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Question Samsung Oddysey for 2dof??

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by dualin, Sep 9, 2018.

  1. dualin

    dualin New Member

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    Hi. I have a 2dof and I use Oculus Rift with the cameras out of the rig. Works fine with small axis movement, but I don´t need greats movements. Anyone knows if the Samsung Odyssey or other WMR like lenovo or so works fine with a 2 dof motion rig??

    Thanks in advance
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator SimTools 2.0 Beta Tester

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    The Samsung Odyssey uses inside out tracking, so does not have external devices that can track a controller strapped to a rig, independent of the HMD, hence I expect motion cancellation would be challenging.
  3. dualin

    dualin New Member

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    Thanks for your fast answer. I don't use motion cancelation. I like yo know if the Samsung or other WMR works fine with a 2dof if I use small axis movement as i use now with my oculus cv1

    Best regards
  4. Kranky Pantz

    Kranky Pantz New Member

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    I can confirm that the Samsung Odyssey works well with a 2dof motion platform.

    Much like you, I prefer the less is more approach for motion simulation, and do not require the use of any cancellation software when using the Odyssey, same for the Rift & Vive.

    For racing sims, I use the "lock view to the horizon" when available, which I think is the key for things to feel natural when using VR + a motion platform.
  5. dualin

    dualin New Member

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    Ok, thank you very much for your answer.
  6. Javo5

    Javo5 Active Member

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    Seat mover or full frame?
  7. Kranky Pantz

    Kranky Pantz New Member

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    Seat mover.

    The Odyssey uses inside-out tracking, so it's all self contained and does not require any sensor setup.
    The Rift & Vive also work well, and I have those sensors wall mounted.

    Remember, we're talking 2dof here, and I find the movement while in VR totally natural without having to use any cancellation software.
    Any higher dof's may be a different story though, even the addition of traction loss could be an issue if it were a wide L&R swing.
  8. Javo5

    Javo5 Active Member

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    I have 2dof seat mover and Oculus with sensors in the wall, no cancell soft, works fine. Good to know insideout tracking works fine too.
  9. Kranky Pantz

    Kranky Pantz New Member

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    I think that once someone adds another dof, things can start to become an issue in VR.

    Especially for anyone moving entire rigs on multiple axis, such as flight/space/roller-coaster sims.

    I've played a lot of Rally & Rallycross in VR, and feel that motion cancellation would actually hurt the experience, as I'd like to see & feel what a drive would be in those situations.