1. For downloading SimTools plugins you need a Download Package. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first.

    Buy Download Package Now!
  2. Do not try to cheat our system and do not post an unnecessary amount of useless posts only to earn credits here. We have a zero spam tolerance policy and this will cause a ban of your user account. Otherwise we wish you a pleasant stay here! Read the forum rules
  3. We have a few rules which you need to read and accept before posting anything here! Following these rules will keep the forum clean and your stay pleasant here. Do not following these rules will lead to permanent exclusion from this website: Read the forum rules.

Setup help for moaale's 2DOF rig

Discussion in 'DIY Motion Simulator Building Q&A / FAQ' started by moaale, Jan 7, 2019.

  1. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    tienen idea o a alguien le paso que el dirt rally con este pluguins o con los anteriores haga como que se les cortan los movimientos .. hace como que el simulador se moviera pausado .... no me pasa con ninguno de los dirt y tampoco con los otros juegos ...... me podrian ayudar porfavor.

    have idea or someone I happen to the dirt rally with this pluguins or with the previous ones as if they cut their movements .. makes the simulator move slowly ... it does not happen to me with any of the dirt and neither with the other games ...... could you help me please?
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Could you please post pictures of all of your settings.
  3. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    20190106_232737.jpg 20190106_232823.jpg 20190106_232907.jpg 20190106_232918.jpg

    Attached Files:

  4. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    Is there a reason why you are using so much axis limiting?

    If an axis feels sluggish then use a lower value in the Tuning Center.

    I am having a hard time understanding how your Axis Assignments relate to an actual motion rig, how many DOF does your sim have?
  5. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    Mi simulador tiene 2dof voz decís que tendría que bajar los porcentajes de cada movimiento y aumentar las limitación un poco más de 5o%

    My simulator has 2dof voice you say that you would have to lower the percentages of each movement and increase the limitation a little more than 5o%
  6. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    I am really confused, you say your rig is a 2DOF but your Interface - Output settings suggest a 3DOF, and your Axis Allocations are spread over 6DOF.

    I think your settings are more the issue than Dirt Rally.
    Last edited: Jan 7, 2019
  7. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    Muchas gracias señor por ayudarme ...usted como diría que seria la configuración que mejor quedaría para un 2dof

    Thank you very much sir for helping me ... you would say it would be the best configuration for a 2dof
  8. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    OK, first up if you have a 2DOF then your Interface Output should be like this: [A<Axis1a>][B<Axis2a>]

    Next up you need to set up your Dir setting in Axis Assignments, using just the Axis1a and Axis2 rows, start with 20% in the Default Profile for each axis, Pitch, Roll, Sway, Surge and Heave. The Dir being checked orange or not determines which way each axis moves, for example Sway will be the opposite of Roll, this is how SimTools expects the axis to be configured: https://www.xsimulator.net/community/faq/which-way-to-set-simtool-axis-movements.230/

    Once the Interface Output and Dir settings are sorted you can start developing a motion profile, doing one axis at a time: https://www.xsimulator.net/community/faq/steps-to-create-a-motion-profile.228/

    Usually Sway and roll will end up with more than 20% for the Axis allocation and heave will likely have less than 20% for the Axis Allocation.

    I would suggest using LFS rather than Dirt Rally to build an initial basic profile, as Dirt Rally is a bit of a fussing game/plugin.
  9. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    muchas gracias por la ayuda señor usted tenia razon ... en la zolapa interface settings tenia la configuracion para 3dof ...hay la coregi y le puse los 2dof.... despues le quiero hacer un par de preguntas y le voy a ir preguntando con unas fotos si yo puedo ir agregando movimientos ala columna de DOF 1 y DOF 2 ami me funciona usando los movimiento SWAY y SURGE y mi pregunta es yo le puedo agrgar ala columna de DOF 1 donde esta el movimiento SWAY ..... ROLL... y HEAVE
    y ala columna DOF 2 donde esta SURGE.... PITCH.... y YAW

    thank you very much for the help sir you were right ... in the zolapa interface settings I had the settings for 3dof ... there is the coregi and I put the 2dof .... then I want to ask a couple of questions and I'll go asking with some pictures if I can add movements to the column of DOF 1 and DOF 2 ami works for me using the SWAY and SURGE movements and my question is I can add it to the column of DOF 1 where the SWAY movement is ..... ROLL ... and HEAVE
    and wing column DOF 2 where is SURGE .... PITCH .... and YAW
  10. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    ....¡¡¡¡¡¡¡ INVITO A TODAS LAS PERSONAS QUE TENGAN 2DOF ¡¡¡¡¡¡......
    la idea seria que pongan una foto de las configuraciones de los 2 motores o actuadores la foto seria de AXIS ASSIGNMENTS

    .... I INVITE ALL PEOPLE WHO HAVE 2DOF ¡¡¡......
    the idea would be to put a photo of the configurations of the 2 motors or actuators the serious photo of AXIS ASSIGNMENTS
  11. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    You can have Pitch, Roll, Sway, Surge and Heave all on DOF 1 and DOF 2 in Axis Assignments. Initially start with 20% as a safe default value for each, but that will be changed once you get the Dir settings sorted and start refining the motion profile.
  12. moaale

    moaale IAN MRTIN

    Joined:
    Jun 29, 2011
    Messages:
    210
    Occupation:
    NN
    Location:
    ARGENTINA
    Balance:
    154Coins
    Ratings:
    +56 / 0 / -0
    My Motion Simulator:
    2DOF, DC motor, SimforceGT
    recién estuve poniéndole las distintas fuerza o movimiento a cada motor y lo estuve probando ... las limitaciones las subí a 100% y a cada DOF le puse un 35% y me gusto como quedó porque copia bien cada movimiento en los saltos en las aceleradas las frenada cuando dobló para cada lado . ahora le voy a subir un video que hice recién... me faltaría saber como refinar los movimientos que usted me dice .

    I was just putting the different strength or movement to each engine and I was testing ... the limitations I raised to 100% and each DOF I put a 35% and I liked how it was because it copies well every movement in the jumps in the accelerated braking when he bent for each side. Now I'm going to upload a video that I just made ... I would need to know how to refine the movements that you tell me.
  13. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

    Joined:
    Jul 13, 2014
    Messages:
    12,022
    Occupation:
    Innovative tech specialist for NGOs
    Location:
    St Helens, Tasmania, Australia
    Balance:
    93,213Coins
    Ratings:
    +7,810 / 37 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK