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Rift CV1 - pixelation:(

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by Martyn, Apr 6, 2017.

  1. Martyn

    Martyn Member Gold Contributor

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    Bring Oculus CV1 today, was testing with Asseto Corsa all day, but i´m little disappointed, unable to find any setting where it will look ok..:(
    All the view is still pixelated, like there is a "pixel grid" specially on the bright scenes (looking to the clear sky for example). Oponents cars which are in bigger distance looks really ugly:(
    Computer should be fine (i7 6700k, 16gb, gtx 1080), been experimenting with all possible in-game and nvidia setting, still no help:(
    Is that normal or am i having wrong piece?

    I´ve been trying setting nvidia DSR, Asseto AA set to 8x, driver are actual, do not know.
    Also, game setting in Geforce experience showing just 1280*720 resolution, even that in game i have set full hd..
    It is doing even in other applications (Oculus Home etc)..

    Attached Files:

  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    All first gen HMDs have some screendoor effect. Supersampling and judicious use of graphics setting help but will not eliminate it.
  3. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Try running the sdk first and altering the pd to 1.5 then 2.0 max is 3.0 but its how good ya comp is to how high you can go.
    I think 2.0 poss 2.2 on your system.
    • Informative Informative x 1
  4. Martyn

    Martyn Member Gold Contributor

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    Well i´m running pd at 1.5 now, it looks way better then at pure 1, but still not very good.
    Between 1.5 and 2 i can not see that big difference in graphics, but can see huge difference at fps (drop from 90 to 45, which is not enough for vr i guess?).
    Been trying VIVE and it is even worst so my set is ok probably and it is normal..
    We have to wait till some 4K VR´s came to be better:)
    • Informative Informative x 1
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Pretty much interesting this discussion. I'm just curious about the Razer OSVR how it works in comparison with Oculus & Vive.
  6. Daguru

    Daguru Rally drivers do it in the Dirt

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    I had the osvr 1.4 which was on par with the dk2 but the tracking was really bad and was still a wip they have a version 2.0 now not sure if tracking is fixed yet got fed up with waiting so picked up a cv1 which has wicked tracking lighter and way more comfortable!
  7. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    With HDK 2.0 a few things have been fixed, tracking should be fine. Just "behind" 90° you will loose the tracking...no issue for me because I'm only on racing games.
    • Like Like x 1
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    The HDK 2.0 should be regarded as a dev kit with significant issues resulting from an evolving eco system. It does not compare to the Rift, Vive and likely new HMD releases by Microsoft and LG.

    It is a but like choosing wiper motors for a compact sim design, it can sort of work but there are always issues.
  9. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Agree, it's a dev kit but they did a lot of effort and the new software is much easier to use, the headset works out of the box and is officially supported by Steam and a couple of games like AC. A big advantage is the modular design, you can replace any parts at any time, f.eg. if something is broken or newer better parts are available simply you are going to replace them. The visual quality is on the same layer or better in comparison with the other headsets, and it's open source.

    Long story short, if I will get a Razer for peanuts I'll go for it.

    http://nu-gadget.com/files/osvr-hdk2-review-setup.html



    @noorbeast imho you should "update" your level of knowledge about the Razer OSVR - this headset is far away from the HDK 1.4, a top notch VR headset offering a bunch of features, including a better image quality due to the IQE (Image Quality Enhancement) technology for reduced screendoor effect, as the reviewer had confirmed in the video. No pixelation at all, crisp and sharp.

    Now back to topic :)
    Last edited: Apr 15, 2017
  10. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    You can run the asw and will drop your frames to 45 fps if your not reaching the full 90fps, so if you want to make it look better you can run it at 45fps and up your graphics settings.
    You can set the asw to 45fps fixed.
    Or you can run auto.
    Ctrl plus the num keys 1to4 will activate the different settings.
    Hope that helps
  11. ferslash

    ferslash Active Member

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    my knowledge about vr is limited to a hmd i 3d printed using a 7" screen and lupe lens... (the result did not liked me at all, now i am waiting for a chinise better screen)

    * let me tell that i am a gamer wannabe, (not a real gamer) :D

    - i found this thing, is a post-prossesor shader for games...

    what it does is to apply some kind of "image effects" to your games, you can apply some changes in order to actually "enhance" your games graphics.... (using at full capasity your video card)

    the end results are incredible... give it a try i am shure that you can get a much better experience, getting to the actual limit of your hardware (screen and video card)

    hope it helps

    fer
  12. Bastiuscha

    Bastiuscha Active Member

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    Yes, the screendoor effect and the resolution for the current gen of the VR set's is not really good. Particular racing games are have a problem with this, because the big distance you can see, is to far. The best for racing games is, details low and render resolution to the max of your pc power. I drive now for many hours with my vive and i can say.... i get attuned to the resolution. I don't see the pixels anymore. Or better said: i can live with that, for the moment. But if new hardware comes, i will have. :) For me (sure not for every one) is the VR experience much better, than with monitor.
  13. GTHQ_koop

    GTHQ_koop Active Member

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    Exactly the reason why I sold my Rift..

    Couldn't get used to the resolution, yes it's immersive but it looks so damn ugly compared to a couple of nice big triples ;)

    Next gen VR is definitely being bought again though because it's really cool :)
  14. Bastiuscha

    Bastiuscha Active Member

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    Yes, many people did the same! But hopefully we become a second gen, if so many people selling her stuff or don't buy, for this reason.
  15. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Depends on pc setup to how far you push it.
    With the asw tho it really opens up the res side abit n can be pushed alot more.
    It never bothers me tbh.
    Its all about finding a nice balance i find on mine your forever chasing fps tho.
    You can not beat the immersion and depth to corners n distance if you get a nice clean setup its ace.
  16. Bastiuscha

    Bastiuscha Active Member

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    On assetto corsa i have my pixelrender on 2.0. With my pc setup, i have stable 90 fps, but all graphic settings are near to low. :) I can life with that, for the moment. For a 4k vr experience, a 1080ti is not enough. But if we have the "eye tracking clases", that could be change very much. Next month for vive you can buy...in the first country's. But not for me....germany must wait. :)
  17. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Have you tried to run with asw on locked to 45fps and run maxed out yet.
    Always worth a try asw is smoith as butter on mine.
  18. Bastiuscha

    Bastiuscha Active Member

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    ASW don't exist for vive for the moment. A smimilar pendant called ATW is this time in developing. I googled right know and i didn't found news about this.

    Edit: For the moment, the CV1 is the better racing VR in my opinion.
  19. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    Sorry thought you cv1 ! Doh
  20. traveltrousers

    traveltrousers Active Member

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    The next rift won't come for another 2 years.... and then it won't be 4k....

    If you want to wait for retina pixel displays it will probably be 15 years for the tech to get there... just enjoy what what we have now :)