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Question Queue for game ported to new SimTools?

Discussion in 'Other Racing Games' started by Nicki9knuckles, Mar 29, 2023.

  1. Nicki9knuckles

    Nicki9knuckles Active Member

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    I'm just wondering if anyone knows if there's a thread that talks about what games the developers are working on bringing into the latest version of Simtools? I see that they're getting new plug-ins added there all the time. It would be awesome to know what ones are being worked on or are upcoming.
    Specifically, I am excited and hopeful to see BeamNG.Drive added :)
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. Nicki9knuckles

    Nicki9knuckles Active Member

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    Yeah, I do use that one @noorbeast but it has a bug in it. Since the dev added traction loss, when I start the game I am underneath the map with no way to reset position. I was hoping when it's ported to the new version of SimTools that would be fixed. I am hoping for it anyway, that game is so much fun
  4. Nicki9knuckles

    Nicki9knuckles Active Member

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    Oh interesting,. I just found this articale which mentions an issue with the traction loss output in Beamng:
    https://www.simracingstudio.com/forum/motion-profiles-non-actuator/beamng-drive-dof-reality

    Important Note on Traction Loss
    Traction Loss in BeamNG.drive is corrupted by other axis data and does not accurately reflect Traction Loss in motion. This issue originates from the game data and not SRS. Therefore, Traction Loss has been disabled until a potential fix by Sim Racing Studio is discovered.
    I am guessing this is what's causing the issue with the current plugin
    • Informative Informative x 1