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News Nvidia Next Gen Pascal GPU Unveiled

Discussion in 'News' started by noorbeast, Nov 17, 2015.

  1. noorbeast

    noorbeast VR Tassie Devil Staff Member Moderator Race Director

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    Nvidia has unveiled the next gen Pascal GPU at the GPU Technology Conference: http://vrworld.com/2015/11/16/nvidia-unveils-pascal-gpu-16gb-of-memory-1tbs-bandwidth/

    The initial release will support 16GB HBM2 memory, but the architecture is designed to handle up to 32GB of HBM2 memory.

    From a VR standpoint the real kicker for me is the data transfer speeds. I have been saying for a while now that 4K VR is not about screens, that is the easy part, but rather hardware capable of handling the data flow necessary to support 2 X 4K screens @ 120+ FPS. The Pascal 16GB HBM SDRAM (packed in four 4GB HBM2 chips) will support 1TB/s in bandwidth, while internally the GPU surpasses the 2TB/s barrier.

    Pascal will also be available in multi-GPU packaging, with 32GB HBM2 and 2TB/s bandwidth, mutually connected through NVLink rather than PCIe. The NVLink will enable up to 80GB/s, which should replace PLX PCIe Gen3 bridge chips that can only support 16GB/s (8GB/s per GPU).

    I don't expect any of this will be cheap at launch, but it certainly is likely to usher in a new era of possibilities for Gen 2 VR.
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  2. SilentChill

    SilentChill Problem Maker

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    more expense................... :)
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  3. f1iceman

    f1iceman Why So Serious ? ( The Joker )

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    just what i've been waiting to start off the new graphics era :)
    mean the old good cards will be going for sale when they upgrade, cheap for me then YAY !!!
  4. josemanuelrm26

    josemanuelrm26 my 2dof

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    ufff more money will be at a very high price.
    if it is true they needed a big jump in performance
  5. Kass55

    Kass55 Member

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    Fast graphics and High Bandwidth Memory (HBM) is very good news for those who want to run high screen resolutions
    such as QHD (2560 x 1440) or UHD 4K (3840x2160) and essential if you run these resolutions on multiple screens.

    Even given 4K resolution, the 32GB memory sounds a lot to me.
    4K needs up to 4GB memory per screen, so even with the max 6 screens will not get used to the full.

    Maybe they are expecting 8K resolution games in future, wow - will need a real big screen for this.
  6. promy

    promy New Member

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    @Kass55: "640K ought to be enough for anybody" by Bill Gates... only 30some years ago :) So i guess we'll always need more because when there's more available they (the devellopers) will use more ;)
  7. Blame73

    Blame73 Well-Known Member

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    Keep also in mind that with dx12 games/applications will be possible to SUM the memories in SLI configurations (now it just uses the memory from the lower GPU), that's what I'm very waiting for with 2x gtx 670
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