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OMG im in Heaven 2Dof? Build and Vr OMG

Discussion in 'DIY Motion Simulator Projects' started by Che Franklin, Nov 1, 2019.

  1. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    what a time to be alive... VR motion DIY youtube and this forum...
    I Feel like I could take on the whole empire myself...

    My build is simple
    2 24v actuators mounted to the deck and the playseat chair mounted to an egg-crate..works mint...
    i have two controllers from the chairs i took the actuators from.
    when in "iRacing" and I'm watching someone drive, I can manipulate the button presses to achieve the desired effect...

    i can program however i need help on what electronics choose im lost on these terms.

    Needs:
    controller to close the contact. ie. when i hit the brakes send "4 close" pulses.
    Last edited: Nov 2, 2019
  2. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    My Motion Simulator:
    3DOF, DC motor, JRK
    I would be really interested in seeing some pictures, when you get a chance.
  3. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    Ask...and you shall get pics...

    Attached Files:

    • Like Like x 1
    Last edited: Nov 2, 2019
  4. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

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    My Motion Simulator:
    3DOF, DC motor, JRK
    What is the brand, specs and speed of the actuators?
  5. BlazinH

    BlazinH Well-Known Member

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    Brand is Deltadrive. Specs say 24v @ 2.2a. Non-continuous with either .5 min on and 4 off or 5 min on and 4 off. That's all that's needed to draw conclusions.
    • Agree Agree x 1
    Last edited: Nov 3, 2019
  6. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    could you explain what u mean pls thx
  7. noorbeast

    noorbeast VR - The Next Generation Staff Member Moderator

    Joined:
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    +8,473 / 41 / -2
    My Motion Simulator:
    3DOF, DC motor, JRK
    What @BlazinH is alluding to is that the actuator specs are no really suitable for accurate motion simulation.
  8. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    That's the DIY Spirit... so glad I paid all this money.
  9. MarkusB

    MarkusB Active Member Gold Contributor

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    My Motion Simulator:
    2DOF, DC motor, Arduino, Motion platform
    Back to your original question: As far as I understand, you are currently running the motors 'by hand', which means that you are watching iRacing on the screen and manually starting/stopping the motors by pressing buttons with your fingers?
    If this is true, you should probably start with learning some basics. For example, you could start with this tutorial: https://www.xsimulator.net/community/threads/from-atoz-2dof-arduino-wiper-playseat.4616/
    There is plenty of more information about how to connect motors with a game via SimTools.

    And about your actuators: You already mentioned that you took them from 'chairs'. If these chairs had been ejection seats, the actuators may be suited for a motion simulator. But unfortunately their actual purpose is to slowly(!) help people out of the chair without throwing them into the air. This is good for these people, but not so good for a motion simulator.
    Here is a link with some information about required linear speed of actuators: https://www.xsimulator.net/community/faq/calculating-basic-linear-speed-and-forces.89/
    • Informative Informative x 1
  10. RaceRay

    RaceRay Administrator Staff Member SimAxe Beta Tester

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    My Motion Simulator:
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    > You already mentioned that you took them from 'chairs'. If these chairs had been ejection seats, the actuators may be suited for a motion simulator.

    LOL, you made my day @MarkusB

    @Che Franklin I recommend that you go with wiper motors or something similar if you can not afford expensive linear actuators. There are many working projects here on our site but with the ones, you use you will not be successful.
  11. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

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    My Motion Simulator:
    2DOF, Arduino
    i plan on swapping actuators ASAP, if.... i can show my wife this works i can get more parts basicly proof of concept and with parts i already
    • Like Like x 1
  12. Che Franklin

    Che Franklin im alot brighter than i look.. Gold Contributor

    Joined:
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    My Motion Simulator:
    2DOF, Arduino
    Im looking for help programing a project and am willing to pay for time please pm me if interested.

    I simply need to control GPIO to control 2 buttons from DATA from the Adafruit 9Dof sensor for position tracking.

    PARTS Available for use:
    Arduino mega 2650 R3
    4- Hiletgo channel relays
    4 Hiletgo Motor Drivers
    Adafruit BNO055 9Dof (Working Now)
    All Connectors needed.
    Sim Tools Software plugin
    thx All Id Like to get this done today if Possible..