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Question Problems with SIMTOOLS 2.1

Discussion in 'SimTools Pro & Entertainment Version' started by ACTIVE-GAME, Dec 1, 2017.

  1. ACTIVE-GAME

    ACTIVE-GAME Member

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    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, SCN6, SimAxe, Motion platform, 4DOF
    Hello !
    I'm having problems with the new Simtools 2.1
    1 - when I move Axis 1a and Axis 2a in the menu: Axis Testing-> Axis output->
    then I get non-stable output values.
    in SimTools 1.3 everything worked perfectly!
    2 - When I first start the PC and Simtools, I have to go into the menu: Axis Testing and run Axis output so that simtools started working with my platform, if I do not do that then simtools will not work with the platform.
    screen photo attached.

    SIMTOOLS НАСТРОЙКА.jpg

    Settings 2.1.jpg
    • Agree Agree x 1
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    I presume your question relates to your commercial project: https://www.xsimulator.net/community/threads/supersim-for-1-999.8494/

    If so this thread belongs in the commercial section, our admin @Pit can move it for you when he has a free moment.

    As the ComPorts are different I am presuming this is running on a different machine and possibly even a different simulator. Some further details like those and what hardware you interface with would be helpful.
  3. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    The Interface - Output is a bit different from settings to settings also (besides the com port).
    Do you have both versions installed on the same PC? (SimTools v1.3 and v2.1)
    yobuddy
  4. ACTIVE-GAME

    ACTIVE-GAME Member

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    There is only 1 version
  5. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    Output testing starts up GameEngine the same way as a game would.
    So i think we need more info, as there is no reason (off the top of my head), why output testing would work and the game startup would not.
    yobuddy
    • Like Like x 1
    • Agree Agree x 1
  6. ACTIVE-GAME

    ACTIVE-GAME Member

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    My Motion Simulator:
    2DOF, 3DOF, AC motor, SCN5, SCN6, SimAxe, Motion platform, 4DOF
    I say that when i move the sliders of the negative position, to the port is sent wrong data ,
    Dear developers, please correct this.
  7. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    My Motion Simulator:
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    We can't help if you keep avoiding what is needed, please provide information about and pictures of all settings and hardware used, including clarifying if this is the same PC and simulator or not.
  8. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    @ACTIVE-GAME
    Please try this buddy,
    system local.jpg

    And give it another go.
    yobuddy
  9. ACTIVE-GAME

    ACTIVE-GAME Member

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    The problem is solved, Thank you very much Yobuddy!
    The problem really was in another Unicode! Thank you all for your help!
    :thumbs
  10. yobuddy

    yobuddy Well-Known Member Staff Member Moderator SimAxe Beta Tester SimTools Developer Gold Contributor

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    A big step forward to fixing this problem will be in version v2.2 (next version).
    (All known places that are currently causing this problem is fixed.)

    What is left then, is to hunt down any computation problems, and plugin specific problems for certain regions. (or something i missed lol)
    Computation problems (if there is some) will be done in v2.3.
    Then, with any luck, this problem will vanish.
    yobuddy