, AMS2: https://www.projectcarsgame.com/two/project-cars-2-api/

    There is an older and newer in-memory file used and that may cause issues if say an app is written for the earlier format and another app is written for the newer format.

    UDP data is the means buy which data is sent and you can get a port conflict with different apps trying to access that at the same time: https://en.wikipedia.org/wiki/User_Datagram_Protocol