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RaceRoom Experience adds OpenVR support

Discussion in 'VR Headsets and Sim Gaming - Virtual Reality' started by noorbeast, Jan 25, 2017.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    RaceRoom Experience has just added its first pass at OpenVR support: https://forum.sector3studios.com/index.php?threads/openvr-support.7109/

    Here are the instructions to get VR support:

    - In your Steam client library, right click RaceRoom and select "Properties".
    - In the Properties pop-up window, under the "General" section, click the "Set Launch Options..." button.
    - In the dialog box that opened, just type in "-vr" (without the quotation marks) and it will use the default value for render target multiplier, which we currently have set to 1.5.
    - To experiment with different render target multipliers, you can simply add the desired value after the argument, for example: "-vr 2.0" will start the game with the multiplier at 2.0. This multiplier can go as low as 0.5 and as high as 4.0 which is very high, incremental steps are recommended.
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  2. Sarge

    Sarge Active Member Gold Contributor

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    I tried this today, works well in races. Navigating with the mouse while using a motion simulator is a little difficult though. When the race ends, the motion is still going wild until you click 'continue' at the bottom of the screen. Obviously, being blind to the outside world while the hmd is on doesn't help with mouse navigation very much, especially when being thrown around the seat :D
  3. Blame73

    Blame73 Well-Known Member

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    I've been waiting for this since I got the DK2 and uninstalled all racing games that didn't support VR
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  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    +10,779 / 52 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    An initial RRE VR review video, including noting some of the limitations of the very early VR support:

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