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Request (Feature) Plugin for Lunar Flight

Discussion in 'SimTools Plugins' started by DaVinster, Jan 26, 2016.

  1. DaVinster

    DaVinster Active Member

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    This is a marvellous VR experience and just screams for motion! Works very well with a DK2. Other HMDs being supported soon.

    Any chance of a plug-in for this simulator?

    http://store.steampowered.com/app/208600/

    TIA!
    DaVinster

    lunar flight steam.JPG lunar flight.jpg
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  2. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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  3. DaVinster

    DaVinster Active Member

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    Thanks Norbeast.. I will do.

    Cheers!

    DaV
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  4. darkcrayon

    darkcrayon Member

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    I took a look at this, I've never made a plugin before, that direct memory access is even more complicated than I thought (after the initial steps to find the current memory location of the game variables) :) It might be one of the easier games to make one for though, since it looks a lot of the motion variables are even displayed by the game itself. e.g. velocity, pitch, yaw, etc.
  5. DaVinster

    DaVinster Active Member

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    Well thanks for looking into it darkcrayon :thumbs
  6. BlazinH

    BlazinH Well-Known Member

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    The problem with actual pitch, roll, and yaw data though is once you are in a zero gravity environment they are useless for motion. You need to use inertial velocities instead but you may be able to calculate them from the pitch, roll and yaw data if they can’t be found.
  7. darkcrayon

    darkcrayon Member

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    You probably understand this general concept better than I, but in this game it isn't zero gravity, just less gravity (you're flying around over the moon).

    The game actually uses your velocity, or at least vertical velocity, as one of the visible stats along with pitch, roll, and yaw. I guess since it's a vacuum, the only thing that can alter your pitch, roll, and yaw speed aside from your thrusters is if you bounce off of an object :)
  8. DaVinster

    DaVinster Active Member

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    I think I would be ok with just the roll pitch and yaw since your eyes play a large roll (if you will :p) in sensing speed with motion.

    In this case I'd be ok with feeling the direction the lander is leaning, not necessarily for motion cues. You're generally moving very slow anyway. The feeling and visual that the lander is pitching too far back would be pretty cool, and a little unnerving :)