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Seattime's Sims

Discussion in 'DIY Motion Simulator Projects' started by SeatTime, Mar 8, 2018.

  1. SeatTime

    SeatTime Well-Known Member

    Joined:
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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Started building motion against a real Roller coaster video with the Simtools apps - Only did a test, but it works well in my sim and I can add in all the data that is often missing in NL2.

    Video with Motion.jpg
    • Like Like x 1
  2. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Just tried running Video Ride player in my VR headset using 'Virtual Desktop'. If you left click on the player it goes full screen and you then have this large wrap around video wall. While not perfect, IMO still easier/better then looking at a real flat screen.
  3. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Occupation:
    Innovative tech specialist for NGOs
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    St Helens, Tasmania, Australia
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    My Motion Simulator:
    3DOF, DC motor, JRK
    I have suggested to @yobuddy that the best way to ensure universal video support in VR would be via VLC 4, which will have VR support: https://vrscout.com/news/vlc-media-player-vr-support/

    The nightly builds are here if you want to have a play at any stage: https://nightlies.videolan.org/build/win64/
  4. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
  5. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    Occupation:
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    Ratings:
    +8,685 / 42 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    That is the challenge being worked on.
  6. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Oh Ok :). But FI, IMO Video Ride Player works perfectly fine in Virtual Desktop right now. A hot key in Video Ride Player to start the video when in full screen would be nice.
    • Useful Useful x 1
  7. Trigen

    Trigen Active Member

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    My Motion Simulator:
    2DOF
    @SeatTime How far aprox does the backplate move and whats the minimum you think would be good? Thinking of converting my own Dxracer
    • Like Like x 1
  8. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    It varies - 3-4cm, but the problem can be in the mechanics of it all, as a race seat which is tight enough to work, will get in the way of the moving back plate and paddle parasitics. My capsule is quite a bit wider then a normal race seat, which allows the adjustable pressure plates to be supported and extend into the drivers space, enabling the mechanics to be able to move past or under them.
    • Like Like x 1
    • Informative Informative x 1
  9. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
    6DOF
    I'd been wanting to ask the same thing. Does 3-4 CM roughly apply to all your seat axes?

    If you are of a mind to share, I'd like to see any additional photos you have of how your paddle assemblies and especially the parastic panels fit together and how the linkages and Bowdens are set up. I've looked at all the photos in this thread and they helped me a lot with planning my own design, but there's still a lot of mystery behind the outermost panels we see. =)
  10. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    While the base concepts may be the same, implementation is very much dependent on the seat and rig design, IE. my implementation may not be suitable to your rig design. I am also still changing/improving things.
  11. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Am now exporting the Video Ride Creator motion data into other apps to work on as it is so much easier to set data in bulk etc and then pasting back into the .cfg file for final touch up.
    • Like Like x 1
  12. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    Getting better building data against a real 4K Roller Coaster Video - will be played in VR - Virtual Desktop. Just Pitch data shown in video.

    • Like Like x 1
  13. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
    6DOF
    Understood. I currently have a plan, I just figured if you had more photos to share it might inspire an adjustment or two. I sometimes totally overlook the simplest solution and complicate things unnecessarily. The heave lever was a perfect example, I was going to use bellcranks or cams. =)

    I take it that if you are using Virtual Desktop this is not a 360 degree 3D video for VR then? I might have to set Dad up with a No Limits 2 ride on my new sim when it is finished. He loves roller coasters but had to quit riding them after age 91 because they were beating him up too much.
  14. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    First time doing this, so just picked the first video that I liked + it was 4K, also could not easily find any good VR videos that were real footage.
    • Like Like x 1
    Last edited: Jan 27, 2020
  15. Trip Rodriguez

    Trip Rodriguez VR Pilot

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    My Motion Simulator:
    6DOF
    I don't imagine there are many 360 degree 3D videos of roller coaster rides available, but that's only a guess.

    What would be cool is to set up the roller coaster ride from Sea World on the motion sim. It's highly unlikely that the VR video would be available, but it would be pretty awesome to have at home!

    • Agree Agree x 1
  16. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    With a couple of 43 C + days here I am so glad I have a nice 4 x AC fan system in my sim cockpit. Some noise added to my now very quite sim, but worth it :).
    • Like Like x 2
  17. SeatTime

    SeatTime Well-Known Member

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    My Motion Simulator:
    DC motor, Motion platform, 6DOF
    With the seat bottom paddles, have now added in some bottom seat parasitic roll in opposition to the sway which now gives a better roll/sway onset feeling. Ie if the seat bottom sways to the right, then the left paddle raises slightly and the right paddle drops slightly.
    • Like Like x 1