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Question The algoritm for a simulation software.

Discussion in 'New users start here - FAQ' started by Jeremy Nam, Nov 1, 2019.

  1. Jeremy Nam

    Jeremy Nam New Member

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    I am a newbie for simulators. I work for a VR company which makes the live-action videos. To decrease motion sickness, I want to use a simulator. So I read the relevant article, manual and FAQ. I think now I understand what’s going on here.


    But one thing I can’t find is how simulator software like Simtool or SimRacingStudio make motion code and what algorithm they use. This tutorial(https://www.xsimulator.net/communit...etry-output-into-a-game-simple-example.11080/) shows what input data is used but I can’t find the explanation for how those data is linked to its final movement(surge, heave, sway, roll, pitch and yaw). Axis Assignment is not relevant to the motion algorithm but a relation between final movements and the physical axes of a simulator.


    Let me be more clear. We can simulate forward acceleration with a pitch on 3dof and also with a surge on 6dof. Maybe the combination of those. I want to understand the theoretical foundation of the simulation algorithm.


    Do you guys have any article, paper or material to share?

    Thanks.
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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  3. Jeremy Nam

    Jeremy Nam New Member

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    Thanks, @noorbeast I appreciate your reply.

    but That's not what I meant.

    The first link about motion control is interesting. but not relevant to the motion algorithm. more about controlling actuators from the hardware perspective.

    I wonder how a software application generates motions to fool the brain.

    My project uses a motion chair to simulate general movement, not just a car whose movement is limited on the ground mostly.

    The second link shows telemetry data as input. but doesn't have angular acceleration. which makes me have doubt that the Simtool doesn't support the general movement.

    Is there anybody who can teach me more about motion algorithm?
  4. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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  5. F22raptom

    F22raptom Member

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    Here you go

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