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Undergraduate ME Capstone Project

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by John Voth, Jul 21, 2017.

  1. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Hello everybody!

    I am a undergraduate senior, studying mechanical engineering, and I am very interested in building a VR aircraft motion simulator as my capstone project. But first, I'd like to ask some more experienced DIYers about what the scope of this project should realistically be. Here my two main constraints:
    • Time: its needs to be completed in a 9 month time period by a team of myself and at least 3 others each working about 20hrs/week on the project
    • Money: we will likely be paying everything out of pocket (and we're college students), so hopefully nothing more than $750
    It's worth noting that we already have access to an HTC Vive, a 3D printer, and a full(ish) machine shop here at the university. Maybe this is not feasible given the constraints, but I would currently like to build a 6DOF simulator using an Arduino with Xplane, or similar software. If that's ridiculous let me know please! From your experience, and given my constraints, what type of project would you suggest me to build?

    Thanks for the help.
    • Like Like x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    The time is not really a problem given the resources and expertise available here, but the budget is, $750 is not realistic for a 6DOF motion simulator.

    Check out the FAQ 6DOF section to get an idea of what goes into such a project: https://www.xsimulator.net/community/faq/6dof.22/category

    A 2-3DOF may be a better target given the budget constraints.
    • Agree Agree x 2
  3. John Voth

    John Voth New Member

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    Thanks for the reply, @noorbeast . I have been looking up some 2 & 3DOF aircraft sims, but there's a lot of information that's kinda hard to navigate. Do you off hand know of one or two great example projects that would be beneficial to look at first?
    • Like Like x 1
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I would suggest you start in the design section of the FAQs to you have a working understanding of some of the physics and design considerations: https://www.xsimulator.net/community/faq/design-considerations-resources.24/category

    Then have a look at existing member builds, that may help you refine your own project ideas: http://www.xsimulator.net/community/forums/diy-motion-simulator-projects.22/

    Spending time researching and planning is actually time well spent.

    When you have some design ideas then post them on this thread and members can give advice.
    • Friendly Friendly x 1
  5. cfischer

    cfischer Active Member Gold Contributor

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  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    That was funded via Kickstarter and had a working budget over $10,000.
  7. cfischer

    cfischer Active Member Gold Contributor

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    My point exactly.

    -maybe go find some sponsors...
  8. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    Would a 2Dof be complex enough to fit your Degree project requirements - will you be producing all software? Unfortunately there is no chance in build a working 6DOF that you could sit in for $750.
  9. James Farrar

    James Farrar Member

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    My Motion Simulator:
    2DOF, DC motor, JRK, Joyrider
    I'm not sure exactly how much I spent on my 2dof unit, but it was under $1000. I based mine off the joyrider design and the project cgodwin made. Here is a link to his thread. He did a great job breaking down his design and thought process.

    https://www.xsimulator.net/communit...flight-race-sim-build.7498/page-5#post-109282

    I already had the seat and controllers. I spent about 300 dollars on the PVC, 200 dollars on the two JRK units, 160 on both of the motors, and about 40 dollars on the two PSUs.



    It's up and running right now, but I still have to go through and fine tune the settings.
    • Like Like x 2
  10. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    AC motor, Motion platform
    Nice :thumbs. Remember it is still a model until you put a passenger in it :p. Unfortunately they won't be starting with what you have and they would also need extra dollars for cable/connectors, feedback pots and steel arms, rods and unions to couple the motor movement to the Sim Rig. Adds up fast - even for a reasonable 2DOF. Just your HOTAS and a pedal set would nearly break their budget :).
  11. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Success! My team, which now includes 6 people, has secured $6,700 of funding! We have about 7 months to complete a aircraft motion simulator, so @noorbeast would it now be feasible to attempt a 6DOF simulator?
    • Like Like x 2
    • Winner Winner x 2
  12. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    Congrats on the funding, time to do some planning and budget @John Voth!

    Start with @wannabeaflyer2's detailed actuator thread: https://www.xsimulator.net/community/faq/diy-linear-actuators.248/

    Then go over all the 6DOF threads and tweak your design and budget.

    @SixDegreesOfFlight has a pretty detailed parts list and builds on @wannabeaflyer2's ideas: https://www.xsimulator.net/community/threads/x-plane-11-6dof-motion-platform.10542/#post-136337

    Bounce ideas and intended parts list/suppliers off the community on your build thread as you go, to avoid costly mistakes.
    • Useful Useful x 2
    • Agree Agree x 1
  13. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    We are now attempting to size the rotary actuators necessary for our 6dof build. How can we go about this process best, other than a guess-and-check method? Do anyone know of a Stewart Platform position that produces the "worst case" torque on our motors?
    • Like Like x 1
  14. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Does anyone have any ideas how to go about sizing the motors for a rotary actuator 6dof build? Particularly, we would like to know how to find the kinematic position that would require the highest demand of torque from the motors. @noorbeast ?
    • Like Like x 1
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
  16. Zed

    Zed VR Simming w/Reverb Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, JRK
    For a 6 dof, I believe the highest load on the actuators comes when the platform is low. The sideways thrust vector is at a maximum while the vertical thrust vector is at a minimum. You'd have to look at how things go when you add in yaw. It could be that one side of each actuator pair would require even more torque but the side in compression would be lifting the platform or that they both end up needing less torque with yaw. Might do a simulation of the angles and see how the numbers go.
    • Like Like x 1
  17. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Our team has been hard at work, and we have some exciting progress to share with this community! We've 3D printed and assembled a working prototype, and it may be seen by following this YouTube link: https://www.youtube.com/watch?v=vdzpCGzRAZc
    • Like Like x 1
  18. John Voth

    John Voth New Member

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    My Motion Simulator:
    Arduino, 6DOF
    Also, we have designed on SolidWorks our actual, to-scale model. After much engineering analysis, nearly all dimensions have been defined. A picture of the isometric view of our SolidWorks model may be seen below:

    [​IMG]
    • Like Like x 2
  19. John Voth

    John Voth New Member

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    My Motion Simulator:
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    Last, we have compiled a technical document that records our progress and summarizes our analysis up to date. It's kind of lengthy, but a quick skim would bring you up to speed on the current state and future outlook of our project. We are extremely excited to continue this process, and we will hopefully have a finished simulator in four short months. What do you all think?

    More to come later...

    Attached Files:

    • Like Like x 2
  20. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
    3DOF, DC motor, JRK
    It may just be the picture angle, and I can see that the foot pedal plate is adjustable, but from the picture it does seem as though the foot rest may hit the floor in full pitch down.