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Turbulence and buffeting effects.

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by slipstream, Nov 24, 2019.

  1. slipstream

    slipstream Airborne

    Joined:
    Dec 15, 2018
    Messages:
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    Balance:
    508Coins
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    My Motion Simulator:
    2DOF
    With my DOFreality seat sitting idle waiting for ipacs to sort their s@@t out I was wondering if someone was capable of replicating (at random intervals) the above forces via simtools as a stand-alone option.

    So in essence once I get airborne I could toggle the effects on / off via a keystroke and I receive random jerky movements in the seat as you would in real life. In fact the forces could be configurable depending how high the turbulence setting is set in FS2.

    Am I talking bollocks or is this something that could be achieved?