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Quick question about the joyrider

Discussion in 'New users start here - FAQ' started by Thundrh4wk, Aug 10, 2015.

  1. Thundrh4wk

    Thundrh4wk New Member

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    It seems to me the joyrider is the most efficient option for a low budget.
    I want to model my sim as a fully functional realistic cockpit.

    My question is, why is it when I see joyriders that have been built they never seem to have an actual canopy style cockpit on them?
    (instrument panels, switches, canopy cover and everything else that would go into a real airplane cockpit.)
    Now, I'm not talking about a huge Boeing 747 cockpit. I'm more looking for a small ww2 fighter cockpit style (yes you guessed it, another BF 109).

    Is it because of the extra weight? Is it because of the balancing of extra weight? What is it that is stopping people with joyriders from making a full cockpit?

    I could be mistaken but I haven't seen any videos or pictures of a joyrider that wasn't just the frame, chair, controls and screen.

    If I have to choose between motion and a realistic functional cockpit, it's going to be a real tough choice.

    Although it was not a joyrider, i've seen a motion sim built using a real motorcycle which has to weigh more than my proposed cockpit.
    Last edited: Aug 10, 2015
  2. AceOfSpies

    AceOfSpies Living the Dream!

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    @Thundrh4wk you obviously like the idea of motion, or you wouldn't be thinking about building a joyrider sim. It IS possible to build a sim with a realistic fuctioning cockpit - if you have unlimited funds - it ain't going to be cheap! Weight is a major factor when it comes to design and choosing the motors you want to move it with. Motion or cockpit? Motion every time + VR for immersion.

    Mike
    • Agree Agree x 1
  3. Thundrh4wk

    Thundrh4wk New Member

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    :thumbs
    Of course I like the idea of motion, I'm sure very soon it will be a regular part of gaming.
    I'm also in love with a real functioning cockpit just as much as motion.

    I think I would agree with you, if I was a choice between the two motion would have a lot more immersion value. I personally wouldn't Like the vr headset though, having a screen on your face cannot be good for you. I already wear glasses so im not sure if that would be an option or not. I also play for excessive amounts of time lol.

    Hmmm. Maybe I'm asking the wrong question. How about this, would the joyrider be suitable for an enclosed cockpit or would I be better off using a platform type of motion system?

    Thank you for your reply AceOfSpies
  4. bsft

    bsft

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    @Thundrh4wk , what games do you intend to play most of the time?
  5. Thundrh4wk

    Thundrh4wk New Member

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    Right now I'm into warthunder which I know doesn't support motion right now. Also, flight simulator and I'm going to download that open source flight SIM as well.
  6. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  7. SeatTime

    SeatTime Well-Known Member

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    I'm guessing you have not actually tried VR? I and many others wear glasses with VR and while it is not ideal (just have to be careful setting up the headset), I have found no real issues. Expect you would also in the future be able to purchase VR lenses with your prescription similar to diving. With the high resolution of the upcoming CVs, they will be light-years ahead of any other vision system for a sim full stop. When I try my sim now without VR, it just feels 'wrong'/flat. The only issue worth talking about with VR is motion sickness (I initially suffered in some games but not anymore), but with motion and the new CVs higher resolution and refresh rates, it should be only be a issue with the very susceptible. For long stints in the DK2, I setup a small fan in front of me to keep air flowing around/through the headset which stops any fogging up or discomfort. The new CV actually has a breathable structure, so this should be less of a problem. Irrespective recommend you at least try it before discounting it - VR is way cheaper/allot less weight-inertia than a realistic working cockpit mockup.
    • Agree Agree x 3
    Last edited: Aug 21, 2015
  8. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Following on from @SeatTime's VR comments FlyInside FSX is currently being developed for FSX and Prepar3D so you can also track you hands in VR and interact with the VR cockpits: http://flyinside-fsx.com/

    Interactive VR cockpits are perhaps the most flexible way to realistically reproduce multiple cockpits and only lack the tactile feedback for things like flicking switches.

    While VR is not for everyone it is worth getting some first hand experience with it to see if it meets your needs.
    • Agree Agree x 2