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Problem with FSX and simtools

Discussion in 'New users start here - FAQ' started by Farfred, Sep 27, 2015.

  1. Farfred

    Farfred Member

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    Hello everyone
    I have already introduced myself on the French part of the forum, but I represent here
    Farfred, 64 years old, I am Belgian, and I live Mons.
    I built a static simulation for FSX and I would like to integrate it into a mobile simulation.
    I already did some testing with simtools, an Arduino uno card and a motorcycle card monster code racingmat

    I bought the plugin on simtools FSX, so I think this is the right ... and I loaded via simtools plugin updater,I verified in appdata / local / simtools / gameplugins and is well considered.After setting two axes in game engine (axis assignments, setting interface), they respond well in +/- testing output (I'll explain after +/-) I use it for a test bench with two engines, cards and pot.I would like to see if my game FSX is recognized.
    So I open game manager, the window appears connected with green, I chose FSX_P3D in game selection,I click the button patching (already a problem because the Dash and Tools buttons are gray and thus inactive?)So there if I click patching, (from what I saw on your tutorial and on the other, the game manager window must lie with game patching path, this is the part that shows the path or is the game.So without that, the game is not recognized by simtools ...
    Something else (here you'll tell me one thing at a time ....) I return to my +/-when I test my axes in output testing (config. setting interface, I com2, 115,200.8 data bits, None, 1 stop bit,R10ms et enfin en shutdown output L7FR7F ">then startup L7FR7F output, output interface L <Axis1> R <Axis2> 10ms and finally shutdown output L7FR7F
    When I open the output testing window, my two engines are being set only road but in the opposite direction (I think it is normal because my pot. Not connected to the motor axes and therefore it seeks the middle.I can stop the engines by turning both pot. (I measure ... 2.4 V to the pot.)Then I click on it to switch to turn turnoff, my two engine restarts, same manipulation to stop them.To tell you in axis assignments, I have selected only Roll and pitch.DOF window outup: cursor in the middle, nothing moves, I move the cursor to the + 33% my engine axis 1 starts at 70% My two axis motor starts and my engine to 81% 1 axis changes direction? I 85% continues he returned the other way and they do not move up to 100%Negative is the axis motor 2, which changes direction to 80%For the pitch, the same in positive is the axis 2 which changes direction to 80%, and it is negative in the axis 1 which changes direction to 80%.Window output Axis: Axis 1, cursor in the middle, nothing moves, I move the cursor in the positive axis 1, the engine starts and runs well up to 100%, I come back to 0, and goes negative, until to 49%, the motor rotates in one direction, but more slowly. From 50%, the engine changes direction to 90% and he spare sense but more slowly and '' growl '' a little.
    Axis 2, cursor in the middle, nothing moves in positive, the engine runs normally up to 100% return amid the motor stops negative .In it happens the same with the axis and a + / - the same value.
    Phew finished ..... I hope you will see clearer than me.Thank you in any case to meet all nicely
    Fred
  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Best if you post pictures of all setting tabs in SimTools to aid troubleshooting, as from your description there seems to be a number of issues.

    Just so you know it is normal for Dash and Tools to be greyed out if you have selected that Patching button.

    You use the path for the folder FSX is installed in to patch the game.

    The direction of a motor for each DOF is determined by the DIF little box being checked orange or not. So you can change the direction of the motor if it is wrong by either checking or unchecking the DIR box.

    The SimTool documentation can be found here: http://www.xsimulator.net/simtools-complete-documentation/

    You can download @Pit's guide to configuring an Arduino sim and SimTools profiles here and I strongly recommend you follow it: http://www.xsimulator.net/community...t-up-simtools-arduino-and-write-profiles.123/
    • Agree Agree x 1
    Last edited: Sep 27, 2015
  3. Farfred

    Farfred Member

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    thanks for the reply


    [​IMG][​IMG]
    game patching path.PNG chemin game.PNG
  4. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    I am not sure I fully understand what you are trying to explain, but these pictures show the sequence to patch a game:

    1.jpg

    2.jpg

    3.jpg

    If you do not have the dialog boxes as depicted in the pictures then something is wrong with your install of SimTools.

    The way you describe the issue with your motors it sounds like an issue in how they are set up and calibrated on the Arduino/hardware side, perhaps @RacingMat or the likes of @Pit can help and again some photos of your setup would likely assist troubleshooting.
    • Informative Informative x 1
  5. Pit

    Pit - - - - - - - - - - - - - - - - Gold Contributor

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    Thank you @noorbeast for helping first, I would like to do same but I have troubles to read and understand all the text posted from @Farfred. @RacingMat, the programmer of the Arduino code is a native French speaker so I suggest that Farfred should ask his questions in French.
  6. Farfred

    Farfred Member

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    For these engine problems, I will contact Racingmat and Pit in French ....
    Thank you for your help
  7. Farfred

    Farfred Member

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    Bonjour Pit
    Voila ce que j'avait écrit en français pour decrire mes problèmes, et avec le logiciel simtools et avec le test de mes moteurs, désolé c'est un peu long, mais j'ai essayé d'etre clair ....;)
    Ce texte je l'avais d'abord destiné à Wanegain.
    Je ferai des photos avec chaque étape.
    J'ai acheté sur simtools le plugin de FSX , donc je pense que c'est le bon...et je l'ai chargé via simtools plugin updater,
    j'ai verifié dans appdata/local/ simtools/gameplugins et il est bien pris en compte.
    Après avoir configuré deux axes dans game engine ( axis assignements, interface setting ), ils répondent +/- bien dans output testing ( j'expliquerai après le +/-) j'utilise pour cela un banc d'essai avec deux moteurs , les cartes et les pot.
    je voudrais voir si mon jeu FSX est reconnu .

    Donc j'ouvre game manager, la fenêtre avec en vert connected apparait, je choisi dans game selection FSX_P3D,
    je clique sur le bouton patching ( la déjà un problème car les boutons Tools et Dash sont en gris et donc inactif ?)
    Donc là si je clique sur patching, ( d'après ce que j'ai vu sur ton tuto et sur d'autre, la fenêtre game manager doit s'allonger avec game patching path, c'est la partie qui indique le chemin ou se trouve le jeu.
    Donc sans cela, je ne peux pas indiquer à game manager ou ce trouve le jeu FSX et le jeu n'est pas reconnu par simtools ...

    Autre chose ( là tu vas me dire une chose à la fois....) je reviens sur mon +/-
    lorsque je test mes axes dans output testing ( config. interface setting, j'ai com2, 115200,8 data bits, None, 1 stop bits,
    puis startup output L7FR7F, interface output L<Axis1>R<Axis2>10ms et enfin en shutdown output L7FR7F

    Lorsque j'ouvre la fenêtre de output testing, mes deux moteurs se mettent en route seul mais en sens opposé ( je crois que c'est normal car mes pot. ne sont pas relié aux axes moteur et donc il recherche la position médiane .
    Je peux arrêter les moteurs en tournant les deux pot. ( je mesure 2,4...V au pot.)
    Ensuite je clique sur turn on pour passer en turnoff, mes deux moteurs redémarrent, même manip pour les arrêter avec les pot à +/-2,4..V
    Pour te dire,dans axis assignements, je n'ai sélectionné que Roll et pitch.

    Fenêtre DOF outup :curseur au milieu, rien ne bouge, je bouge le curseur vers le + , à 33 % mon moteur axe 1 démarre, à 70% mon moteur axe deux démarre et vers 81% mon moteur axe 1 change de sens ? je continue à 85% il revient dans l'autre sens et ils ne bouge plus jusqu'à 100%
    En négatif, c'est le moteur de l'axe 2 qui change de sens vers les 80%
    Pour le pitch, même chose , en positif c'est l'axe 2 qui change sens vers 80%, et en négatif c'est l'axe 1 qui change de sens vers les 80%.

    Fenêtre Axis output: Axe 1,curseur au milieu, rien ne bouge, je bouge le curseur en positif de l'axe 1, le moteur démarre et tourne bien jusqu'à 100%, je reviens à 0, et passe en négatif, jusqu'à 49%, le moteur tourne dans un sens mais plus lentement. A partir de 50%, le moteur change de sens jusqu'à 90% et la il rechange de sens mais plus lentement et ''grognent '' un peu.

    Axe 2, curseur au milieu, rien ne bouge, en positif, le moteur tourne normal jusqu'à 100%, retour au milieu le moteur s'arrête .En négatif il se passe la même chose qu'avec l'axe 1 et +/- les mêmes valeur.

    Ouf fini.....j'espère que tu y verra plus clair que moi.
    Merci en tout cas de répondre gentiment à tous

    Fred
  8. Farfred

    Farfred Member

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    Comme promis ,as promised
    Voici toute ma configuration en phots en partant de l'Arduino
    Here are pics of all my configuration, starting from the Arduino.
    Code Racingmat for 2 Dof, moto monster shield, pot 10K
    [​IMG]
    Chargement du plugin de FSX dans plugin updater
    Load plugin into FSX plugin updater
    [​IMG]
    Game manager non connecté
    Game unconnected manager
    [​IMG]
    Ouverture de game engine sur axis assignements
    Opening game engine on axis assignments
    [​IMG]
    game manager se connect et passe au vert
    game manager to connect and turn green
    [​IMG]
    ouverture de game engine avec selection par défaut
    opening game engine with default selection
    [​IMG]
    game engine outpout testing, Dof output
    [​IMG]
    game engine outpout testing, Axis output Tools Axes presets
    [​IMG][​IMG][​IMG]
    intefacepresets
    [​IMG]
    Voici comment simtools est installé sur mon disque C
    Here is how simtools installed on my C drive
    [​IMG]

    Voici comment simtools est installé dans appData
    Here is how simtools is installed in appData
    [​IMG]

    Bon maintenant je peux encore developper chaque dossier dans AppData
    Okay now I can still develop in each folder AppData

    Merci de me donner vos conclusions
    Thank you for giving me your conclusions

    Fred

    Attached Files:

  9. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    From the look of some of the images posted you likely need to change DPI settings, that also affects things such as buttons not working properly: www.xsimulator.net/community/faq/game-manager-dpi-fixes.123/

    It is a known bug that will be fixed in the next release of SimTools.

    Once done go back over setup steps.
  10. Farfred

    Farfred Member

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    Merci Monsieur, si vous ne le savez pas et bien moi je vous le dit,
    Vous etes le meilleurs

    Thank you sir, if you do not know well I say to you,
    You are the best

    Photo de mon game running
    Picture of my running game

    [​IMG]
    Virtual axis
    [​IMG]

    Tx

    Fred

    Attached Files:

    • Like Like x 1
  11. Farfred

    Farfred Member

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    Bonjour à tous

    J'ai du changer la position de mes potars car l'entretoise sur lequel ils étaient posé faisait interférence avec les bielles lorsque elles étaient en position basse ( une de pliée d'ailleurs)
    J'ai donc foré et taraudé un trou de 5mm dans lequel j'ai placé un axe et une entretoise pour venir y placer les potars.
    J'ai confectionné un support dans une tôle pas trop épaisse pour avoir une certaine flexibilité ( pas facile de forer juste dans l'axe )

    Hello everyone
    I had to change the position of my pots because the spacer on which they were asked was interference with the rods when they were in the low position (folded one way)
    So I drilled and tapped a 5mm hole in which I placed a pin and a spacer to come and place the pots.
    I prepared a sheet support in a not too thick to be some flexibility (not easy to drill right down the middle)

    [​IMG][​IMG]
    [​IMG]
    [img src="http://img.xooimage.com/files96/d/d/7/signalertext-40a8bad.png" border="0">[​IMG]
    [​IMG]
    [img src="http://img.xooimage.com/files96/d/d/7/signalertext-40a8bad.png" border="0">[​IMG]


    [​IMG]


    De toute façon tôt ou tard je l'aurais fait car je n'aimais pas trop d'avoir les pot sur l'axe coté bielles.
    C'est beaucoup plus facile et esthétique comme cela.

    Anyway, sooner or later I would have done because I did not like too much to have the pot on the axis side rods.
    It is much easier and aesthetic like that.


    petite question ?
    Lorsque je démarre l'arduino, les axes se mettent en position médiane , normal, par contre lorsque je lance le jeu flight sim, l'axe droit descend en position basse ?
    et l'axe gauche reste en position médiane ?
    En mesurant les tension au pot. , j'ai coté gauche 4,5v en position haute, 2,45v en médiane et 0,85v en position basse jusque là cela me parait bon
    Par contre coté droit , j'ai 0,85v en position haute, 2,45v en médiane et 4,5v en position haute ? es ce normal cette inversion de tension ?

    little question ?
    When I start the Arduino, the axes start in the middle position, normal, by cons when I launch the game flight sim, the right axis falls down position?
    and the axis remains left in the middle position?
    By measuring the voltage at the pot. I left side 4.5v in high position, 2,45v 0,85v median and low position so far it sounds good to me
    By cons right side, I 0,85v in high position, 2,45v median and 4.5v in high position? are what the normal voltage reversal?


    J'ai essayé en inversant le câblage du pot. coté droit , mais sans changement.
    Quelqu'un a t'il une explication ?
    Quelqu'un aurait 'il la configuration des axes presets , assignements et le profiles maxmini dans simTools pour Flight sim FSX

    I tried reversing the pot wiring. right side, but without change.
    Someone there a explanation?
    Someone should it axis configuration presets, assignments and maxmini profiles in simTools for Flight sim FSX

    Thank you for your answers
  12. Farfred

    Farfred Member

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    Quelques photos de mon sim 2 Dof pendant la construction
    Some pictures of my sim 2Dof during construction


    Toute la partie ''hard'' est terminer .
    All that portion '' hard '' is over.




    [​IMG][​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG]

    [​IMG][​IMG]
    [​IMG]

    Aujourd'hui séance de câblage.
    Today wiring session

    [​IMG][​IMG]
    [​IMG]


    [​IMG][​IMG]
    [​IMG]


    [​IMG][​IMG]
    [​IMG]
  13. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    • Like Like x 1
  14. Farfred

    Farfred Member

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    Bonjour à tous, Hello everyone
    Screenshots of all of my settings.

    Arduino with the Code of Racingmat, I changed the speed PWM Max 100
    [​IMG]
    Axis assigements (1)
    [​IMG]
    Axis assignements (2)
    [​IMG]

    Interface setting
    [​IMG]

    Virtual axis on ground
    [​IMG]

    Virtual axis during a right turn
    [​IMG]

    Tuning center
    [​IMG]

    As already explained, when I load the Arduino software, the two axes are in the medium position.
    When I run the FSX game, the right axis takes the lower position and the left axis takes the top position.
    When the plane appears on the track, the two axes are in horizontal position, but are not stable, it's a bit anarchic, it moves a little anyhow.

    Comme je l'ai déjà expliqué, quand je charge l'arduino , les deux axes sont bien en position médiane.
    Quand je lance le FSX, l'axe droit prend la position haute et l'axe droit prend la position basse.
    Quand l'avion apparait sur la piste,les deux axes reviennent en position horizontal, mais ne sont pas stable, c'est un peu anarchique, cela bouge un peu n'importe comment.

    In flight it is the same thing during a right turn, the right axis should be lowered and the left axis should rise
    but it is very chaotic and not very realistic.
    Yet virtual axes appear correctly
    For now, I'm pretty disappointed with the result

    En vol c'est la même chose, lors d'un virage à droite, l'axe droit devrait s'abaisser et l'axe gauche devrait monter
    mais cela est trés chaotique et pas trés réaliste.
    Pourtant les axes virtuel semblent réagire correctement
    Pour l'instant , je suis assez déçu du résultat
  15. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    For some reason I cant access the images you upload, so can't read the actual settings.
  16. Farfred

    Farfred Member

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    Ok I refill images

    Attached Files:

  17. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  18. Farfred

    Farfred Member

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    Thank s for the answers, but as I read, it is really not easy to find the right setting.

    I follow the advice of each other, but for now nothing much convincing.
    I have to restart everything from the beginning.
    And always this parasitic tilt right when loading FSX.
    This tilt is almost present everywhere
  19. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    It helps if you confirm if you have tried something and post the outcome. For example it is not clear what your Axis Assignments are now. It is also clear from your huge Axis Assignment totals that you had not followed earlier advice to download and follow the guide for developing SimTools profiles: http://www.xsimulator.net/community/threads/problem-with-fsx-and-simtools.7418/#post-87782

    I don't use @RacingMat's code but the tilting sounds like a pot issue or the calibrations of the pot boundaries are not correct. Can you confirm if the tilt is present with something other than FSX, such as Live For Speed.

    You could also try the SMC3 code for the Arduino, again I don't use it but a lot of people do: http://www.xsimulator.net/community...3dof-motor-driver-and-windows-utilities.4957/
  20. Farfred

    Farfred Member

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    Oui j'ai diminué les % du Roll et du Pitch, je n'utilise que ces deux là pour
    l'instant,pour un total de 100% , j'ai mis :
    Axis 1 Roll 60% #Pitch 40%
    Axis 2 #Roll 60% Pitch 40%
    # = orange
    Je n'ai pas essayé avec un autre jeu car je n'ai pas le matériel pour ( volant, pédales etc, mais je peux essayer pour voir)
    Ce jeux est il de base dans simtools ?
    J'ai le plugin.
    Effectivement je peux lancer le jeu pour voir si cela bouge comme avec FSX

    Yes I decreased the% n Roll and Pitch, I only use these two for now, for a total of 100%, I put:
    Axis 1 Roll 60% 40% #Pitch
    Axis 2 #Roll Pitch 60% 40%
    # = Orange
    I have not tried with another game because I do not have the equipment to (wheel, pedals etc, but I can try to see)
    This game is based in simtools it?
    I have the plugin
    I can actually run the game to see if it moves like FSX

    Pour votre info, j'ai crée un sujet dans le chapitre flight Simultor FSX du forum( My 2 DDof for fsx)
    Je pense que cela sera mieux comme ça.

    For your info, I created a topic in Chapter flight Simultor FSX of the Forum (My 2 DDOF for FSX)
    I think it will be more like it

    [​IMG]

    Je vais essayer cela et je vous tiens au courant
    I'll try that and I'll let you know

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