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SimCraft motion

Discussion in 'Commercial Simulators and Peripherie' started by egoexpress, Feb 17, 2009.

  1. egoexpress

    egoexpress Active Member

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    http://www.youtube.com/watch?v=Yt4gU6xdg1E&feature=channel
    http://www.youtube.com/watch?v=5Ba8KA2uIS0&feature=channel_page
  2. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    My Motion Simulator:
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  3. tronicgr

    tronicgr

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    The movements are too limited I think.

    You miss the point of using earth's acceleration by moving the X-Y only in small vibration motion. They could just used frex setup with yaw rotation and have the same if not better results!! :lol: :rofl:


    Thanos
  4. darkdud

    darkdud New Member

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    Thanos, I know that the motion amplitude in these videos is less than half of the maximum possible range of motion for this simulator. They dial it down for simracing at large audience events like CES to accommodate the large range of drivers.

    Simcraft has also just released a Motion Simulator Development Kit on their website:

    http://www.simcraft.com/star.html

    Michael
  5. tronicgr

    tronicgr

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    Hi Michael,

    I know the reason that all motion simulators, are released to public shows with less motion capabilities... It make them less dangerous!

    I admit I also limited the motion on my motorized joyrider when I presented it on the Athens Digital Week show last October:
    http://www.youtube.com/watch?v=SiS7rIv-Xf8

    But I left enough motion range to make it interesting to ride!! :D


    Regards, Thanos